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path: root/src/video_core/renderer_vulkan/vk_rasterizer.cpp (unfollow)
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2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen1-5/+5
2022-10-25video_core: Catch vulkan clear op not all channel need clearFengChen1-8/+13
2022-10-22video_core: Implement maxwell inline_index methodFengChen1-0/+15
2022-10-21video_coare: Reimplementing the maxwell drawing trigger mechanismFengChen1-6/+5
2022-10-20video_core: don't build ASTC decoder shader unless requestedLiam1-4/+2
2022-10-10Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong.Kelebek11-8/+6
2022-10-07Update 3D regsKelebek11-50/+54
2022-10-06DMA & InlineToMemory Engines Rework.bunnei1-1/+1
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow1-14/+7
2022-10-06Vulkan: Fix Scissor on ClearsFernando Sahmkow1-1/+8
2022-10-06NVDRV: Further refactors and eliminate old code.Fernando Sahmkow1-4/+0
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow1-2/+2
2022-10-06VideoCore: Fix channels with disk pipeline/shader cache.Fernando Sahmkow1-0/+2
2022-10-06OpenGl: Implement Channels.Fernando Sahmkow1-1/+1
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow1-26/+61
2022-09-20video_core: Generate mipmap texture by drawingFengChen1-0/+16
2022-08-24video_core: vulkan: rasterizer: Workaround on viewport swizzle on AMDNarr the Reg1-1/+8
2022-08-03renderer_vulkan: add format fallbacks for R16G16B16_SFLOAT, R16G16B16_SSCALED, R8G8B8_SSCALEDLiam1-1/+1
2022-06-27video_core: Replace VKScheduler with Schedulergerman771-2/+2
2022-05-06vk_rasterizer: fix stencil test when two faces are disabledLody1-2/+2
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-03-26Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."bunnei1-5/+1
2022-03-25Texture Cache: Add Cached CPU system.Fernando Sahmkow1-1/+5
2022-03-19video_core: Reduce unused includesameerj1-3/+0
2022-02-01Rasterizer: Refactor inlineToMemory.Fernando Sahmkow1-2/+2
2022-01-29Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow1-0/+22
2021-11-16TextureCache: fix rescaling in aliases and overlap joins.FernandoS271-9/+10
2021-11-16Video Core: fix building for GCC.Fernando Sahmkow1-6/+5
2021-11-16Vulkan Rasterizer: Fix clears on integer textures.FernandoS271-1/+33
2021-11-16TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling.FernandoS271-5/+19
2021-11-16TextureCache: Base fixes on rescaling.Fernando Sahmkow1-1/+2
2021-11-16vk_rasterizer: Fix scaling on Y_NEGATEameerj1-3/+9
2021-11-16vk_rasterizer: Minor style changeReinUsesLisp1-2/+2
2021-11-16TextureCache: Modify Viewports/Scissors according to Rescale.Fernando Sahmkow1-30/+57
2021-10-23Vulran Rasterizer: address feedback.Fernando Sahmkow1-3/+5
2021-09-23Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.Fernando Sahmkow1-2/+12
2021-09-12vk_rasterizer: Fix dynamic StencilOp updating when two faces are enabledameerj1-6/+8
2021-08-21vk_rasterizer: Only clear depth and stencil buffers when set in attachment aspect maskameerj1-5/+6
2021-08-05texture_cache: Address ameerj's reviewyzct123451-1/+1
2021-07-29vk_rasterizer: Flip viewport on Y_NEGATEReinUsesLisp1-2/+7
2021-07-23renderers: Fix clang formattingameerj1-1/+1
2021-07-23vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_stateReinUsesLisp1-13/+18
2021-07-23vk_graphics_pipeline: Implement line widthReinUsesLisp1-0/+9
