Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | vk_compute_pass: Implement indexed quads | ReinUsesLisp | 2020-04-17 | 1 | -0/+50 |
Implement indexed quads (GL_QUADS used with glDrawElements*) with a compute pass conversion. The compute shader converts from uint8/uint16/uint32 indices to uint32. The format is passed through push constants to avoid having different variants of the same shader. - Used by Fast RMX - Used by Xenoblade Chronicles 2 (it still has graphical due to synchronization issues on Vulkan) |