Commit message (Collapse) | Author | Age | Files | Lines | |
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* | vk_compute_pass: Implement indexed quads | ReinUsesLisp | 2020-04-17 | 1 | -0/+1 |
| | | | | | | | | | | | | | Implement indexed quads (GL_QUADS used with glDrawElements*) with a compute pass conversion. The compute shader converts from uint8/uint16/uint32 indices to uint32. The format is passed through push constants to avoid having different variants of the same shader. - Used by Fast RMX - Used by Xenoblade Chronicles 2 (it still has graphical due to synchronization issues on Vulkan) | ||||
* | renderer_vulkan: Drop Vulkan-Hpp | ReinUsesLisp | 2020-04-11 | 1 | -8/+7 |
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* | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr | Fernando Sahmkow | 2020-04-06 | 1 | -3/+3 |
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* | vk_rasterizer: Reimplement clears with vkCmdClearAttachments | ReinUsesLisp | 2020-03-15 | 1 | -0/+1 |
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* | vk_rasterizer: Implement transform feedback binding zero | ReinUsesLisp | 2020-03-13 | 1 | -0/+4 |
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* | vk_rasterizer: Pass Maxwell registers to dynamic updates | ReinUsesLisp | 2020-02-28 | 1 | -6/+6 |
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* | vk_state_tracker: Initial implementation | ReinUsesLisp | 2020-02-28 | 1 | -1/+4 |
| | | | | Add support for render targets and viewports. | ||||
* | Merge pull request #3425 from ReinUsesLisp/layered-framebuffer | bunnei | 2020-02-24 | 1 | -2/+8 |
|\ | | | | | texture_cache: Implement layered framebuffer attachments | ||||
| * | texture_cache: Implement layered framebuffer attachments | ReinUsesLisp | 2020-02-16 | 1 | -2/+8 |
| | | | | | | | | | | | | Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer. | ||||
* | | Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw | bunnei | 2020-02-19 | 1 | -4/+1 |
|\ \ | | | | | | | maxwell_3d: Unify draw methods | ||||
| * | | maxwell_3d: Unify draw methods | ReinUsesLisp | 2020-02-14 | 1 | -4/+1 |
| |/ | | | | | | | | | Pass instanced state of a draw invocation as an argument instead of having two separate virtual methods. | ||||
* / | vk_query_cache: Implement generic query cache on Vulkan | ReinUsesLisp | 2020-02-14 | 1 | -1/+5 |
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* | vk_rasterizer: Address feedback | ReinUsesLisp | 2020-01-18 | 1 | -3/+4 |
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* | vk_rasterizer: Implement Vulkan's rasterizer | ReinUsesLisp | 2020-01-17 | 1 | -1/+250 |
| | | | | | | This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes care of joining all parts of the backend and rendering accordingly on demand. | ||||
* | vk_rasterizer: Add placeholder | ReinUsesLisp | 2020-01-07 | 1 | -0/+13 |