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path: root/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp (unfollow)
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2022-12-08video_core: Implement maxwell3d draw manager and split draw logicFeng Chen1-1/+2
2022-12-04vulkan_common: clean up extension usageLiam1-9/+9
2022-12-01shader_recompiler: add gl_Layer translation GS for older hardwareLiam1-1/+32
2022-11-27Vulkan: update initializationLiam1-2/+2
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph1-0/+1
2022-11-07video_core: Fix few issues in Tess stageFengChen1-0/+1
2022-11-04Update shader cache version. (#9175)gidoly1-1/+1
2022-10-07Update 3D regsKelebek11-33/+34
2022-10-06VideoCore: Fix channels with disk pipeline/shader cache.Fernando Sahmkow1-4/+4
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow1-15/+13
2022-10-04common: remove "yuzu:" prefix from thread namesLiam1-2/+2
2022-09-20video_core: Fix legacy to generic location unpairedFengChen1-0/+1
2022-08-31(shader/pipeline)_cache: Raise shader/pipeline cache versionMorph1-1/+1
2022-08-25video_code: support rectangle textureFengChen1-1/+3
2022-07-30video_core: stop waiting for shader compilation on user cancelLiam1-1/+1
2022-06-27video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueuegerman771-1/+1
2022-06-27video_core: Replace VKScheduler with Schedulergerman771-1/+1
2022-06-14common: Change semantics of UNREACHABLE to unconditionally crashLiam1-2/+2
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-04-07video_core: Replace lock_guard with scoped_lockMerry1-2/+2
2022-03-19video_core: Reduce unused includesameerj1-2/+0
2022-01-04ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow1-0/+9
2021-12-18Address format clangvonchenplus1-1/+1
2021-11-19Implement convert legacy to genericFeng Chen1-0/+2
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp1-3/+0
2021-11-16vulkan: Implement rescaling shader patchingReinUsesLisp1-0/+3
2021-09-14renderers: Log total pipeline countMorph1-0/+2
2021-08-30structured_control_flow: Conditionally invoke demote reorder passameerj1-0/+2
2021-08-25vulkan_device: Add a check for int8 supportameerj1-1/+1
2021-07-28renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp1-9/+21
2021-07-23Revert "renderers: Disable async shader compilation"ReinUsesLisp1-1/+1
2021-07-23shader_environment: Receive cache version from outsideReinUsesLisp1-3/+6
2021-07-23renderers: Disable async shader compilationameerj1-1/+1
2021-07-23shader: Ignore global memory ops on devices lacking int64 supportameerj1-0/+1
2021-07-23emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaReinUsesLisp1-0/+1
2021-07-23shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp1-6/+10
2021-07-23shader: Emulate 64-bit integers when not supportedReinUsesLisp1-1/+1
2021-07-23shaders: Allow shader notify when async shaders is disabledameerj1-7/+5
2021-07-23shader: Properly manage attributes not written from previous stagesReinUsesLisp1-4/+12
2021-07-23shader: Add support for native 16-bit floatsReinUsesLisp1-4/+8
2021-07-23shader: Rename maxwell/program.h to translate_program.hReinUsesLisp1-1/+1
2021-07-23vk_pipeline_cache: Skip cached pipelines with different dynamic stateReinUsesLisp1-0/+6
2021-07-23vulkan: Add VK_EXT_vertex_input_dynamic_state supportReinUsesLisp1-4/+25
2021-07-23shader: Reorder shader cache directoriesReinUsesLisp1-10/+7
2021-07-23vk_pipeline_cache,shader_notify: Add shader notificationsReinUsesLisp1-21/+29
2021-07-23vk_pipeline_cache: Add asynchronous shadersReinUsesLisp1-2/+24
2021-07-23vk_pipeline_cache: Set support_derivative_control to trueReinUsesLisp1-0/+1
2021-07-23vulkan: Conditionally use shaderInt16ReinUsesLisp1-1/+1
2021-07-23opengl: Declare fragment outputs even if they are not usedReinUsesLisp1-0/+7
2021-07-23shader: Handle host exceptionsReinUsesLisp1-11/+24
2021-07-23video_core: Abstract transform feedback translation utilityReinUsesLisp1-84/+2
