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2020-04-14renderer_vulkan: Integrate Nvidia Nsight Aftermath on WindowsReinUsesLisp1-0/+2
Adds optional support for Nsight Aftermath. It is enabled through ENABLE_NSIGHT_AFTERMATH in cmake. A path to the SDK has to be provided by the environment variable NSIGHT_AFTERMATH_SDK. Nsight Aftermath allows an application to generate "minidumps" of the GPU state when a device loss happens. By analysing these on Nsight we can know what a game was doing and why it triggered a device loss. The dump is generated inside %APPDATA%\yuzu\log\gpucrash and this directory is deleted every time a new instance is initialized with Nsight enabled. To enable it on yuzu there has a to be a driver and device capable of running Nsight Aftermath on Vulkan. That means only Turing based GPUs on the latest stable driver, beta drivers won't work for now. It is manually enabled in Configuration>Debug>Enable Graphics Debugging because when using all debugging capabilities there is a runtime cost.
2020-04-11renderer_vulkan: Drop Vulkan-HppReinUsesLisp1-47/+82
2020-02-24vk_shader_decompiler: Implement indexed texturesReinUsesLisp1-1/+1
Implement accessing textures through an index. It uses the same interface as OpenGL, the main difference is that Vulkan bindings are forced to be arrayed (the binding index doesn't change for stacked textures in SPIR-V).
2020-01-07vk_compute_pipeline: Initial implementationReinUsesLisp1-0/+112
This abstraction represents a Vulkan compute pipeline.