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path: root/src/video_core/renderer_vulkan/vk_state_tracker.h (follow)
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* video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-061-6/+6
| | | | | | | | | Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
* vk_state_tracker: Fix primitive topologyReinUsesLisp2020-08-211-5/+11
| | | | | | | | | State track the current primitive topology with a regular comparison instead of using dirty flags. This fixes a bug in dirty flags for this particular state and it also avoids unnecessary state changes as this property is stored in a frequently changed bit field.
* vk_rasterizer: Use VK_EXT_extended_dynamic_stateReinUsesLisp2020-06-271-0/+50
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* state_tracker: Remove type traits with named structuresReinUsesLisp2020-02-281-5/+6
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* vk_state_tracker: Implement dirty flags for stencil propertiesReinUsesLisp2020-02-281-0/+5
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* vk_state_tracker: Implement dirty flags for depth boundsReinUsesLisp2020-02-281-0/+5
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* vk_state_tracker: Implement dirty flags for blend constantsReinUsesLisp2020-02-281-0/+5
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* vk_state_tracker: Implement dirty flags for depth biasReinUsesLisp2020-02-281-0/+5
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* vk_state_tracker: Implement dirty flags for scissorsReinUsesLisp2020-02-281-0/+5
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* vk_state_tracker: Initial implementationReinUsesLisp2020-02-281-0/+53
Add support for render targets and viewports.