2021-07-23shader: Split profile and runtime information in separate structsReinUsesLisp1-211/+207
2021-07-23vk_pipeline_cache: Enable int8 and int16 types on VulkanReinUsesLisp1-0/+2
2021-07-23Move SPIR-V emission functions to their own headerReinUsesLisp1-4/+4
2021-07-23shader: Initial OpenGL implementationReinUsesLisp1-18/+5
2021-07-23spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp1-2/+5
2021-07-23shader: Address feedbackFernandoS271-9/+9
2021-07-23shader: Implement VertexA stageFernandoS271-3/+14
2021-07-23shader: Move pipeline cache logic to separate filesReinUsesLisp1-624/+95
2021-07-23vulkan: Rework descriptor allocation algorithmReinUsesLisp1-1/+1
2021-07-23shader: Accelerate pipeline transitions and use dirty flags for shadersReinUsesLisp1-6/+25
2021-07-23shader: Implement D3D samplersReinUsesLisp1-20/+12
2021-07-23shader: Implement SR_Y_DIRECTIONFernandoS271-0/+1
2021-07-23spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp1-0/+1
2021-07-23shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp1-0/+30
2021-07-23vk_pipeline_cache: Silence GCC warningslat9nq1-0/+2
2021-07-23spirv: Implement alpha testameerj1-0/+36
2021-07-23shader: Implement transform feedbacks and define file formatReinUsesLisp1-3/+115
2021-07-23shader: Implement early Z testsReinUsesLisp1-0/+1
2021-07-23shader: Implement geometry shadersReinUsesLisp1-6/+50
2021-07-23shader: Implement ATOM/S and REDameerj1-0/+1
2021-07-23nsight_aftermath_tracker: Report used shaders to Nsight AftermathReinUsesLisp1-1/+3
2021-07-23spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp1-0/+1
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq1-2/+3
2021-07-23shader: Implement texture buffersReinUsesLisp1-1/+1
2021-07-23vk_pipeline_cache: Fix num of pipeline workers on weird platformsReinUsesLisp1-1/+1
2021-07-23shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardwareFernandoS271-1/+3
2021-07-23vk_pipeline_cache: Remove unnecesary scope in pipeline cache lockingReinUsesLisp1-15/+12
2021-07-23vk_pipeline_cache: Small fixes to the pipeline cacheFernandoS271-10/+14
2021-07-23shader: Implement ViewportIndexFernandoS271-0/+1
2021-07-23vulkan: Serialize pipelines on a separate threadReinUsesLisp1-67/+63
2021-07-23vulkan: Create pipeline layouts in separate threadsReinUsesLisp1-1/+2
2021-07-23vulkan: Build pipelines in parallel at runtimeReinUsesLisp1-37/+41
2021-07-23vk_pipeline_cache: Name SPIR-V modulesReinUsesLisp1-1/+11
2021-07-23spirv: Add fixed pipeline point sizeReinUsesLisp1-0/+3
2021-07-23shader: Implement BRXFernandoS271-1/+49
2021-07-23vk_pipeline_cache: Fix size hashing of shadersReinUsesLisp1-8/+7
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-4/+43
2021-07-23shader: Better interpolation and disabled attributes supportReinUsesLisp1-0/+3
2021-07-23spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp1-7/+3
2021-07-23vk_pipeline_cache: Fix pipeline and shader cachesReinUsesLisp1-6/+20
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp1-0/+92
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp1-2/+31
2021-07-23shader: Implement VOTEameerj1-0/+2
2021-07-23vk_pipeline_cache: Add pipeline cacheReinUsesLisp1-89/+302
2021-07-23shader: Implement DMNMX, DSET, DSETPameerj1-0/+2
2021-07-23spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp1-0/+1
2021-07-23shader: Implement I2FReinUsesLisp1-1/+2
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-81/+265
2021-07-23spirv: Add SignedZeroInfNanPreserve logicameerj1-0/+4
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-0/+4
2021-07-23spirv: Fixes and Intel specific workaroundsReinUsesLisp1-0/+1
2021-07-23shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp1-2/+2
2021-07-23shader: Add denorm flush supportReinUsesLisp1-1/+14
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp1-2/+6
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp1-35/+155
