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path: root/src/video_core/renderer_vulkan/vk_sampler_cache.cpp (follow)
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* maxwell_to_vk: Approach GL_CLAMP closer to the GL specReinUsesLisp2019-12-131-3/+4
| | | | | | | The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE and CLAMP_TO_BORDER depending on the filter mode used. It doesn't exactly behave like this, but it's the closest we can get with what Vulkan offers without emulating it by injecting shader code.
* video_core: Abstract vk_sampler_cache into a templated classReinUsesLisp2019-04-021-28/+12
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* vk_sampler_cache: Use operator== instead of memcmpMat M2019-03-131-1/+1
| | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
* vk_sampler_cache: Implement a sampler cacheReinUsesLisp2019-03-131-0/+81