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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_vulkan
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vk_pipeline_cache.cpp
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Author
Files
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2020-10-13
vk_graphics_pipeline: Manage primitive topology as fixed state
ReinUsesLisp
1
-2
/
+1
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
1
-52
/
+40
2020-08-16
Remove unneeded newlines, optional Registry in shader params
ameerj
1
-1
/
+1
2020-08-16
Address feedback, add shader compile notifier, update setting text
ameerj
1
-12
/
+11
2020-08-16
Vk Async Worker directly emplace in cache
ameerj
1
-5
/
+13
2020-08-16
Address feedback. Bruteforce delete duplicates
ameerj
1
-7
/
+9
2020-08-16
Vk Async pipeline compilation
ameerj
1
-4
/
+20
2020-08-03
vulkan: Silence more -Wmissing-field-initializer warnings
Lioncash
1
-0
/
+5
2020-07-17
vk_pipeline_cache: Make use of designated initializers where applicable
Lioncash
1
-31
/
+35
2020-06-27
vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
ReinUsesLisp
1
-3
/
+4
2020-06-27
vulkan/fixed_pipeline_state: Move state out of individual structures
ReinUsesLisp
1
-3
/
+3
2020-06-27
fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
ReinUsesLisp
1
-1
/
+1
2020-06-07
rasterizer_cache: Remove files and includes
ReinUsesLisp
1
-4
/
+3
2020-06-07
vk_pipeline_cache: Use generic shader cache
ReinUsesLisp
1
-30
/
+35
2020-06-02
vk_rasterizer: Implement storage texels
ReinUsesLisp
1
-6
/
+10
2020-05-13
vk_rasterizer: Implement constant attributes
ReinUsesLisp
1
-1
/
+3
2020-05-10
VkPipelineCache: Use a null shader on invalid address.
Fernando Sahmkow
1
-2
/
+1
2020-04-29
vulkan: Remove unnecessary includes
Lioncash
1
-1
/
+0
2020-04-26
shader/memory_util: Deduplicate code
ReinUsesLisp
1
-59
/
+10
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
1
-2
/
+2
2020-04-23
vk_pipeline_cache: Unify pipeline cache keys into a single operation
ReinUsesLisp
1
-0
/
+18
2020-04-23
vk_pipeline_cache: Fix unintentional memcpy into optional
ReinUsesLisp
1
-2
/
+4
2020-04-22
ShaderCache/PipelineCache: Cache null shaders.
Fernando Sahmkow
1
-4
/
+12
2020-04-19
fixed_pipeline_state: Pack rasterizer state
ReinUsesLisp
1
-3
/
+3
2020-04-19
fixed_pipeline_state: Pack attribute state
ReinUsesLisp
1
-1
/
+1
2020-04-11
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
1
-36
/
+57
2020-04-06
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
1
-18
/
+20
2020-04-06
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
namkazy
1
-1
/
+1
2020-04-05
clang-format
Nguyen Dac Nam
1
-2
/
+1
2020-04-05
add shader stage when init shader ir
namkazy
1
-1
/
+2
2020-03-19
vk_pipeline_cache: Remove unused variable
ReinUsesLisp
1
-1
/
+0
2020-03-15
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
ReinUsesLisp
1
-2
/
+3
2020-03-13
vk_shader_decompiler: Use registry for specialization
ReinUsesLisp
1
-10
/
+7
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
1
-2
/
+2
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
1
-5
/
+0
2020-02-24
vk_shader_decompiler: Implement indexed textures
ReinUsesLisp
1
-35
/
+64
2020-01-24
vk_shader_decompiler: Disable default values on unwritten render targets
ReinUsesLisp
1
-3
/
+0
2020-01-07
vk_pipeline_cache: Initial implementation
ReinUsesLisp
1
-0
/
+352
2020-01-07
vk_pipeline_cache: Add file and define descriptor update template filler
ReinUsesLisp
1
-0
/
+43