2021-07-23shader: Remove old shader managementReinUsesLisp1-359/+16
2021-01-23vk_pipeline_cache: Properly bypass VertexA shadersReinUsesLisp1-9/+3
2021-01-04renderer_vulkan: Move device abstraction to vulkan_commonReinUsesLisp1-1/+1
2021-01-03renderer_vulkan: Rename VKDevice to DeviceReinUsesLisp1-1/+1
2020-12-31vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.hReinUsesLisp1-1/+1
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-13/+15
2020-12-07video_core: Remove unnecessary enum class casting in logging messagesLioncash1-1/+1
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash1-10/+9
2020-11-26vk_shader_decompiler: Implement force early fragment testsReinUsesLisp1-0/+1
2020-11-25Refactor MaxwellToSpirvComparison. Use Common::BitCastameerj1-2/+2
2020-11-25Address PR feedback from Reinameerj1-6/+4
2020-11-25vulkan_renderer: Alpha Test Culling Implementationameerj1-0/+8
2020-10-13vk_graphics_pipeline: Manage primitive topology as fixed stateReinUsesLisp1-2/+1
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp1-52/+40
2020-08-16Remove unneeded newlines, optional Registry in shader paramsameerj1-1/+1
2020-08-16Address feedback, add shader compile notifier, update setting textameerj1-12/+11
2020-08-16Vk Async Worker directly emplace in cacheameerj1-5/+13
2020-08-16Address feedback. Bruteforce delete duplicatesameerj1-7/+9
2020-08-16Vk Async pipeline compilationameerj1-4/+20
2020-08-03vulkan: Silence more -Wmissing-field-initializer warningsLioncash1-0/+5
2020-07-17vk_pipeline_cache: Make use of designated initializers where applicableLioncash1-31/+35
2020-06-27vk_pipeline_cache: Avoid hashing and comparing dynamic state when possibleReinUsesLisp1-3/+4
2020-06-27vulkan/fixed_pipeline_state: Move state out of individual structuresReinUsesLisp1-3/+3
2020-06-27fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_stateReinUsesLisp1-1/+1
2020-06-07rasterizer_cache: Remove files and includesReinUsesLisp1-4/+3
2020-06-07vk_pipeline_cache: Use generic shader cacheReinUsesLisp1-30/+35
2020-06-02vk_rasterizer: Implement storage texelsReinUsesLisp1-6/+10
2020-05-13vk_rasterizer: Implement constant attributesReinUsesLisp1-1/+3
2020-05-10VkPipelineCache: Use a null shader on invalid address.Fernando Sahmkow1-2/+1
2020-04-29vulkan: Remove unnecessary includesLioncash1-1/+0
2020-04-26shader/memory_util: Deduplicate codeReinUsesLisp1-59/+10
2020-04-23shader_ir: Turn classes into data structuresReinUsesLisp1-2/+2
2020-04-23vk_pipeline_cache: Unify pipeline cache keys into a single operationReinUsesLisp1-0/+18
2020-04-23vk_pipeline_cache: Fix unintentional memcpy into optionalReinUsesLisp1-2/+4
2020-04-22ShaderCache/PipelineCache: Cache null shaders.Fernando Sahmkow1-4/+12
2020-04-19fixed_pipeline_state: Pack rasterizer stateReinUsesLisp1-3/+3
2020-04-19fixed_pipeline_state: Pack attribute stateReinUsesLisp1-1/+1
2020-04-11renderer_vulkan: Drop Vulkan-HppReinUsesLisp1-36/+57
2020-04-06Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.Fernando Sahmkow1-18/+20
2020-04-06shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.namkazy1-1/+1
2020-04-05clang-formatNguyen Dac Nam1-2/+1
2020-04-05add shader stage when init shader irnamkazy1-1/+2
2020-03-19vk_pipeline_cache: Remove unused variableReinUsesLisp1-1/+0
2020-03-15vk_rasterizer: Reimplement clears with vkCmdClearAttachmentsReinUsesLisp1-2/+3
2020-03-13vk_shader_decompiler: Use registry for specializationReinUsesLisp1-10/+7
2020-03-09video_core: Rename "const buffer locker" to "registry"ReinUsesLisp1-2/+2
2020-02-28gl_rasterizer: Remove dirty flagsReinUsesLisp1-5/+0
2020-02-24vk_shader_decompiler: Implement indexed texturesReinUsesLisp1-35/+64
2020-01-24vk_shader_decompiler: Disable default values on unwritten render targetsReinUsesLisp1-3/+0
2020-01-07vk_pipeline_cache: Initial implementationReinUsesLisp1-0/+352
2020-01-07vk_pipeline_cache: Add file and define descriptor update template fillerReinUsesLisp1-0/+43