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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_vulkan
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vk_rasterizer.h
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Author
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2023-06-28
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
Fernando Sahmkow
1
-1
/
+2
2023-05-10
renderer_vulkan: separate guest and host compute descriptor queues
Liam
1
-1
/
+2
2023-05-07
GPU: Add Reactive flushing
Fernando Sahmkow
1
-0
/
+1
2023-03-07
Refactor AccelerateDMA code
ameerj
1
-0
/
+5
2023-03-05
Engines: Implement Accelerate DMA Texture.
Fernando Sahmkow
1
-1
/
+10
2023-01-05
video_core: Cache GPU internal writes.
Fernando Sahmkow
1
-0
/
+1
2023-01-05
video_core: Implement opengl/vulkan draw_texture
Feng Chen
1
-0
/
+1
2023-01-01
MacroHLE: Final cleanup and fixes.
Fernando Sahmkow
1
-2
/
+1
2023-01-01
Rasterizer: Setup skeleton for Host Conditional rendering
Fernando Sahmkow
1
-0
/
+1
2023-01-01
RasterizerMemory: Add filtering for flushing/invalidation operations.
Fernando Sahmkow
1
-4
/
+9
2023-01-01
Vulkan: Implement Dynamic State 3
Fernando Sahmkow
1
-0
/
+3
2023-01-01
Vulkan Implement Dynamic State 2 LogicOp and PatchVertices
Fernando Sahmkow
1
-0
/
+1
2023-01-01
Vulkan: Implement Dynamic States 2
Fernando Sahmkow
1
-0
/
+3
2023-01-01
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
Fernando Sahmkow
1
-1
/
+1
2023-01-01
MacroHLE: Add MultidrawIndirect HLE Macro.
Fernando Sahmkow
1
-0
/
+4
2022-11-17
maxwell3d: full HLE for multi-layer clears
Liam
1
-1
/
+1
2022-11-15
video_core: Reimplement inline index buffer binding
Feng Chen
1
-2
/
+0
2022-10-22
video_core: Implement maxwell inline_index method
FengChen
1
-0
/
+2
2022-10-21
video_coare: Reimplementing the maxwell drawing trigger mechanism
FengChen
1
-1
/
+1
2022-10-20
video_core: don't build ASTC decoder shader unless requested
Liam
1
-1
/
+0
2022-10-06
DMA & InlineToMemory Engines Rework.
bunnei
1
-1
/
+1
2022-10-06
VideoCore: Refactor fencing system.
Fernando Sahmkow
1
-2
/
+3
2022-10-06
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
Fernando Sahmkow
1
-1
/
+1
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
1
-8
/
+12
2022-06-27
video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
german77
1
-1
/
+1
2022-06-27
video_core: Replace VKQueryCache with QueryCache
german77
1
-1
/
+1
2022-06-27
video_core: Replace VKScheduler with Scheduler
german77
1
-5
/
+5
2022-06-27
video_core: Replace VKFenceManager with FenceManager
german77
1
-1
/
+1
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-19
video_core: Reduce unused includes
ameerj
1
-6
/
+0
2022-02-01
Rasterizer: Refactor inlineToMemory.
Fernando Sahmkow
1
-1
/
+2
2022-01-29
Rasterizer: Implement Inline2Memory Acceleration.
Fernando Sahmkow
1
-0
/
+1
2021-07-23
vk_graphics_pipeline: Implement line width
ReinUsesLisp
1
-0
/
+1
2021-07-23
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
1
-0
/
+2
2021-07-23
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
1
-1
/
+1
2021-07-23
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
1
-3
/
+0
2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-45
/
+2
2021-07-13
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
1
-0
/
+2
2021-07-12
accelerateDMA: Fixes and feedback.
Fernando Sahmkow
1
-4
/
+5
2021-07-11
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
1
-0
/
+12
2021-07-09
Fence Manager: Add fences on Reference Count.
Fernando Sahmkow
1
-0
/
+1
2021-07-04
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
1
-0
/
+1
2021-06-01
buffer_cache: Simplify uniform disabling logic
ameerj
1
-0
/
+1
2021-03-13
renderer_vulkan: Accelerate ASTC decoding
ameerj
1
-0
/
+1
2021-02-13
fixed_pipeline_cache: Use dirty flags to lazily update key
ReinUsesLisp
1
-0
/
+3
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-59
/
+5
2021-01-15
vulkan_common: Move allocator to the common directory
ReinUsesLisp
1
-1
/
+1
2021-01-15
renderer_vulkan: Rename Vulkan memory manager to memory allocator
ReinUsesLisp
1
-2
/
+2
2021-01-15
vk_memory_manager: Improve memory manager and its API
ReinUsesLisp
1
-2
/
+2
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
1
-2
/
+2
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
1
-1
/
+1
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-104
/
+27
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
1
-5
/
+5
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
1
-5
/
+7
2020-10-13
vk_graphics_pipeline: Manage primitive topology as fixed state
ReinUsesLisp
1
-1
/
+0
2020-09-19
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
1
-4
/
+2
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
1
-5
/
+8
2020-08-16
Address feedback. Bruteforce delete duplicates
ameerj
1
-1
/
+1
2020-08-16
Vk Async pipeline compilation
ameerj
1
-0
/
+10
2020-06-27
vk_rasterizer: Use VK_EXT_extended_dynamic_state
ReinUsesLisp
1
-0
/
+10
2020-06-27
fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
ReinUsesLisp
1
-2
/
+1
2020-06-18
vk_rasterizer: Don't preserve contents on full screen clears
ReinUsesLisp
1
-1
/
+4
2020-06-07
vk_pipeline_cache: Use generic shader cache
ReinUsesLisp
1
-1
/
+1
2020-06-02
vk_rasterizer: Implement storage texels
ReinUsesLisp
1
-4
/
+12
2020-04-29
vulkan: Remove unnecessary includes
Lioncash
1
-1
/
+0
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
1
-0
/
+2
2020-04-22
vk_fence_manager: Initial implementation
ReinUsesLisp
1
-0
/
+2
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
1
-1
/
+2
2020-04-22
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Fernando Sahmkow
1
-0
/
+2
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
1
-0
/
+1
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
1
-0
/
+2
2020-04-22
vk_rasterizer: Add lazy default buffer maker and use it for empty buffers
ReinUsesLisp
1
-0
/
+6
2020-04-17
vk_compute_pass: Implement indexed quads
ReinUsesLisp
1
-0
/
+1
2020-04-11
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
1
-8
/
+7
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
1
-3
/
+3
2020-03-15
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
ReinUsesLisp
1
-0
/
+1
2020-03-13
vk_rasterizer: Implement transform feedback binding zero
ReinUsesLisp
1
-0
/
+4
2020-02-28
vk_rasterizer: Pass Maxwell registers to dynamic updates
ReinUsesLisp
1
-6
/
+6
2020-02-28
vk_state_tracker: Initial implementation
ReinUsesLisp
1
-1
/
+4
2020-02-16
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
1
-2
/
+8
2020-02-14
maxwell_3d: Unify draw methods
ReinUsesLisp
1
-4
/
+1
2020-02-14
vk_query_cache: Implement generic query cache on Vulkan
ReinUsesLisp
1
-1
/
+5
2020-01-18
vk_rasterizer: Address feedback
ReinUsesLisp
1
-3
/
+4
2020-01-17
vk_rasterizer: Implement Vulkan's rasterizer
ReinUsesLisp
1
-1
/
+250
2020-01-07
vk_rasterizer: Add placeholder
ReinUsesLisp
1
-0
/
+13