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path: root/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp (unfollow)
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2023-01-05video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelinesWollnashorn1-18/+24
2022-12-04vulkan_common: clean up extension usageLiam1-1/+1
2022-10-06Shader Decompiler: Check for shift when deriving composite samplers.Fernando Sahmkow1-2/+2
2022-06-27video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueuegerman771-1/+1
2022-06-27video_core: Replace VKScheduler with Schedulergerman771-1/+1
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-04-07video_core: Replace lock_guard with scoped_lockMerry1-1/+1
2021-11-16vulkan: Fix rescaling push constant usageameerj1-16/+20
2021-11-16shader: Properly blacklist and scale image loadsReinUsesLisp1-1/+1
2021-11-16texture_cache: Simplify image view queries and blacklistingReinUsesLisp1-40/+20
2021-11-16Texture Cache: Implement Blacklisting.Fernando Sahmkow1-2/+27
2021-11-16vulkan: Implement rescaling shader patchingReinUsesLisp1-12/+18
2021-07-28renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp1-2/+11
2021-07-23vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableReinUsesLisp1-5/+3
2021-07-23vk_pipeline_cache,shader_notify: Add shader notificationsReinUsesLisp1-2/+10
2021-07-23buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp1-1/+5
2021-07-23shader: Initial OpenGL implementationReinUsesLisp1-9/+13
2021-07-23vulkan: Defer descriptor set work to the Vulkan threadReinUsesLisp1-17/+19
2021-07-23vulkan: Rework descriptor allocation algorithmReinUsesLisp1-2/+2
2021-07-23vk_compute_pipeline: Fix index comparison oversight on compute texture buffersReinUsesLisp1-1/+1
2021-07-23shader: Fix bugs and build issues on GCCRodrigo Locatti1-2/+2
2021-07-23shader: Implement indexed texturesReinUsesLisp1-19/+27
2021-07-23shader: Implement D3D samplersReinUsesLisp1-10/+21
2021-07-23spirv: Implement image buffersReinUsesLisp1-9/+16
2021-07-23shader: Implement SULD and SUSTReinUsesLisp1-0/+4
2021-07-23shader: Interact texture buffers with buffer cacheReinUsesLisp1-9/+21
2021-07-23shader: Implement texture buffersReinUsesLisp1-6/+9
2021-07-23shader: Remove atomic flags and use mutex + cond variable for pipelinesReinUsesLisp1-5/+10
2021-07-23shader: Mark SSBOs as written when they areFernandoS271-1/+1
2021-07-23vulkan: Create pipeline layouts in separate threadsReinUsesLisp1-12/+7
2021-07-23vulkan: Build pipelines in parallel at runtimeReinUsesLisp1-37/+58
2021-07-23shader: Implement VOTEameerj1-1/+6
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-175/+34
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-0/+101
2021-07-23shader: Add denorm flush supportReinUsesLisp1-6/+1
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp1-2/+138
2021-07-23shader: Remove old shader managementReinUsesLisp1-134/+2
2021-01-04renderer_vulkan: Move device abstraction to vulkan_commonReinUsesLisp1-1/+1
2021-01-03renderer_vulkan: Rename VKDevice to DeviceReinUsesLisp1-1/+1
2020-12-31vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.hReinUsesLisp1-1/+1
2020-12-05video_core: Resolve more variable shadowing scenarios pt.2Lioncash1-8/+8
2020-09-19renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphoreReinUsesLisp1-1/+1
2020-07-16vk_compute_pipeline: Make use of designated initializers where applicableLioncash1-63/+68
2020-06-02vk_rasterizer: Implement storage texelsReinUsesLisp1-1/+2
2020-04-29vulkan: Remove unnecessary includesLioncash1-2/+0
2020-04-14renderer_vulkan: Integrate Nvidia Nsight Aftermath on WindowsReinUsesLisp1-0/+2
2020-04-11renderer_vulkan: Drop Vulkan-HppReinUsesLisp1-47/+82
2020-02-24vk_shader_decompiler: Implement indexed texturesReinUsesLisp1-1/+1
2020-01-07vk_compute_pipeline: Initial implementationReinUsesLisp1-0/+112