Commit message (Collapse) | Author | Age | Files | Lines | |
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* | video_core: Remove all Core::System references in renderer | ReinUsesLisp | 2020-09-06 | 1 | -2/+3 |
| | | | | | | | | | Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend. | ||||
* | vk_query_cache: Make use of designated initializers where applicable | Lioncash | 2020-07-17 | 1 | -8/+8 |
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* | vulkan: Remove unnecessary includes | Lioncash | 2020-04-29 | 1 | -1/+0 |
| | | | | | | | Reduces some header churn and reduces rebuilds when some header internals change. While we're at it we can also resolve a missing include in buffer_cache. | ||||
* | renderer_vulkan: Catch device losses in more places | ReinUsesLisp | 2020-04-13 | 1 | -2/+13 |
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* | renderer_vulkan: Drop Vulkan-Hpp | ReinUsesLisp | 2020-04-11 | 1 | -29/+27 |
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* | vk_query_cache: Implement generic query cache on Vulkan | ReinUsesLisp | 2020-02-14 | 1 | -0/+122 |