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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_vulkan
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vk_shader_decompiler.cpp
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Author
Files
Lines
2020-04-02
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
ReinUsesLisp
1
-10
/
+7
2020-03-30
vk_decompiler: add atomic op and handler function.
Nguyen Dac Nam
1
-6
/
+25
2020-03-15
vk_shader_decompiler: fix linux build
makigumo
1
-1
/
+1
2020-03-13
vk/gl_shader_decompiler: Silence assertion on compute
ReinUsesLisp
1
-3
/
+6
2020-03-13
vk_shader_decompiler: Fix default varying regression
ReinUsesLisp
1
-2
/
+6
2020-03-13
vk_shader_decompiler: Fix implicit type conversion
Rodrigo Locatti
1
-1
/
+1
2020-03-13
vk_shader_decompiler: Add XFB decorations to generic varyings
ReinUsesLisp
1
-16
/
+89
2020-03-13
vk_device: Shrink formatless capability name size
ReinUsesLisp
1
-2
/
+2
2020-03-13
vk_shader_decompiler: Use registry for specialization
ReinUsesLisp
1
-12
/
+22
2020-02-24
vk_shader_decompiler: Implement indexed textures
ReinUsesLisp
1
-8
/
+18
2020-02-24
video_core: Implement more scaler attribute formats
ReinUsesLisp
1
-4
/
+2
2020-02-20
clang-format
Nguyen Dac Nam
1
-1
/
+1
2020-02-20
shader_decompiler: only add StorageImageReadWithoutFormat when available
Nguyen Dac Nam
1
-1
/
+4
2020-02-19
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
Nguyen Dac Nam
1
-0
/
+4
2020-02-19
vk_shader: add Capability StorageImageReadWithoutFormat
Nguyen Dac Nam
1
-0
/
+1
2020-02-19
vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
Nguyen Dac Nam
1
-2
/
+6
2020-02-16
vk_shader_decompiler: Implement Layer output attribute
ReinUsesLisp
1
-6
/
+30
2020-02-14
vk_shader_decompiler: Fix vertex id and instance id
ReinUsesLisp
1
-4
/
+13
2020-01-26
shader/memory: Implement ATOM.ADD
ReinUsesLisp
1
-33
/
+33
2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
1
-2
/
+3
2020-01-24
Shader_IR: Correct Custom Variable assignment.
Fernando Sahmkow
1
-0
/
+2
2020-01-24
Shader_IR: Implement Injectable Custom Variables to the IR.
Fernando Sahmkow
1
-0
/
+16
2020-01-24
vk_shader_decompiler: Disable default values on unwritten render targets
ReinUsesLisp
1
-13
/
+16
2020-01-19
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
ReinUsesLisp
1
-3
/
+11
2020-01-16
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
1
-0
/
+7
2020-01-04
Shader_IR: Address Feedback
Fernando Sahmkow
1
-14
/
+4
2019-12-30
Shader_IR: add the ability to amend code in the shader ir.
Fernando Sahmkow
1
-0
/
+18
2019-12-21
vk_shader_decompiler: Use Visit instead of reimplementing it
ReinUsesLisp
1
-23
/
+1
2019-12-19
vk_shader_decompiler: Fix full decompilation
ReinUsesLisp
1
-3
/
+5
2019-12-19
vk_shader_decompiler: Skip NDC correction when it is native
ReinUsesLisp
1
-1
/
+1
2019-12-19
vk_shader_decompiler: Normalize output fragment attachments
ReinUsesLisp
1
-12
/
+9
2019-12-19
vk_shader_decompiler: Update sirit and implement Texture AOFFI
ReinUsesLisp
1
-22
/
+30
2019-12-10
shader: Implement MEMBAR.GL
ReinUsesLisp
1
-0
/
+14
2019-12-10
vk_shader_decompiler: Fix build issues on old gcc versions
ReinUsesLisp
1
-2
/
+3
2019-12-10
vk_shader_decompiler: Reduce YNegate's severity
ReinUsesLisp
1
-1
/
+1
2019-12-10
shader_ir/other: Implement S2R InvocationId
ReinUsesLisp
1
-0
/
+1
2019-12-10
vk_shader_decompiler: Misc changes
ReinUsesLisp
1
-677
/
+1594
2019-11-23
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
1
-14
/
+15
2019-11-14
Shader_IR: Implement TXD instruction.
