| Commit message (Collapse) | Author | Age | Files | Lines |
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Reduces some header churn and reduces rebuilds when some header
internals change.
While we're at it we can also resolve a missing include in buffer_cache.
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Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
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It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL.
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