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path: root/src/video_core/renderer_vulkan/vk_compute_pass.cpp (unfollow)
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2020-01-11vk_compute_pass: Address feedbackRodrigo Locatti1-0/+2
Comment hardcoded SPIR-V modules.
2020-01-08vk_compute_pass: Add compute passes to emulate missing Vulkan featuresReinUsesLisp1-0/+337
This currently only supports quad arrays and u8 indices. In the future we can remove quad arrays with a table written from the CPU, but this was used to bootstrap the other passes helpers and it was left in the code. The blob code is generated from the "shaders/" directory. Read the instructions there to know how to generate the SPIR-V.