2021-07-23shader: Unify shader stage typesReinUsesLisp1-2/+0
2021-07-23vk_rasterizer: Exit render passes on fragment barriersReinUsesLisp1-0/+1
2021-07-23vulkan: Add VK_EXT_vertex_input_dynamic_state supportReinUsesLisp1-0/+56
2021-07-23vk_rasterizer: Implement first indexReinUsesLisp1-2/+5
2021-07-23vk_pipeline_cache,shader_notify: Add shader notificationsReinUsesLisp1-1/+1
2021-07-23vk_rasterizer: Flush work on clear and dispatchesReinUsesLisp1-0/+3
2021-07-23vulkan: Enable depth bounds and use it conditionallyReinUsesLisp1-0/+5
2021-07-23shader: Initial OpenGL implementationReinUsesLisp1-11/+0
2021-07-23vk_scheduler: Allow command submission on worker threadReinUsesLisp1-3/+4
2021-07-23shader: Move pipeline cache logic to separate filesReinUsesLisp1-1/+1
2021-07-23vk_rasterizer: Request outside render pass execution context for computeReinUsesLisp1-0/+1
2021-07-23shader: Implement SULD and SUSTReinUsesLisp1-1/+1
2021-07-23vk_compute_pass: Fix compute passesReinUsesLisp1-1/+0
2021-07-23vulkan: Build pipelines in parallel at runtimeReinUsesLisp1-13/+2
2021-07-23shader: Fix rasterizer integration order issuesReinUsesLisp1-1/+0
2021-07-23vk_pipeline_cache: Add pipeline cacheReinUsesLisp1-0/+5
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-7/+40
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-1/+2
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp1-2/+0
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp1-1/+22
2021-07-23shader: Remove old shader managementReinUsesLisp1-357/+4
2021-07-13vk_rasterizer: Only clear valid color attachmentsameerj1-2/+4
2021-07-13DMAEngine: Accelerate BufferClearFernando Sahmkow1-0/+5
2021-07-11accelerateDMA: Accelerate Buffer Copies.Fernando Sahmkow1-1/+12
2021-07-09Fence Manager: remove reference fencing.Fernando Sahmkow1-5/+2
2021-07-09Fence Manager: Force ordering on WFI.Fernando Sahmkow1-0/+4
2021-07-09Fence Manager: Add fences on Reference Count.Fernando Sahmkow1-0/+7
2021-07-04Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow1-0/+7
2021-06-01buffer_cache: Simplify uniform disabling logicameerj1-0/+4
2021-04-15common: Move settings to common from core.bunnei1-1/+1
2021-03-13renderer_vulkan: Accelerate ASTC decodingameerj1-1/+4
2021-02-16vk_rasterizer: Fix loading shader addresses twiceReinUsesLisp1-1/+0
2021-02-13fixed_pipeline_cache: Use dirty flags to lazily update keyReinUsesLisp1-6/+7
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp1-536/+128
2021-01-15vulkan_memory_allocator: Add "download" memory usage hintReinUsesLisp1-1/+1
2021-01-15renderer_vulkan: Rename Vulkan memory manager to memory allocatorReinUsesLisp1-7/+7
2021-01-08vk_fence_manager: Use timeline semaphores instead of spin waitsReinUsesLisp1-2/+1
2021-01-04vk_rasterizer: Skip binding empty descriptor sets on computeReinUsesLisp1-2/+4
2021-01-04renderer_vulkan: Move device abstraction to vulkan_commonReinUsesLisp1-1/+1
2021-01-03renderer_vulkan: Rename VKDevice to DeviceReinUsesLisp1-4/+4
2020-12-31vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.hReinUsesLisp1-1/+1
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-400/+300
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash1-7/+7
2020-12-05video_core: Resolve more variable shadowing scenarios pt.2Lioncash1-9/+8
2020-10-13vk_graphics_pipeline: Manage primitive topology as fixed stateReinUsesLisp1-11/+0
2020-09-19renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphoreReinUsesLisp1-11/+8
