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path: root/src/video_core/renderer_vulkan/pipeline_helper.h (follow)
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* vulkan_common: clean up extension usageLiam2022-12-041-1/+1
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* vulkan_common: promote descriptor update template usage to coreLiam2022-12-041-6/+6
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* video_core: Generate mipmap texture by drawingFengChen2022-09-201-1/+9
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* video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueuegerman772022-06-271-1/+1
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* video_core: Reduce unused includesameerj2022-03-191-2/+0
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* Video Core: fix building for GCC.Fernando Sahmkow2021-11-161-1/+1
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* vulkan: Fix rescaling push constant usageameerj2021-11-161-12/+13
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* emit_spirv: Fix RescalingLayout alignmentameerj2021-11-161-2/+4
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* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-4/+18
| | | | Thanks for everything!
* texture_cache: Add getter to query if image view is rescaledReinUsesLisp2021-11-161-2/+1
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* texture_cache: Simplify image view queries and blacklistingReinUsesLisp2021-11-161-10/+9
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* vulkan: Implement rescaling shader patchingReinUsesLisp2021-11-161-10/+46
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* vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableReinUsesLisp2021-07-231-9/+23
| | | | ~51% faster on Nvidia compared to previous method.
* shader: Initial OpenGL implementationReinUsesLisp2021-07-231-17/+0
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* shader: Implement indexed texturesReinUsesLisp2021-07-231-20/+30
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* spirv: Implement image buffersReinUsesLisp2021-07-231-0/+2
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* pipeline_helper: Simplify descriptor objects initializationReinUsesLisp2021-07-231-33/+25
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* pipeline_helper: Add missing [[maybe_unused]]ReinUsesLisp2021-07-231-1/+1
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* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-31/+12
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* shader: Interact texture buffers with buffer cacheReinUsesLisp2021-07-231-15/+11
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* shader: Implement texture buffersReinUsesLisp2021-07-231-0/+10
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* vulkan: Create pipeline layouts in separate threadsReinUsesLisp2021-07-231-34/+38
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+162