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path: root/src/video_core/renderer_vulkan/vk_texture_cache.h (follow)
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* renderer_vulkan: Drop Vulkan-HppReinUsesLisp2020-04-111-32/+32
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* texture_cache: Implement layered framebuffer attachmentsReinUsesLisp2020-02-161-0/+4
| | | | | | Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer.
* vk_texture_cache: Address feedbackReinUsesLisp2020-01-161-9/+4
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* vk_texture_cache: Implement generic texture cache on VulkanReinUsesLisp2020-01-141-0/+244
It currently ignores PBO linearizations since these should be dropped as soon as possible on OpenGL.