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp1-75/+53
2020-08-21vk_state_tracker: Fix primitive topologyReinUsesLisp1-2/+2
2020-08-16move thread 1/4 count computation into allocate workers methodameerj1-11/+1
2020-08-16Address feedback, add shader compile notifier, update setting textameerj1-12/+7
2020-08-16Address feedback. Bruteforce delete duplicatesameerj1-8/+10
2020-08-16Vk Async pipeline compilationameerj1-2/+25
2020-08-03vulkan: Silence more -Wmissing-field-initializer warningsLioncash1-2/+7
2020-07-21vk_rasterizer: Remove unused variable in Clear()Lioncash1-4/+0
2020-07-17vk_rasterizer: Make use of designated initializers where applicableLioncash1-41/+47
2020-07-10vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXTReinUsesLisp1-6/+6
2020-06-27vk_rasterizer: Use nullptr for <pSizes> in CmdBindVertexBuffers2EXTReinUsesLisp1-6/+6
2020-06-27vk_pipeline_cache: Avoid hashing and comparing dynamic state when possibleReinUsesLisp1-1/+1
2020-06-27vk_rasterizer: Use VK_EXT_extended_dynamic_stateReinUsesLisp1-44/+210
2020-06-27fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_stateReinUsesLisp1-18/+2
2020-06-24gl_buffer_cache: Mark buffers as residentReinUsesLisp1-14/+17
2020-06-18vk_rasterizer: Don't preserve contents on full screen clearsReinUsesLisp1-6/+54
2020-06-18vk_update_descriptor: Upload descriptor sets data directlyReinUsesLisp1-2/+2
2020-06-18vk_rasterizer: BindTransformFeedbackBuffersEXT accepts a size of type VkDeviceSizeMerryMage1-1/+1
2020-06-08texture_cache: Implement rendering to 3D texturesReinUsesLisp1-4/+5
2020-06-07vk_pipeline_cache: Use generic shader cacheReinUsesLisp1-3/+4
2020-06-05shader/texture: Join separate image and sampler pairs offlineReinUsesLisp1-0/+11
2020-06-02vk_rasterizer: Implement storage texelsReinUsesLisp1-10/+38
2020-05-29vk_rasterizer: Skip transform feedbacks when extension is unavailableReinUsesLisp1-0/+7
2020-05-16vk_rasterizer: Match OpenGL's FlushAndInvalidate behaviorReinUsesLisp1-1/+3
2020-05-13vk_rasterizer: Implement constant attributesReinUsesLisp1-1/+1
2020-05-13vk_rasterizer: Remove buffer check in attribute selectionReinUsesLisp1-4/+0
2020-05-10VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.Fernando Sahmkow1-2/+2
2020-04-29vulkan: Remove unnecessary includesLioncash1-2/+0
2020-04-28vk_rasterizer: Skip index buffer setup when vertices are zeroReinUsesLisp1-0/+3
2020-04-28{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp1-1/+21
2020-04-27texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp1-2/+2
2020-04-25vk_rasterizer: Pack texceptions and color formats on invalid formatsReinUsesLisp1-4/+18
2020-04-23shader_ir: Turn classes into data structuresReinUsesLisp1-7/+6
2020-04-23vk_rasterizer: Fix framebuffer creation validation errorsReinUsesLisp1-2/+4
2020-04-23vk_pipeline_cache: Unify pipeline cache keys into a single operationReinUsesLisp1-6/+10
2020-04-23vk_renderpass_cache: Pack renderpass cache key to 12 bytesReinUsesLisp1-21/+8
2020-04-22Async GPU: Correct flushing behavior to be similar to old async GPU behavior.Fernando Sahmkow1-0/+4
2020-04-22Address Feedback.Fernando Sahmkow1-1/+1
2020-04-22vk_fence_manager: Initial implementationReinUsesLisp1-12/+4
2020-04-22OpenGL: Guarantee writes to Buffers.Fernando Sahmkow1-2/+0
2020-04-22GPU: Implement Flush Requests for Async mode.Fernando Sahmkow1-0/+4
