Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #7396 from FernandoS27/blit-this-mf | Fernando S | 2021-11-28 | 1 | -48/+50 |
|\ | | | | | TextureCache: Eliminate format deduction as full depth conversion has been supported. | ||||
| * | TextureCache: Simplify blitting of D24S8 formats and fix bugs. | Fernando Sahmkow | 2021-11-22 | 1 | -48/+50 |
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* | | vk_blit_image: Consolidate CreatePipelineTargetEx functions | Morph | 2021-11-21 | 1 | -28/+10 |
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* | TextureCache: Add R16G16 to D24S8 converter. | Fernando Sahmkow | 2021-11-20 | 1 | -0/+11 |
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* | TextureCache: Add B10G11R11 to D24S8 converter. | Fernando Sahmkow | 2021-11-19 | 1 | -11/+51 |
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* | TextureCache: Implement additional D24S8 convertions. | Fernando Sahmkow | 2021-11-19 | 1 | -0/+22 |
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* | Vulkan: implement D24S8 <-> RGBA8 convertions. | Fernando Sahmkow | 2021-11-19 | 1 | -0/+98 |
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* | renderer_vulkan/blit_image: Use generic color state on Depth to Color blits | ameerj | 2021-11-16 | 1 | -1/+1 |
| | | | | Fixes Bayonetta 2 on AMD | ||||
* | Vulkan: Fix Blit Depth Stencil | Fernando Sahmkow | 2021-11-16 | 1 | -11/+16 |
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* | Texture Cache: Rescale conversions between depth and color | FernandoS27 | 2021-11-16 | 1 | -12/+17 |
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* | vk_texture_cache: Use 3D to scale images when blit is unsupported | ameerj | 2021-11-16 | 1 | -2/+1 |
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* | vulkan/blit_image: Commit descriptor sets within worker thread | ReinUsesLisp | 2021-07-23 | 1 | -9/+7 |
| | | | | | Fixes race condition caused. The descriptor pool is not thread safe, so we have to commit descriptor sets within the same thread. | ||||
* | vulkan: Rework descriptor allocation algorithm | ReinUsesLisp | 2021-07-23 | 1 | -4/+15 |
| | | | | | | Create multiple descriptor pools on demand. There are some degrees of freedom what is considered a compatible pool to avoid wasting large pools on small descriptors. | ||||
* | shader: Implement SULD and SUST | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | shader: Remove old shader management | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | texture_cache: Handle out of bound texture blits | ameerj | 2021-05-08 | 1 | -14/+12 |
| | | | | Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture. | ||||
* | renderer_vulkan: Move device abstraction to vulkan_common | ReinUsesLisp | 2021-01-04 | 1 | -1/+1 |
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* | renderer_vulkan: Rename VKDevice to Device | ReinUsesLisp | 2021-01-03 | 1 | -3/+3 |
| | | | | | | | The "VK" prefix predates the "Vulkan" namespace. It was carried around the codebase for consistency. "VKDevice" currently is a bad alias with "VkDevice" (only an upcase character of difference) that can cause confusion. Rename all instances of it. | ||||
* | vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h | ReinUsesLisp | 2020-12-31 | 1 | -1/+1 |
| | | | | Allows sharing Vulkan wrapper code between different rendering backends. | ||||
* | video_core: Rewrite the texture cache | ReinUsesLisp | 2020-12-30 | 1 | -0/+624 |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. |