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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_vulkan
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vk_shader_decompiler.h
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2020-04-29
vulkan: Remove unnecessary includes
Lioncash
1
-4
/
+0
2020-03-13
vk_shader_decompiler: Use registry for specialization
ReinUsesLisp
1
-9
/
+4
2020-01-24
vk_shader_decompiler: Disable default values on unwritten render targets
ReinUsesLisp
1
-3
/
+0
2019-12-19
vk_shader_decompiler: Skip NDC correction when it is native
ReinUsesLisp
1
-0
/
+1
2019-12-19
vk_shader_decompiler: Normalize output fragment attachments
ReinUsesLisp
1
-0
/
+3
2019-12-10
vk_shader_decompiler: Misc changes
ReinUsesLisp
1
-20
/
+54
2019-11-23
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
1
-1
/
+1
2019-05-26
vk_shader_decompiler: Misc fixes
ReinUsesLisp
1
-2
/
+6
2019-04-10
vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler
ReinUsesLisp
1
-16
/
+25
2019-04-08
Unify both sampler types.
Fernando Sahmkow
1
-1
/
+2
2019-04-04
video_core/renderer_opengl: Remove unnecessary includes
Lioncash
1
-1
/
+0
2019-02-07
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
1
-4
/
+4
2019-02-07
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
1
-60
/
+5
2019-02-07
gl_shader_decompiler: Remove name entries
ReinUsesLisp
1
-23
/
+7
2019-02-07
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
1
-0
/
+33
2019-01-30
gl_shader_cache: Use explicit bindings
ReinUsesLisp
1
-12
/
+0
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
1
-0
/
+34
2019-01-15
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
1
-0
/
+0
2019-01-15
video_core: Address feedback
ReinUsesLisp
1
-1
/
+1
2019-01-15
glsl_decompiler: Implementation
ReinUsesLisp
1
-0
/
+88