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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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renderer_vulkan
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2020-01-20
vk_blit_screen: Address feedback
ReinUsesLisp
4
-22
/
+25
2020-01-20
vk_blit_screen: Initial implementation
ReinUsesLisp
2
-0
/
+743
2020-01-19
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
ReinUsesLisp
1
-3
/
+11
2020-01-18
vk_graphics_pipeline: Set front facing properly
ReinUsesLisp
1
-2
/
+1
2020-01-18
vk_rasterizer: Address feedback
ReinUsesLisp
2
-25
/
+32
2020-01-17
vk_rasterizer: Implement Vulkan's rasterizer
ReinUsesLisp
2
-1
/
+1385
2020-01-17
renderer_vulkan: Add header as placeholder
ReinUsesLisp
1
-0
/
+72
2020-01-16
vk_texture_cache: Address feedback
ReinUsesLisp
2
-22
/
+8
2020-01-16
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
1
-0
/
+7
2020-01-16
vk_texture_cache: Fix typo in commentary
Rodrigo Locatti
1
-1
/
+1
2020-01-14
vk_texture_cache: Implement generic texture cache on Vulkan
ReinUsesLisp
3
-0
/
+729
2020-01-11
vk_compute_pass: Address feedback
Rodrigo Locatti
1
-0
/
+2
2020-01-10
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
ReinUsesLisp
3
-6
/
+11
2020-01-08
vk_compute_pass: Add compute passes to emulate missing Vulkan features
ReinUsesLisp
2
-0
/
+414
2020-01-08
vk_shader_util: Add helper to build SPIR-V shaders
ReinUsesLisp
2
-0
/
+51
2020-01-07
vk_pipeline_cache: Initial implementation
ReinUsesLisp
2
-1
/
+460
2020-01-07
vk_graphics_pipeline: Initial implementation
ReinUsesLisp
3
-0
/
+393
2020-01-07
vk_compute_pipeline: Initial implementation
ReinUsesLisp
3
-0
/
+217
2020-01-07
vk_pipeline_cache: Add file and define descriptor update template filler
ReinUsesLisp
2
-0
/
+65
2020-01-07
fixed_pipeline_state: Add depth clamp
ReinUsesLisp
2
-10
/
+18
2020-01-07
vk_rasterizer: Add placeholder
ReinUsesLisp
1
-0
/
+13
2020-01-06
vk_renderpass_cache: Initial implementation
ReinUsesLisp
2
-0
/
+197
2020-01-06
vk_update_descriptor: Initial implementation
ReinUsesLisp
2
-0
/
+143
2020-01-06
vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
ReinUsesLisp
4
-62
/
+340
2020-01-06
vk_memory_manager: Misc changes
ReinUsesLisp
2
-88
/
+142
2020-01-06
vk_buffer_cache: Temporarily remove buffer cache
ReinUsesLisp
2
-226
/
+0
2020-01-04
Shader_IR: Address Feedback
Fernando Sahmkow
1
-14
/
+4
2020-01-03
Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
Rodrigo Locatti
1
-1
/
+1
2020-01-01
vk_descriptor_pool: Initial implementation
ReinUsesLisp
2
-0
/
+145
2019-12-30
Shader_IR: add the ability to amend code in the shader ir.
