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* vk_pipeline_cache: Initial implementationReinUsesLisp2020-01-071-1/+108
| | | | | Given a pipeline key, this cache returns a pipeline abstraction (for graphics or compute).
* vk_graphics_pipeline: Initial implementationReinUsesLisp2020-01-071-0/+32
| | | | | | | | | This abstractio represents the state of the 3D engine at a given draw. Instead of changing individual bits of the pipeline how it's done in APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put everything together into a single, immutable object. It takes advantage of the few dynamic states Vulkan offers.
* vk_compute_pipeline: Initial implementationReinUsesLisp2020-01-071-0/+39
| | | | This abstraction represents a Vulkan compute pipeline.
* vk_pipeline_cache: Add file and define descriptor update template fillerReinUsesLisp2020-01-071-0/+22
This function allows us to share code between compute and graphics pipelines compilation.