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2020-04-15maxwell_to_vk: Add uint16 vertex formatsReinUsesLisp1-0/+8
2020-04-15maxwell_to_vk: Add missing breaksReinUsesLisp1-0/+2
Avoid invalid fallbacks.
2020-04-11renderer_vulkan: Drop Vulkan-HppReinUsesLisp1-260/+263
2020-03-27maxwell_to_vk: implement signedscaled vertex formatsDan1-0/+20
2020-03-19maxwell_to_vk: Sielence -Wswitch warningReinUsesLisp1-0/+2
2020-03-15maxwell_to_vk: Implement RG32 and RGB32 integer vertex formatsReinUsesLisp1-0/+4
2020-03-13fix formattingmakigumo1-1/+1
2020-03-13maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32makigumo1-1/+3
2020-03-13video_core: Implement RGBA16_SNORMReinUsesLisp1-0/+1
Implement RGBA16_SNORM with the current API. Nothing special here.
2020-03-06maxwell_to_vk: Remove Storage capability for A1B5G5R5UReinUsesLisp1-1/+1
2020-02-28maxwell_3d: Flatten cull and front face registersReinUsesLisp1-7/+7
2020-02-24video_core: Implement more scaler attribute formatsReinUsesLisp1-0/+14
While changing this, fix assert in vk_shader_decompiler. We now know scaled formats are expected to be float in shaders attributes.
2020-02-18add vertex UnsignedInt size RGBANguyen Dac Nam1-0/+2
2020-02-18vulkan: add DXT23_SRGBNguyen Dac Nam1-1/+1
2020-02-15texture: Implement R32IReinUsesLisp1-0/+1
2020-01-10maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driverReinUsesLisp1-2/+7
Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's driver using the internal driver defaults.
2019-12-13maxwell_to_vk: Improve image format table and add more formatsReinUsesLisp1-86/+120
A1B5G5R5 uses A1R5G5B5. This is flipped with image view swizzles; flushing is still not properly implemented on Vulkan for this particular format.
2019-12-13maxwell_to_vk: Implement more vertex formatsReinUsesLisp1-7/+81
2019-12-13maxwell_to_vk: Implement more primitive topologiesReinUsesLisp1-1/+9
Add an extra argument to query device capabilities in the future. The intention behind this is to use native quads, quad strips, line loops and polygons if these are released for Vulkan.
2019-12-13maxwell_to_vk: Approach GL_CLAMP closer to the GL specReinUsesLisp1-5/+11
The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE and CLAMP_TO_BORDER depending on the filter mode used. It doesn't exactly behave like this, but it's the closest we can get with what Vulkan offers without emulating it by injecting shader code.
2019-12-13maxwell_to_vk: Use VK_EXT_index_type_uint8 when availableReinUsesLisp1-3/+6
2019-11-23video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp1-6/+8
2019-11-14texture_cache: Drop abstracted ComponentTypeReinUsesLisp1-72/+70
Abstracted ComponentType was not being used in a meaningful way. This commit drops its usage. There is one place where it was being used to test compatibility between two cached surfaces, but this one is implied in the pixel format. Removing the component type test doesn't change the behaviour.
2019-09-22video_core: Implement RGBX16F PixelFormatFearlessTobi1-0/+1
2019-05-30maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap modeReinUsesLisp1-1/+1
2019-04-18video_core: Silent -Wswitch warningsReinUsesLisp1-4/+6
2019-03-04maxwell_to_vk: Initial implementationReinUsesLisp1-0/+483