Fernando Sahmkow
1
-0
/
+18
2019-12-30
vk_image: Avoid unnecesary equals
Rodrigo Locatti
1
-1
/
+1
2019-12-29
vk_staging_buffer_pool: Initialize last epoch to zero
Rodrigo Locatti
1
-1
/
+1
2019-12-25
vk_staging_buffer_pool: Add a staging pool for temporary operations
ReinUsesLisp
2
-0
/
+210
2019-12-25
vk_image: Add an image object abstraction
ReinUsesLisp
2
-0
/
+190
2019-12-24
fixed_pipeline_state: Define symetric operator!= and mark as noexcept
ReinUsesLisp
2
-40
/
+92
2019-12-23
fixed_pipeline_state: Define structure and loaders
ReinUsesLisp
2
-0
/
+526
2019-12-21
vk_shader_decompiler: Use Visit instead of reimplementing it
ReinUsesLisp
1
-23
/
+1
2019-12-19
vk_resource_manager: Add entry to VKFence to test its usage
ReinUsesLisp
1
-0
/
+8
2019-12-19
vk_reosurce_manager: Add assert for releasing fences
ReinUsesLisp
1
-0
/
+1
2019-12-19
vk_resource_manager: Implement VKFenceWatch move constructor
ReinUsesLisp
2
-0
/
+32
2019-12-19
vk_device: Add entry to catch device losses
ReinUsesLisp
3
-1
/
+40
2019-12-19
vk_shader_decompiler: Fix full decompilation
ReinUsesLisp
1
-3
/
+5
2019-12-19
vk_shader_decompiler: Skip NDC correction when it is native
ReinUsesLisp
2
-1
/
+2
2019-12-19
vk_shader_decompiler: Normalize output fragment attachments
ReinUsesLisp
2
-12
/
+12
2019-12-19
vk_device: Add query for RGBA8Uint
ReinUsesLisp
1
-0
/
+1
2019-12-19
vk_shader_decompiler: Update sirit and implement Texture AOFFI
ReinUsesLisp
1
-22
/
+30
2019-12-16
renderer_vulkan/shader: Add helper GLSL shaders
ReinUsesLisp
4
-0
/
+122
2019-12-13
maxwell_to_vk: Improve image format table and add more formats
ReinUsesLisp
2
-89
/
+127
2019-12-13
maxwell_to_vk: Implement more vertex formats
ReinUsesLisp
1
-7
/
+81
2019-12-13
maxwell_to_vk: Implement more primitive topologies
ReinUsesLisp
2
-2
/
+11
2019-12-13
maxwell_to_vk: Approach GL_CLAMP closer to the GL spec
ReinUsesLisp
3
-9
/
+17
2019-12-13
maxwell_to_vk: Use VK_EXT_index_type_uint8 when available
ReinUsesLisp
2
-4
/
+7
2019-12-13
vk_scheduler: Delegate commands to a worker thread and state track
ReinUsesLisp
2
-37
/
+311
2019-12-10
shader: Implement MEMBAR.GL
ReinUsesLisp
1
-0
/
+14
2019-12-10
vk_shader_decompiler: Fix build issues on old gcc versions
ReinUsesLisp
1
-2
/
+3
2019-12-10
vk_shader_decompiler: Reduce YNegate's severity
ReinUsesLisp
1
-1
/
+1
2019-12-10
shader_ir/other: Implement S2R InvocationId
ReinUsesLisp
1
-0
/
+1
2019-12-10
vk_shader_decompiler: Misc changes
ReinUsesLisp
2
-697
/
+1648
2019-12-09
vk_device: Misc changes
ReinUsesLisp
2
-117
/
+276
2019-12-09
externals: Update Vulkan-Headers
ReinUsesLisp
2
-2
/
+14
2019-12-07
vk_swapchain: Add support for swapping sRGB
ReinUsesLisp
2
-24
/
+31
2019-11-27
core/memory: Migrate over GetPointer()
Lioncash
1
-3
/
+3
2019-11-27
core: Prepare various classes for memory read/write migration
Lioncash
2
-2
/
+9
2019-11-23
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
4
-22
/
+25
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
2
-74
/
+71
2019-11-14
Shader_IR: Implement TXD instruction.
Fernando Sahmkow
1
-0
/
+6
2019-11-14
Shader_IR: Implement FLO instruction.
Fernando Sahmkow
1
-0
/
+2
2019-11-08
shader_ir/warp: Implement FSWZADD
ReinUsesLisp
1
-0
/
+6
2019-11-08
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
ReinUsesLisp
1
-40
/
+3
2019-10-25
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
Fernando Sahmkow
1
-0
/
+7
2019-10-18
vk_shader_decompiler: Mark operator() function parameters as const references
Lioncash
1
-21
/
+23
2019-10-16
vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
Lioncash
1
-0
/
+3
2019-10-05
Shader_Ir: Address Feedback and clang format.
