Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -2/+1 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 1 | -5/+38 |
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* | shader: Remove old shader management | ReinUsesLisp | 2021-07-23 | 1 | -44/+3 |
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* | renderer_vulkan: Rename VKDevice to Device | ReinUsesLisp | 2021-01-03 | 1 | -3/+3 |
| | | | | | | | The "VK" prefix predates the "Vulkan" namespace. It was carried around the codebase for consistency. "VKDevice" currently is a bad alias with "VkDevice" (only an upcase character of difference) that can cause confusion. Rename all instances of it. | ||||
* | vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h | ReinUsesLisp | 2020-12-31 | 1 | -1/+1 |
| | | | | Allows sharing Vulkan wrapper code between different rendering backends. | ||||
* | video_core: Resolve more variable shadowing scenarios pt.2 | Lioncash | 2020-12-05 | 1 | -4/+4 |
| | | | | | | | Migrates the video core code closer to enabling variable shadowing warnings as errors. This primarily sorts out shadowing occurrences within the Vulkan code. | ||||
* | vulkan: Remove unnecessary includes | Lioncash | 2020-04-29 | 1 | -2/+0 |
| | | | | | | | Reduces some header churn and reduces rebuilds when some header internals change. While we're at it we can also resolve a missing include in buffer_cache. | ||||
* | renderer_vulkan: Drop Vulkan-Hpp | ReinUsesLisp | 2020-04-11 | 1 | -15/+15 |
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* | vk_compute_pipeline: Initial implementation | ReinUsesLisp | 2020-01-07 | 1 | -0/+66 |
This abstraction represents a Vulkan compute pipeline. |