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* Merge pull request #7396 from FernandoS27/blit-this-mfFernando S2021-11-281-21/+4
|\ | | | | TextureCache: Eliminate format deduction as full depth conversion has been supported.
| * TextureCache: Simplify blitting of D24S8 formats and fix bugs.Fernando Sahmkow2021-11-221-21/+4
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* | vk_blit_image: Consolidate CreatePipelineTargetEx functionsMorph2021-11-211-0/+3
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* TextureCache: Add R16G16 to D24S8 converter.Fernando Sahmkow2021-11-201-0/+5
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* TextureCache: Add B10G11R11 to D24S8 converter.Fernando Sahmkow2021-11-191-2/+10
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* TextureCache: Implement additional D24S8 convertions.Fernando Sahmkow2021-11-191-0/+10
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* Vulkan: implement D24S8 <-> RGBA8 convertions.Fernando Sahmkow2021-11-191-0/+16
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* Vulkan: Fix Blit Depth StencilFernando Sahmkow2021-11-161-3/+4
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* Texture Cache: Rescale conversions between depth and colorFernandoS272021-11-161-5/+9
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* vk_texture_cache: Use 3D to scale images when blit is unsupportedameerj2021-11-161-1/+1
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* vulkan: Rework descriptor allocation algorithmReinUsesLisp2021-07-231-1/+1
| | | | | | Create multiple descriptor pools on demand. There are some degrees of freedom what is considered a compatible pool to avoid wasting large pools on small descriptors.
* texture_cache: Handle out of bound texture blitsameerj2021-05-081-6/+4
| | | | Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
* renderer_vulkan: Rename VKDevice to DeviceReinUsesLisp2021-01-031-6/+5
| | | | | | | The "VK" prefix predates the "Vulkan" namespace. It was carried around the codebase for consistency. "VKDevice" currently is a bad alias with "VkDevice" (only an upcase character of difference) that can cause confusion. Rename all instances of it.
* vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.hReinUsesLisp2020-12-311-1/+1
| | | | Allows sharing Vulkan wrapper code between different rendering backends.
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-0/+97
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.