Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | video_core: Remove all Core::System references in renderer | ReinUsesLisp | 2020-09-06 | 1 | -4/+4 |
| | | | | | | | | | Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend. | ||||
* | buffer_cache: Use boost::intrusive::set for caching | ReinUsesLisp | 2020-05-21 | 1 | -0/+1 |
| | | | | | | | | Instead of using boost::icl::interval_map for caching, use boost::intrusive::set. interval_map is intended as a container where the keys can overlap with one another; we don't need this for caching buffers and a std::set-like data structure that allows us to search with lower_bound is enough. | ||||
* | Address Feedback. | Fernando Sahmkow | 2020-04-22 | 1 | -1/+1 |
| | |||||
* | vk_fence_manager: Initial implementation | ReinUsesLisp | 2020-04-22 | 1 | -0/+74 |