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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_vulkan
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vk_graphics_pipeline.cpp
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Author
Files
Lines
2021-07-23
renderers: Fix clang formatting
ameerj
1
-3
/
+2
2021-07-23
vk_graphics_pipeline: Implement smooth lines
ReinUsesLisp
1
-0
/
+21
2021-07-23
vk_graphics_pipeline: Implement line width
ReinUsesLisp
1
-1
/
+2
2021-07-23
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
1
-4
/
+2
2021-07-23
vk_graphics_pipeline: Implement conservative rendering
ReinUsesLisp
1
-9
/
+24
2021-07-23
shader: Unify shader stage types
ReinUsesLisp
1
-1
/
+1
2021-07-23
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
ReinUsesLisp
1
-10
/
+18
2021-07-23
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
Rodrigo Locatti
1
-1
/
+1
2021-07-23
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
1
-40
/
+67
2021-07-23
vulkan: Use VK_EXT_provoking_vertex when available
ReinUsesLisp
1
-1
/
+9
2021-07-23
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
1
-13
/
+17
2021-07-23
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
1
-5
/
+9
2021-07-23
vulkan: Enable depth bounds and use it conditionally
ReinUsesLisp
1
-1
/
+4
2021-07-23
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
1
-1
/
+5
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-10
/
+12
2021-07-23
vk_graphics_pipeline: Fix texture buffer descriptors
ReinUsesLisp
1
-7
/
+8
2021-07-23
vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
1
-21
/
+19
2021-07-23
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
1
-2
/
+2
2021-07-23
vk_graphics_pipeline: Generate specialized pipeline config functions and improve code
ReinUsesLisp
1
-29
/
+210
2021-07-23
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
1
-21
/
+25
2021-07-23
vk_graphics_pipeline: Guard against non-tessellation pipelines using patches
ReinUsesLisp
1
-2
/
+8
2021-07-23
shader: Fix bugs and build issues on GCC
Rodrigo Locatti
1
-1
/
+1
2021-07-23
shader: Fix render targets with null attachments
ReinUsesLisp
1
-5
/
+13
2021-07-23
shader: Implement indexed textures
ReinUsesLisp
1
-25
/
+38
2021-07-23
shader: Implement D3D samplers
ReinUsesLisp
1
-7
/
+18
2021-07-23
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
1
-1
/
+2
2021-07-23
spirv: Implement image buffers
ReinUsesLisp
1
-12
/
+19
2021-07-23
shader: Implement SULD and SUST
ReinUsesLisp
1
-0
/
+4
2021-07-23
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
1
-10
/
+11
2021-07-23
shader: Interact texture buffers with buffer cache
ReinUsesLisp
1
-7
/
+24
2021-07-23
shader: Implement texture buffers
ReinUsesLisp
1
-5
/
+9
2021-07-23
vk_compute_pass: Fix compute passes
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Remove atomic flags and use mutex + cond variable for pipelines
ReinUsesLisp
1
-4
/
+10
2021-07-23
shader: Mark SSBOs as written when they are
FernandoS27
1
-1
/
+1
2021-07-23
vulkan: Create pipeline layouts in separate threads
ReinUsesLisp
1
-12
/
+14
2021-07-23
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
1
-28
/
+44
2021-07-23
shader: Better interpolation and disabled attributes support
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Fix rasterizer integration order issues
ReinUsesLisp
1
-2
/
+5
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-0
/
+445
2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-484
/
+0
2021-02-13
fixed_pipeline_cache: Use dirty flags to lazily update key
ReinUsesLisp
1
-3
/
+0
2021-01-25
vk_graphics_pipeline: Fix narrowing conversion on MSVC
ReinUsesLisp
1
-2
/
+2
2021-01-24
video_core: Silence -Wmissing-field-initializers warnings
ReinUsesLisp
1
-0
/
+1
2021-01-04
renderer_vulkan: Move device abstraction to vulkan_common
ReinUsesLisp
1
-1
/
+1
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
1
-1
/
+1
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
1
-1
/
+1
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-23
/
+41
2020-12-26
renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
ReinUsesLisp
1
-10
/
+3
2020-12-07
video_core: Make use of ordered container contains() where applicable
Lioncash
1
-1
/
+1
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
1
-19
/
+19
2020-10-30
General: Resolve a few missing initializer warnings
Lioncash
1
-0
/
+2
2020-10-13
vk_graphics_pipeline: Manage primitive topology as fixed state
ReinUsesLisp
1
-3
/
+2
2020-09-19
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
1
-1
/
+1
2020-08-16
Remove unneeded newlines, optional Registry in shader params
ameerj
1
-4
/
+3
2020-08-16
Address feedback, add shader compile notifier, update setting text
ameerj
1
-4
/
+5
2020-08-16
Vk Async pipeline compilation
ameerj
1
-3
/
+2
2020-07-17
vk_graphics_pipeline: Resolve narrowing warnings
Lioncash
1
-2
/
+4
2020-07-14
vk_graphics_pipeline: Make use of designated initializers where applicable
Lioncash
1
-198
/
+223
2020-06-27
vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
ReinUsesLisp
1
-2
/
+16
2020-06-27
vulkan/fixed_pipeline_state: Move state out of individual structures
ReinUsesLisp
1
-27
/
+26
2020-06-27
vk_rasterizer: Use VK_EXT_extended_dynamic_state
ReinUsesLisp
1
-2
/
+18
2020-06-27
fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
ReinUsesLisp
1
-6
/
+6
2020-05-04
vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle
ReinUsesLisp
1
-0
/
+32
2020-05-02
vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
ReinUsesLisp
1
-1
/
+1
2020-04-29
vulkan: Remove unnecessary includes
Lioncash
1
-1
/
+0
2020-04-28
maxwell_3d: Fix depth clamping register
ReinUsesLisp
1
-1
/
+1
2020-04-23
vk_renderpass_cache: Pack renderpass cache key to 12 bytes
ReinUsesLisp
1
-1
/
+1
2020-04-19
fixed_pipeline_state: Pack blending state
ReinUsesLisp
1
-16
/
+15
2020-04-19
fixed_pipeline_state: Pack rasterizer state
ReinUsesLisp
1
-7
/
+5
2020-04-19
fixed_pipeline_state: Pack depth stencil state
ReinUsesLisp
1
-10
/
+10
2020-04-19
fixed_pipeline_state: Pack attribute state
ReinUsesLisp
1
-11
/
+17
2020-04-14
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
ReinUsesLisp
1
-0
/
+2
2020-04-11
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
1
-132
/
+246
2020-02-24
vk_shader_decompiler: Implement indexed textures
ReinUsesLisp
1
-2
/
+1
2020-01-18
vk_graphics_pipeline: Set front facing properly
ReinUsesLisp
1
-2
/
+1
2020-01-07
vk_graphics_pipeline: Initial implementation
ReinUsesLisp
1
-0
/
+271