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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_vulkan
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blit_image.cpp
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2023-06-28
renderer_vulkan: Prevent crashes when blitting depth stencil
GPUCode
1
-0
/
+3
2023-02-14
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
arades79
1
-3
/
+2
2023-02-14
add static lifetime to constexpr values to force compile time evaluation where possible
arades79
1
-2
/
+3
2023-01-28
video_core: Implement vulkan clear specified channel
FengChen
1
-19
/
+107
2023-01-16
Address feedback
Feng Chen
1
-7
/
+54
2023-01-05
video_core: Implement opengl/vulkan draw_texture
Feng Chen
1
-7
/
+34
2022-06-27
video_core: Replace VKScheduler with Scheduler
german77
1
-1
/
+1
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-24
Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
ameerj
1
-5
/
+2
2022-03-16
Vulkan: convert S8D24 <-> ABGR8
Liam
1
-0
/
+9
2021-12-24
blit_image: Remove unused function
ameerj
1
-47
/
+0
2021-12-05
blit_image: Refactor upscale factors usage
ameerj
1
-32
/
+33
2021-12-05
blit_image: Refactor ConvertPipeline functions
ameerj
1
-29
/
+13
2021-12-05
blit_image: Refactor ConvertPipelineEx functions
ameerj
1
-31
/
+13
2021-12-05
Revert "Merge pull request #7395 from Morph1984/resolve-comments"
ameerj
1
-10
/
+28
2021-11-22
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
Fernando Sahmkow
1
-48
/
+50
2021-11-21
vk_blit_image: Consolidate CreatePipelineTargetEx functions
Morph
1
-28
/
+10
2021-11-20
TextureCache: Add R16G16 to D24S8 converter.
Fernando Sahmkow
1
-0
/
+11
2021-11-19
TextureCache: Add B10G11R11 to D24S8 converter.
Fernando Sahmkow
1
-11
/
+51
2021-11-19
TextureCache: Implement additional D24S8 convertions.
Fernando Sahmkow
1
-0
/
+22
2021-11-19
Vulkan: implement D24S8 <-> RGBA8 convertions.
Fernando Sahmkow
1
-0
/
+98
2021-11-16
renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
ameerj
1
-1
/
+1
2021-11-16
Vulkan: Fix Blit Depth Stencil
Fernando Sahmkow
1
-11
/
+16
2021-11-16
Texture Cache: Rescale conversions between depth and color
FernandoS27
1
-12
/
+17
2021-11-16
vk_texture_cache: Use 3D to scale images when blit is unsupported
ameerj
1
-2
/
+1
2021-07-23
vulkan/blit_image: Commit descriptor sets within worker thread
ReinUsesLisp
1
-9
/
+7
2021-07-23
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
1
-4
/
+15
2021-07-23
shader: Implement SULD and SUST
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-1
/
+0
2021-05-08
texture_cache: Handle out of bound texture blits
ameerj
1
-14
/
+12
2021-01-04
renderer_vulkan: Move device abstraction to vulkan_common
ReinUsesLisp
1
-1
/
+1
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
1
-3
/
+3
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
1
-1
/
+1
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-0
/
+624