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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_vulkan
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vk_pipeline_cache.h
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Author
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2020-06-27
vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
ReinUsesLisp
1
-0
/
+4
2020-06-27
fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
ReinUsesLisp
1
-2
/
+2
2020-06-07
vk_pipeline_cache: Use generic shader cache
ReinUsesLisp
1
-21
/
+12
2020-04-29
vulkan: Remove unnecessary includes
Lioncash
1
-2
/
+0
2020-04-26
shader/memory_util: Deduplicate code
ReinUsesLisp
1
-4
/
+4
2020-04-23
vk_pipeline_cache: Unify pipeline cache keys into a single operation
ReinUsesLisp
1
-27
/
+22
2020-04-22
ShaderCache/PipelineCache: Cache null shaders.
Fernando Sahmkow
1
-0
/
+3
2020-04-11
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
1
-3
/
+3
2020-04-06
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
1
-6
/
+1
2020-03-15
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
ReinUsesLisp
1
-3
/
+3
2020-03-13
vk_shader_decompiler: Use registry for specialization
ReinUsesLisp
1
-0
/
+4
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
1
-2
/
+2
2020-02-24
vk_shader_decompiler: Implement indexed textures
ReinUsesLisp
1
-1
/
+1
2020-01-07
vk_pipeline_cache: Initial implementation
ReinUsesLisp
1
-1
/
+108
2020-01-07
vk_graphics_pipeline: Initial implementation
ReinUsesLisp
1
-0
/
+32
2020-01-07
vk_compute_pipeline: Initial implementation
ReinUsesLisp
1
-0
/
+39
2020-01-07
vk_pipeline_cache: Add file and define descriptor update template filler
ReinUsesLisp
1
-0
/
+22