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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_vulkan
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fixed_pipeline_state.cpp
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Author
Files
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2022-10-10
Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong.
Kelebek1
1
-1
/
+5
2022-10-07
Update 3D regs
Kelebek1
1
-147
/
+152
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-19
video_core: Reduce unused includes
ameerj
1
-3
/
+0
2021-07-23
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
1
-1
/
+1
2021-07-23
vk_graphics_pipeline: Implement smooth lines
ReinUsesLisp
1
-0
/
+1
2021-07-23
vk_graphics_pipeline: Implement conservative rendering
ReinUsesLisp
1
-0
/
+1
2021-07-23
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
1
-23
/
+44
2021-07-23
vulkan: Use VK_EXT_provoking_vertex when available
ReinUsesLisp
1
-2
/
+2
2021-07-23
fixed_pipeline_state: Use regular for loop instead of ranges for perf
ReinUsesLisp
1
-2
/
+3
2021-07-23
video_core: Abstract transform feedback translation utility
ReinUsesLisp
1
-14
/
+11
2021-07-23
shader: Implement SR_Y_DIRECTION
FernandoS27
1
-0
/
+2
2021-07-23
shader: Implement transform feedbacks and define file format
ReinUsesLisp
1
-2
/
+17
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-0
/
+4
2021-02-13
fixed_pipeline_cache: Use dirty flags to lazily update key
ReinUsesLisp
1
-35
/
+48
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-0
/
+1
2020-12-26
renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
ReinUsesLisp
1
-9
/
+5
2020-11-26
vk_shader_decompiler: Implement force early fragment tests
ReinUsesLisp
1
-3
/
+4
2020-11-25
Refactor MaxwellToSpirvComparison. Use Common::BitCast
ameerj
1
-2
/
+3
2020-11-25
Address PR feedback from Rein
ameerj
1
-2
/
+3
2020-11-25
vulkan_renderer: Alpha Test Culling Implementation
ameerj
1
-0
/
+5
2020-10-13
vk_graphics_pipeline: Manage primitive topology as fixed state
ReinUsesLisp
1
-2
/
+1
2020-07-21
video_core: Remove unused variables
Lioncash
1
-1
/
+0
2020-06-27
vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
ReinUsesLisp
1
-4
/
+7
2020-06-27
vulkan/fixed_pipeline_state: Move state out of individual structures
ReinUsesLisp
1
-31
/
+21
2020-06-27
fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
ReinUsesLisp
1
-32
/
+60
2020-05-26
fixed_pipeline_state: Remove unnecessary check for front faces flip
ReinUsesLisp
1
-2
/
+1
2020-05-04
vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle
ReinUsesLisp
1
-0
/
+8
2020-05-02
vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
ReinUsesLisp
1
-0
/
+1
2020-04-28
maxwell_3d: Fix depth clamping register
ReinUsesLisp
1
-1
/
+1
2020-04-23
vk_pipeline_cache: Unify pipeline cache keys into a single operation
ReinUsesLisp
1
-9
/
+6
2020-04-19
fixed_pipeline_state: Hash and compare the whole structure
ReinUsesLisp
1
-56
/
+4
2020-04-19
fixed_pipeline_state: Pack blending state
ReinUsesLisp
1
-55
/
+158
2020-04-19
fixed_pipeline_state: Pack rasterizer state
ReinUsesLisp
1
-97
/
+102
2020-04-19
fixed_pipeline_state: Pack depth stencil state
ReinUsesLisp
1
-42
/
+78
2020-04-19
fixed_pipeline_state: Pack attribute state
ReinUsesLisp
1
-31
/
+4
2020-02-28
maxwell_3d: Flatten cull and front face registers
ReinUsesLisp
1
-8
/
+7
2020-01-07
fixed_pipeline_state: Add depth clamp
ReinUsesLisp
1
-6
/
+12
2019-12-24
fixed_pipeline_state: Define symetric operator!= and mark as noexcept
ReinUsesLisp
1
-20
/
+21
2019-12-23
fixed_pipeline_state: Define structure and loaders
ReinUsesLisp
1
-0
/
+295