| Commit message (Collapse) | Author | Files | Lines |
|
This is the equivalent of an image buffer on OpenGL.
- Used by Octopath Traveler
|
|
Reduces some header churn and reduces rebuilds when some header
internals change.
While we're at it we can also resolve a missing include in buffer_cache.
|
|
|
|
Co-Authored-By: Mat M. <mathew1800@gmail.com>
|
|
Create a large descriptor pool where we allocate all our descriptors
from. It has to be wide enough to support any pipeline, hence its large
numbers.
If the descritor pool is filled, we allocate more memory at that moment.
This way we can take advantage of permissive drivers like Nvidia's that
allocate more descriptors than what the spec requires.
|