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow1-2/+14
2020-04-22Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.Fernando Sahmkow1-0/+25
2020-04-22ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow1-0/+4
2020-04-22BufferCache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow1-2/+2
2020-04-22GPU: Refactor synchronization on Async GPUFernando Sahmkow1-0/+14
2020-04-22vk_rasterizer: Add lazy default buffer maker and use it for empty buffersReinUsesLisp1-3/+33
2020-04-22gl_rasterizer: Fix buffers without sizeReinUsesLisp1-3/+3
2020-04-20Initialize quad_indexed_pass before uint8_passAmit Prakash Ambasta1-1/+1
2020-04-19fixed_pipeline_state: Pack attribute stateReinUsesLisp1-10/+10
2020-04-17vk_compute_pass: Implement indexed quadsReinUsesLisp1-4/+13
2020-04-16buffer_cache: Return handles instead of pointer to handlesReinUsesLisp1-17/+13
2020-04-14vk_rasterizer: Default to 1 viewports with a size of 0ReinUsesLisp1-3/+6
2020-04-13renderer_vulkan: Remove Nvidia checkpointsReinUsesLisp1-10/+0
2020-04-11texture_cache: Remove preserve_contentsReinUsesLisp1-2/+2
2020-04-11renderer_vulkan: Drop Vulkan-HppReinUsesLisp1-138/+147
2020-04-09VkRasterizer: Eliminate Legacy code.Fernando Sahmkow1-1/+0
2020-04-08Memory: Address Feedback.Fernando Sahmkow1-2/+2
2020-04-06Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.Fernando Sahmkow1-2/+1
2020-04-06Query Cache: Use VAddr instead of physical memory for adressing.Fernando Sahmkow1-2/+2
2020-04-06Buffer Cache: Use vAddr instead of physical memory.Fernando Sahmkow1-2/+2
2020-04-06Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow1-4/+3
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow1-10/+18
2020-03-19vk_rasterizer: Remove unused variableReinUsesLisp1-2/+0
2020-03-15vk_rasterizer: Implement layered clearsReinUsesLisp1-2/+2
2020-03-15vk_rasterizer: Fix vertex range assertReinUsesLisp1-1/+1
2020-03-15vk_rasterizer: Reimplement clears with vkCmdClearAttachmentsReinUsesLisp1-40/+46
2020-03-13vk_rasterizer: Implement transform feedback binding zeroReinUsesLisp1-0/+42
2020-03-08vk_reasterizer: fix mistype on SetupGraphicsImagesNguyen Dac Nam1-1/+1
2020-03-06vk_rasterizer: Support disabled uniform buffersReinUsesLisp1-0/+7
2020-02-28vk_rasterizer: Pass Maxwell registers to dynamic updatesReinUsesLisp1-20/+15
2020-02-28vk_state_tracker: Implement dirty flags for stencil propertiesReinUsesLisp1-0/+3
2020-02-28vk_state_tracker: Implement dirty flags for depth boundsReinUsesLisp1-0/+3
2020-02-28vk_state_tracker: Implement dirty flags for blend constantsReinUsesLisp1-0/+3
2020-02-28vk_state_tracker: Implement dirty flags for depth biasReinUsesLisp1-0/+3
2020-02-28vk_state_tracker: Implement dirty flags for scissorsReinUsesLisp1-0/+3
2020-02-28vk_state_tracker: Initial implementationReinUsesLisp1-3/+14
2020-02-28gl_rasterizer: Remove dirty flagsReinUsesLisp1-27/+1
2020-02-24vk_shader_decompiler: Implement indexed texturesReinUsesLisp1-7/+14
2020-02-16texture_cache: Implement layered framebuffer attachmentsReinUsesLisp1-8/+9
2020-02-14maxwell_3d: Unify draw methodsReinUsesLisp1-10/+0
2020-02-14vk_query_cache: Implement generic query cache on VulkanReinUsesLisp1-1/+20
2020-02-04vk_rasterizer: Use noexcept variants of std::bitsetReinUsesLisp1-4/+5
2020-01-18vk_rasterizer: Address feedbackReinUsesLisp1-22/+28
2020-01-17vk_rasterizer: Implement Vulkan's rasterizerReinUsesLisp1-0/+1135