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path: root/src/video_core/renderer_vulkan/vk_texture_cache.cpp (follow)
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* vk_rasterizer: Implement storage texelsReinUsesLisp2020-06-021-2/+2
| | | | | | This is the equivalent of an image buffer on OpenGL. - Used by Octopath Traveler
* texture_cache: Implement depth stencil texture swizzlesReinUsesLisp2020-05-261-16/+13
| | | | | | | | Stop ignoring image swizzles on depth and stencil images. This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL texture changes swizzles twice before being used. A proper fix would be having a small texture view cache for this like we do on Vulkan.
* vulkan: Remove unnecessary includesLioncash2020-04-291-3/+0
| | | | | | | Reduces some header churn and reduces rebuilds when some header internals change. While we're at it we can also resolve a missing include in buffer_cache.
* renderer_vulkan: Drop Vulkan-HppReinUsesLisp2020-04-111-152/+210
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* video_core: Use native ASTC when availableReinUsesLisp2020-04-011-17/+17
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* vk_texture_cache: Silence misc warningsReinUsesLisp2020-03-191-3/+3
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* vk_state_tracker: Initial implementationReinUsesLisp2020-02-281-0/+1
| | | | Add support for render targets and viewports.
* vk_texture_cache: Address feedbackReinUsesLisp2020-01-161-13/+4
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* vk_texture_cache: Fix typo in commentaryRodrigo Locatti2020-01-161-1/+1
| | | Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
* vk_texture_cache: Implement generic texture cache on VulkanReinUsesLisp2020-01-141-0/+484
It currently ignores PBO linearizations since these should be dropped as soon as possible on OpenGL.