Fernando Sahmkow
1
-25
/
+18
2019-10-05
vk_shader_decompiler: Correct Branches inside conditionals.
Fernando Sahmkow
1
-1
/
+11
2019-10-05
vk_shader_decompiler: Clean code and be const correct.
Fernando Sahmkow
1
-7
/
+5
2019-10-05
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
Fernando Sahmkow
1
-16
/
+33
2019-10-05
vk_shader_compiler: Correct SPIR-V AST Decompiling
Fernando Sahmkow
1
-4
/
+11
2019-10-05
Shader_IR: allow else derivation to be optional.
Fernando Sahmkow
1
-2
/
+4
2019-10-05
vk_shader_compiler: Implement the decompiler in SPIR-V
Fernando Sahmkow
1
-22
/
+276
2019-09-22
video_core: Implement RGBX16F PixelFormat
FearlessTobi
1
-0
/
+1
2019-09-21
gl_shader_decompiler: Use uint for images and fix SUATOM
ReinUsesLisp
1
-12
/
+0
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
1
-0
/
+7
2019-09-17
shader_ir/warp: Implement SHFL
ReinUsesLisp
1
-0
/
+50
2019-09-13
vk_device: Add miscellaneous features and minor style changes
ReinUsesLisp
3
-111
/
+258
2019-09-11
shader/image: Implement SUATOM and fix SUST
ReinUsesLisp
1
-0
/
+42
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
1
-0
/
+25
2019-07-20
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
Fernando Sahmkow
1
-0
/
+18
2019-07-20
shader/half_set_predicate: Fix HSETP2 implementation
ReinUsesLisp
1
-13
/
+4
2019-07-09
shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
1
-0
/
+9
2019-07-08
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
1
-8
/
+6
2019-07-07
vk_sampler_cache: Remove unused includes
Lioncash
1
-3
/
+0
2019-07-07
video_core: Add missing override specifiers
Lioncash
1
-2
/
+2
2019-07-07
vk_scheduler: Drop execution context in favor of views
ReinUsesLisp
6
-50
/
+60
2019-06-21
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
1
-0
/
+7
2019-06-07
shader: Split SSY and PBK stack
ReinUsesLisp
1
-12
/
+37
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
1
-25
/
+25
2019-05-30
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
ReinUsesLisp
1
-1
/
+1
2019-05-26
vk_device: Let formats array type be deduced
ReinUsesLisp
1
-33
/
+33
2019-05-26
vk_shader_decompiler: Misc fixes
ReinUsesLisp
2
-45
/
+67
2019-05-26
vk_device: Enable features when available and misc changes
ReinUsesLisp
2
-43
/
+151
2019-05-20
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
ReinUsesLisp
1
-0
/
+18
2019-05-10
renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags()
Lioncash
1
-1
/
+0
2019-05-03
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
1
-4
/
+3
2019-04-21
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
Fernando Sahmkow
1
-1
/
+0
2019-04-20
RasterizerCache Redesign: Flush
Fernando Sahmkow
1
-2
/
+4
2019-04-18
video_core: Silent -Wswitch warnings
ReinUsesLisp
1
-4
/
+6
2019-04-16
vk_shader_decompiler: Add missing operations
ReinUsesLisp
1
-0
/
+7
2019-04-16
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
1
-5
/
+7
2019-04-16
shader_ir/decode: Implement half float saturation
ReinUsesLisp
1
-0
/
+6
2019-04-14
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
1
-6
/
+8
2019-04-10
vk_shader_decompiler: Implement flow primitives
ReinUsesLisp
1
-5
/
+82
2019-04-10
