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2023-10-16Changes based on hardware testsSquall-Leonhart1-4/+0
Removes unnecessary d32f to bgra shader and blit functions, update vk_texture_cache to use abgr shader for d32f to BGRA formats updates abgr to d32f shader to comply with hardware tests
2023-10-15Another missing copy connected to Bravely Default IISquall-Leonhart1-0/+4
adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
2023-10-15Implement missing formats for Bravely Default 2Squall-Leonhart1-0/+4
2023-10-04Implements D32_Float to A8B8G8R8_UNORM format copySquall-Leonhart1-0/+4
Corrects some visual issues in games such as Disney SpeedStorm
2023-08-19Masked depthstencil clearsKelebek11-0/+19
2023-01-28video_core: Implement vulkan clear specified channelFengChen1-0/+10
2023-01-16Address feedbackFeng Chen1-2/+2
2023-01-05video_core: Implement opengl/vulkan draw_textureFeng Chen1-0/+6
2022-06-27video_core: Replace VKScheduler with Schedulergerman771-3/+3
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-19video_core: Reduce unused includesameerj1-2/+0
2022-03-16Vulkan: convert S8D24 <-> ABGR8Liam1-0/+4
2021-12-24blit_image: Remove unused functionameerj1-3/+0
2021-12-05blit_image: Refactor upscale factors usageameerj1-14/+8
The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache.
2021-12-05blit_image: Refactor ConvertPipeline functionsameerj1-0/+2
2021-12-05blit_image: Refactor ConvertPipelineEx functionsameerj1-2/+5
reduces much of the duplication between the color/depth variants
2021-12-05Revert "Merge pull request #7395 from Morph1984/resolve-comments"ameerj1-3/+0
This reverts commit d20f91da11fe7c5d5f1bd4f63cc3b4d221be67a4, reversing changes made to 5082712b4e44ebfe48bd587ea2fa38767b7339cb.
2021-11-22TextureCache: Simplify blitting of D24S8 formats and fix bugs.Fernando Sahmkow1-21/+4
2021-11-21vk_blit_image: Consolidate CreatePipelineTargetEx functionsMorph1-0/+3
2021-11-20TextureCache: Add R16G16 to D24S8 converter.Fernando Sahmkow1-0/+5
2021-11-19TextureCache: Add B10G11R11 to D24S8 converter.Fernando Sahmkow1-2/+10
2021-11-19TextureCache: Implement additional D24S8 convertions.Fernando Sahmkow1-0/+10
2021-11-19Vulkan: implement D24S8 <-> RGBA8 convertions.Fernando Sahmkow1-0/+16
2021-11-16Vulkan: Fix Blit Depth StencilFernando Sahmkow1-3/+4
2021-11-16Texture Cache: Rescale conversions between depth and colorFernandoS271-5/+9
2021-11-16vk_texture_cache: Use 3D to scale images when blit is unsupportedameerj1-1/+1
2021-07-23vulkan: Rework descriptor allocation algorithmReinUsesLisp1-1/+1
Create multiple descriptor pools on demand. There are some degrees of freedom what is considered a compatible pool to avoid wasting large pools on small descriptors.
2021-05-08texture_cache: Handle out of bound texture blitsameerj1-6/+4
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
2021-01-03renderer_vulkan: Rename VKDevice to DeviceReinUsesLisp1-6/+5
The "VK" prefix predates the "Vulkan" namespace. It was carried around the codebase for consistency. "VKDevice" currently is a bad alias with "VkDevice" (only an upcase character of difference) that can cause confusion. Rename all instances of it.
2020-12-31vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.hReinUsesLisp1-1/+1
Allows sharing Vulkan wrapper code between different rendering backends.
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-0/+97
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.