Fernando Sahmkow
1
-0
/
+6
2019-11-14
Shader_IR: Implement FLO instruction.
Fernando Sahmkow
1
-0
/
+2
2019-11-08
shader_ir/warp: Implement FSWZADD
ReinUsesLisp
1
-0
/
+6
2019-11-08
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
ReinUsesLisp
1
-40
/
+3
2019-10-25
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
Fernando Sahmkow
1
-0
/
+7
2019-10-18
vk_shader_decompiler: Mark operator() function parameters as const references
Lioncash
1
-21
/
+23
2019-10-16
vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
Lioncash
1
-0
/
+3
2019-10-05
Shader_Ir: Address Feedback and clang format.
Fernando Sahmkow
1
-25
/
+18
2019-10-05
vk_shader_decompiler: Correct Branches inside conditionals.
Fernando Sahmkow
1
-1
/
+11
2019-10-05
vk_shader_decompiler: Clean code and be const correct.
Fernando Sahmkow
1
-7
/
+5
2019-10-05
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
Fernando Sahmkow
1
-16
/
+33
2019-10-05
vk_shader_compiler: Correct SPIR-V AST Decompiling
Fernando Sahmkow
1
-4
/
+11
2019-10-05
Shader_IR: allow else derivation to be optional.
Fernando Sahmkow
1
-2
/
+4
2019-10-05
vk_shader_compiler: Implement the decompiler in SPIR-V
Fernando Sahmkow
1
-22
/
+276
2019-09-21
gl_shader_decompiler: Use uint for images and fix SUATOM
ReinUsesLisp
1
-12
/
+0
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
1
-0
/
+7
2019-09-17
shader_ir/warp: Implement SHFL
ReinUsesLisp
1
-0
/
+50
2019-09-13
vk_device: Add miscellaneous features and minor style changes
ReinUsesLisp
1
-3
/
+3
2019-09-11
shader/image: Implement SUATOM and fix SUST
ReinUsesLisp
1
-0
/
+42
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
1
-0
/
+25
2019-07-20
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
Fernando Sahmkow
1
-0
/
+18
2019-07-20
shader/half_set_predicate: Fix HSETP2 implementation
ReinUsesLisp
1
-13
/
+4
2019-07-09
shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
1
-0
/
+9
2019-07-08
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
1
-8
/
+6
2019-06-21
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
1
-0
/
+7
2019-06-07
shader: Split SSY and PBK stack
ReinUsesLisp
1
-12
/
+37
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
1
-25
/
+25
2019-05-26
vk_shader_decompiler: Misc fixes
ReinUsesLisp
1
-43
/
+61
2019-05-20
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
ReinUsesLisp
1
-0
/
+18
2019-05-10
renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags()
Lioncash
1
-1
/
+0
2019-05-03
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
1
-4
/
+3
2019-04-16
vk_shader_decompiler: Add missing operations
ReinUsesLisp
1
-0
/
+7
2019-04-16
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
1
-5
/
+7
2019-04-16
shader_ir/decode: Implement half float saturation
ReinUsesLisp
1
-0
/
+6
2019-04-14
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
1
-6
/
+8
2019-04-10
vk_shader_decompiler: Implement flow primitives
ReinUsesLisp
1
-5
/
+82
2019-04-10
vk_shader_decompiler: Implement most common texture primitives
ReinUsesLisp
1
-8
/
+65
2019-04-10
vk_shader_decompiler: Implement texture decompilation helper functions
ReinUsesLisp
1
-0
/
+32
2019-04-10
vk_shader_decompiler: Implement Assign and LogicalAssign
ReinUsesLisp
1
-2
/
+64
2019-04-10
vk_shader_decompiler: Implement non-OperationCode visits
ReinUsesLisp
1
-7
/
+129
2019-04-10
vk_shader_decompiler: Implement OperationCode decompilation interface
ReinUsesLisp
1
-1
/
+411
2019-04-10
vk_shader_decompiler: Implement Visit
ReinUsesLisp
1
-1
/
+50
2019-04-10
vk_shader_decompiler: Implement labels tree and flow
ReinUsesLisp
1
-0
/
+71
2019-04-10
vk_shader_decompiler: Implement declarations
ReinUsesLisp
1
-3
/
+457
2019-04-10
vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler
ReinUsesLisp
1
-0
/
+45