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2021-11-20TextureCache: Add R16G16 to D24S8 converter.Fernando Sahmkow1-0/+11
2021-11-19TextureCache: Add B10G11R11 to D24S8 converter.Fernando Sahmkow1-11/+51
2021-11-19TextureCache: Implement additional D24S8 convertions.Fernando Sahmkow1-0/+22
2021-11-19Vulkan: implement D24S8 <-> RGBA8 convertions.Fernando Sahmkow1-0/+98
2021-11-16renderer_vulkan/blit_image: Use generic color state on Depth to Color blitsameerj1-1/+1
Fixes Bayonetta 2 on AMD
2021-11-16Vulkan: Fix Blit Depth StencilFernando Sahmkow1-11/+16
2021-11-16Texture Cache: Rescale conversions between depth and colorFernandoS271-12/+17
2021-11-16vk_texture_cache: Use 3D to scale images when blit is unsupportedameerj1-2/+1
2021-07-23vulkan/blit_image: Commit descriptor sets within worker threadReinUsesLisp1-9/+7
Fixes race condition caused. The descriptor pool is not thread safe, so we have to commit descriptor sets within the same thread.
2021-07-23vulkan: Rework descriptor allocation algorithmReinUsesLisp1-4/+15
Create multiple descriptor pools on demand. There are some degrees of freedom what is considered a compatible pool to avoid wasting large pools on small descriptors.
2021-07-23shader: Implement SULD and SUSTReinUsesLisp1-2/+2
2021-07-23shader: Remove old shader managementReinUsesLisp1-1/+0
2021-05-08texture_cache: Handle out of bound texture blitsameerj1-14/+12
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
2021-01-04renderer_vulkan: Move device abstraction to vulkan_commonReinUsesLisp1-1/+1
2021-01-03renderer_vulkan: Rename VKDevice to DeviceReinUsesLisp1-3/+3
The "VK" prefix predates the "Vulkan" namespace. It was carried around the codebase for consistency. "VKDevice" currently is a bad alias with "VkDevice" (only an upcase character of difference) that can cause confusion. Rename all instances of it.
2020-12-31vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.hReinUsesLisp1-1/+1
Allows sharing Vulkan wrapper code between different rendering backends.
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-0/+624
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.