vk_shader_decompiler: Implement most common texture primitives
ReinUsesLisp
1
-8
/
+65
2019-04-10
vk_shader_decompiler: Implement texture decompilation helper functions
ReinUsesLisp
1
-0
/
+32
2019-04-10
vk_shader_decompiler: Implement Assign and LogicalAssign
ReinUsesLisp
1
-2
/
+64
2019-04-10
vk_shader_decompiler: Implement non-OperationCode visits
ReinUsesLisp
1
-7
/
+129
2019-04-10
vk_shader_decompiler: Implement OperationCode decompilation interface
ReinUsesLisp
1
-1
/
+411
2019-04-10
vk_shader_decompiler: Implement Visit
ReinUsesLisp
1
-1
/
+50
2019-04-10
vk_shader_decompiler: Implement labels tree and flow
ReinUsesLisp
1
-0
/
+71
2019-04-10
vk_shader_decompiler: Implement declarations
ReinUsesLisp
1
-3
/
+457
2019-04-10
vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler
ReinUsesLisp
2
-0
/
+125
2019-04-06
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
1
-0
/
+1
2019-04-02
video_core: Abstract vk_sampler_cache into a templated class
ReinUsesLisp
2
-58
/
+18
2019-03-29
vk_swapchain: Implement a swapchain manager
ReinUsesLisp
2
-0
/
+302
2019-03-27
video_core: Amend constructor initializer list order where applicable
Lioncash
1
-2
/
+2
2019-03-27
video_core: Add missing override specifiers
Lioncash
2
-2
/
+2
2019-03-21
gpu: Move GPUVAddr definition to common_types.
bunnei
2
-4
/
+2
2019-03-15
gpu: Use host address for caching instead of guest address.
bunnei
2
-17
/
+41
2019-03-13
vk_sampler_cache: Use operator== instead of memcmp
Mat M
1
-1
/
+1
2019-03-13
vk_sampler_cache: Implement a sampler cache
ReinUsesLisp
2
-0
/
+137
2019-03-06
video_core/engines: Remove unnecessary includes
Lioncash
1
-1
/
+1
2019-03-04
maxwell_to_vk: Initial implementation
ReinUsesLisp
3
-3
/
+551
2019-03-02
vk_buffer_cache: Fix clang-format
ReinUsesLisp
1
-3
/
+3
2019-03-01
vk_buffer_cache: Implement a buffer cache
ReinUsesLisp
2
-0
/
+203
2019-02-27
vk_memory_manager: Reorder constructor initializer list in terms of member declaration order
Lioncash
1
-1
/
+1
2019-02-26
vk_stream_buffer: Remove copy code path
ReinUsesLisp
2
-53
/
+18
2019-02-24
vk_stream_buffer: Implement a stream buffer
ReinUsesLisp
2
-0
/
+197
2019-02-24
vk_resource_manager: Minor VKFenceWatch changes
ReinUsesLisp
2
-7
/
+7
2019-02-24
vk_memory_manager: Fixup commit interval allocation
ReinUsesLisp
1
-2
/
+1
2019-02-22
vk_scheduler: Implement a scheduler
ReinUsesLisp
2
-0
/
+129
2019-02-19
vk_memory_manager: Implement memory manager
ReinUsesLisp
2
-0
/
+340
2019-02-14
vk_resource_manager: Implement a command buffer pool with VKFencedPool
ReinUsesLisp
2
-1
/
+59
2019-02-14
vk_resource_manager: Add VKFencedPool interface
ReinUsesLisp
2
-0
/
+83
2019-02-14
vk_resource_manager: Implement VKResourceManager and fence allocator
ReinUsesLisp
2
-0
/
+85
2019-02-14
vk_resource_manager: Implement VKFenceWatch
ReinUsesLisp
2
-0
/
+68
2019-02-14
vk_resource_manager: Implement VKFence
ReinUsesLisp
2
-0
/
+131
2019-02-14
vk_resource_manager: Add VKResource interface
ReinUsesLisp
2
-0
/
+40
2019-02-13
vk_device: Abstract device handling into a class
ReinUsesLisp
2
-0
/
+347
2019-02-12
renderer_vulkan: Add declarations file
ReinUsesLisp
1
-0
/
+45