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path: root/src/video_core/renderer_vulkan/vk_rasterizer.h (unfollow)
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2023-03-07Refactor AccelerateDMA codeameerj1-0/+5
2023-03-05Engines: Implement Accelerate DMA Texture.Fernando Sahmkow1-1/+10
2023-01-05video_core: Cache GPU internal writes.Fernando Sahmkow1-0/+1
2023-01-05video_core: Implement opengl/vulkan draw_textureFeng Chen1-0/+1
2023-01-01MacroHLE: Final cleanup and fixes.Fernando Sahmkow1-2/+1
2023-01-01Rasterizer: Setup skeleton for Host Conditional renderingFernando Sahmkow1-0/+1
2023-01-01RasterizerMemory: Add filtering for flushing/invalidation operations.Fernando Sahmkow1-4/+9
2023-01-01Vulkan: Implement Dynamic State 3Fernando Sahmkow1-0/+3
2023-01-01Vulkan Implement Dynamic State 2 LogicOp and PatchVerticesFernando Sahmkow1-0/+1
2023-01-01Vulkan: Implement Dynamic States 2Fernando Sahmkow1-0/+3
2023-01-01MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.Fernando Sahmkow1-1/+1
2023-01-01MacroHLE: Add MultidrawIndirect HLE Macro.Fernando Sahmkow1-0/+4
2022-11-17maxwell3d: full HLE for multi-layer clearsLiam1-1/+1
2022-11-15video_core: Reimplement inline index buffer bindingFeng Chen1-2/+0
2022-10-22video_core: Implement maxwell inline_index methodFengChen1-0/+2
2022-10-21video_coare: Reimplementing the maxwell drawing trigger mechanismFengChen1-1/+1
2022-10-20video_core: don't build ASTC decoder shader unless requestedLiam1-1/+0
2022-10-06DMA & InlineToMemory Engines Rework.bunnei1-1/+1
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow1-2/+3
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow1-1/+1
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow1-8/+12
2022-06-27video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueuegerman771-1/+1
2022-06-27video_core: Replace VKQueryCache with QueryCachegerman771-1/+1
2022-06-27video_core: Replace VKScheduler with Schedulergerman771-5/+5
2022-06-27video_core: Replace VKFenceManager with FenceManagergerman771-1/+1
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-03-19video_core: Reduce unused includesameerj1-6/+0
2022-02-01Rasterizer: Refactor inlineToMemory.Fernando Sahmkow1-1/+2
2022-01-29Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow1-0/+1
2021-07-23vk_graphics_pipeline: Implement line widthReinUsesLisp1-0/+1
2021-07-23vulkan: Add VK_EXT_vertex_input_dynamic_state supportReinUsesLisp1-0/+2
2021-07-23vulkan: Rework descriptor allocation algorithmReinUsesLisp1-1/+1
2021-07-23vk_pipeline_cache: Add pipeline cacheReinUsesLisp1-0/+2
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-0/+2
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp1-3/+0
2021-07-23shader: Remove old shader managementReinUsesLisp1-45/+2
2021-07-13DMAEngine: Accelerate BufferClearFernando Sahmkow1-0/+2
2021-07-12accelerateDMA: Fixes and feedback.Fernando Sahmkow1-4/+5
2021-07-11accelerateDMA: Accelerate Buffer Copies.Fernando Sahmkow1-0/+12
2021-07-09Fence Manager: Add fences on Reference Count.Fernando Sahmkow1-0/+1
2021-07-04Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow1-0/+1
2021-06-01buffer_cache: Simplify uniform disabling logicameerj1-0/+1
2021-03-13renderer_vulkan: Accelerate ASTC decodingameerj1-0/+1
2021-02-13fixed_pipeline_cache: Use dirty flags to lazily update keyReinUsesLisp1-0/+3
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp1-59/+5
2021-01-15vulkan_common: Move allocator to the common directoryReinUsesLisp1-1/+1
2021-01-15renderer_vulkan: Rename Vulkan memory manager to memory allocatorReinUsesLisp1-2/+2
2021-01-15vk_memory_manager: Improve memory manager and its APIReinUsesLisp1-2/+2
2021-01-03renderer_vulkan: Rename VKDevice to DeviceReinUsesLisp1-2/+2
2020-12-31vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.hReinUsesLisp1-1/+1
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-104/+27
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash1-5/+5
2020-12-05video_core: Resolve more variable shadowing scenarios pt.2Lioncash1-5/+7
2020-10-13vk_graphics_pipeline: Manage primitive topology as fixed stateReinUsesLisp1-1/+0
2020-09-19renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphoreReinUsesLisp1-4/+2
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp1-5/+8
2020-08-16Address feedback. Bruteforce delete duplicatesameerj1-1/+1
2020-08-16Vk Async pipeline compilationameerj1-0/+10
2020-06-27vk_rasterizer: Use VK_EXT_extended_dynamic_stateReinUsesLisp1-0/+10
2020-06-27fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_stateReinUsesLisp1-2/+1
2020-06-18vk_rasterizer: Don't preserve contents on full screen clearsReinUsesLisp1-1/+4
2020-06-07vk_pipeline_cache: Use generic shader cacheReinUsesLisp1-1/+1
2020-06-02vk_rasterizer: Implement storage texelsReinUsesLisp1-4/+12
2020-04-29vulkan: Remove unnecessary includesLioncash1-1/+0
2020-04-28{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp1-0/+2
2020-04-22vk_fence_manager: Initial implementationReinUsesLisp1-0/+2
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow1-1/+2
2020-04-22Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.Fernando Sahmkow1-0/+2
2020-04-22ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow1-0/+1
2020-04-22GPU: Refactor synchronization on Async GPUFernando Sahmkow1-0/+2
2020-04-22vk_rasterizer: Add lazy default buffer maker and use it for empty buffersReinUsesLisp1-0/+6
2020-04-17vk_compute_pass: Implement indexed quadsReinUsesLisp1-0/+1
2020-04-11renderer_vulkan: Drop Vulkan-HppReinUsesLisp1-8/+7
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow1-3/+3
2020-03-15vk_rasterizer: Reimplement clears with vkCmdClearAttachmentsReinUsesLisp1-0/+1
2020-03-13vk_rasterizer: Implement transform feedback binding zeroReinUsesLisp1-0/+4
2020-02-28vk_rasterizer: Pass Maxwell registers to dynamic updatesReinUsesLisp1-6/+6
2020-02-28vk_state_tracker: Initial implementationReinUsesLisp1-1/+4
2020-02-16texture_cache: Implement layered framebuffer attachmentsReinUsesLisp1-2/+8
2020-02-14maxwell_3d: Unify draw methodsReinUsesLisp1-4/+1
2020-02-14vk_query_cache: Implement generic query cache on VulkanReinUsesLisp1-1/+5
2020-01-18vk_rasterizer: Address feedbackReinUsesLisp1-3/+4
2020-01-17vk_rasterizer: Implement Vulkan's rasterizerReinUsesLisp1-1/+250
2020-01-07vk_rasterizer: Add placeholderReinUsesLisp1-0/+13