summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp (unfollow)
Commit message (Collapse)AuthorFilesLines
2020-04-19fixed_pipeline_state: Pack rasterizer stateReinUsesLisp1-3/+3
Reduce FixedPipelineState's size to 600 bytes.
2020-04-19fixed_pipeline_state: Pack attribute stateReinUsesLisp1-1/+1
Reduce FixedPipelineState's size from 1384 to 664 bytes
2020-04-11renderer_vulkan: Drop Vulkan-HppReinUsesLisp1-36/+57
2020-04-06Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.Fernando Sahmkow1-18/+20
2020-04-06shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.namkazy1-1/+1
2020-04-05clang-formatNguyen Dac Nam1-2/+1
2020-04-05add shader stage when init shader irnamkazy1-1/+2
2020-03-19vk_pipeline_cache: Remove unused variableReinUsesLisp1-1/+0
2020-03-15vk_rasterizer: Reimplement clears with vkCmdClearAttachmentsReinUsesLisp1-2/+3
2020-03-13vk_shader_decompiler: Use registry for specializationReinUsesLisp1-10/+7
2020-03-09video_core: Rename "const buffer locker" to "registry"ReinUsesLisp1-2/+2
2020-02-28gl_rasterizer: Remove dirty flagsReinUsesLisp1-5/+0
2020-02-24vk_shader_decompiler: Implement indexed texturesReinUsesLisp1-35/+64
Implement accessing textures through an index. It uses the same interface as OpenGL, the main difference is that Vulkan bindings are forced to be arrayed (the binding index doesn't change for stacked textures in SPIR-V).
2020-01-24vk_shader_decompiler: Disable default values on unwritten render targetsReinUsesLisp1-3/+0
Some games like The Legend of Zelda: Breath of the Wild assign render targets without writing them from the fragment shader. This generates Vulkan validation errors, so silence these I previously introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The problem is that this is not what games expect. This commit reverts that change.
2020-01-07vk_pipeline_cache: Initial implementationReinUsesLisp1-0/+352
Given a pipeline key, this cache returns a pipeline abstraction (for graphics or compute).
2020-01-07vk_pipeline_cache: Add file and define descriptor update template fillerReinUsesLisp1-0/+43
This function allows us to share code between compute and graphics pipelines compilation.