summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl (unfollow)
Commit message (Expand)AuthorFilesLines
2016-05-10OpenGL: Implement W-Buffers and fix depth-mappingJannik Vogel3-4/+23
2016-05-10Pica: Implement W-Buffer in SW rasterizerJannik Vogel1-2/+2
2016-05-07fixup simple type conversions where possibleAlexander Laties2-2/+2
2016-05-06Frontends, VideoCore: Move glad initialisation to the frontendEmmanuel Gil Peyrot1-6/+0
2016-05-03Pica: Use a union for PicaShaderConfigJannik Vogel3-125/+139
2016-05-03Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)Jannik Vogel2-2/+23
2016-05-03Pica: Make PicaShaderConfig trivially_copyable and clear it before useJannik Vogel1-21/+28
2016-05-03OpenGL: Don't copy const_color (Reverts #1745)Jannik Vogel1-2/+3
2016-05-01OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copiedJannik Vogel1-30/+11
2016-04-30OpenGL: border_color was never set. Fixed. (#1740)Jannik Vogel1-0/+1
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot12-24/+76
2016-04-29Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner1-1/+0
2016-04-22HWRasterizer: reorder declarations to match defstfarley1-9/+9
2016-04-22HWRasterizer: sync specular uniform for new shaderstfarley1-0/+2
2016-04-21HWRasterizer: Texture forwardingtfarley8-738/+1347
2016-04-10OpenGL: Implement color combiner Operation::Dot3_RGBJannik Vogel1-0/+3
2016-04-08OpenGL: Respect buffer-write allow registersJannik Vogel1-6/+28
2016-04-08OpenGL: Split buffer-write mask sync into seperate functionsJannik Vogel2-8/+39
2016-04-08OpenGL: Keep stencil-test and framebuffer.depth_format in syncJannik Vogel1-0/+1
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage2-4/+4
2016-04-03OpenGL: Fix a double framebuffer completeness checks.Emmanuel Gil Peyrot1-4/+6
2016-04-03OpenGL: Check for framebuffer completenessJannik Vogel1-0/+3
2016-04-01Avoid warnings by casting to size_t for ARRAY_SIZE() comparisonsJannik Vogel1-6/+6
2016-03-24OpenGL: Don't attempt to draw empty triangle batchesYuri Kunde Schlesner1-0/+3
2016-03-08Improve error report from Init() functionsLittleWhite2-2/+8
2016-03-06Pica: Write depth value even when depth test is disabledYuri Kunde Schlesner1-2/+4
2016-03-03Add immediate mode vertex submissionDwayne Slater2-0/+2
2016-02-26renderer_opengl: Initalise fragment shader LUT texturesMerryMage1-0/+4
2016-02-05pica: Cleanup lighting register definitions and documentation.bunnei1-15/+15
2016-02-05gl_rasterizer: Use alignas(16) instead of explicit padding.bunnei1-13/+6
2016-02-05renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei4-14/+18
2016-02-05gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei2-4/+32
2016-02-05pica_types: Replace float24/20/16 with a template class.bunnei2-9/+9
2016-02-05gl_rasterizer: Remove unnecessary casts.bunnei1-6/+6
2016-02-05gl_rasterizer: Fix PicaShaderConfig on GCC.bunnei1-29/+27
2016-02-05gl_rasterizer: Initial implementation of bump mapping.bunnei2-5/+33
2016-02-05gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).bunnei1-3/+3
2016-02-05gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei2-18/+62
2016-02-05gl_shader_gen: View should be normalized.bunnei1-2/+2
2016-02-05gl_shader_gen: Implement fragment lighting fresnel effect.bunnei2-9/+33
2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei2-3/+22
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei2-2/+4
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei2-42/+48
2016-02-05pica: Cleanup and add some comments to lighting registers.bunnei1-1/+1
2016-02-05gl_rasterizer: Minor naming refactor on Pica register naming.bunnei1-5/+5
2016-02-05gl_shader_gen: Reorganize and cleanup lighting code.bunnei1-100/+107
2016-02-05gl_shader_gen: Fix directional lights.bunnei1-1/+1
2016-02-05gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.bunnei1-6/+6
2016-02-05gl_shader_gen: View vector needs to be normalized when computing half angle vector.bunnei1-3/+4
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei5-27/+64
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei3-12/+158
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei2-17/+38
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei3-15/+66
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei5-5/+259
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley2-42/+34
2016-02-03OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging levelYuri Kunde Schlesner1-2/+0
2016-01-21hwrasterizer: Use depth offsettfarley3-2/+24
2015-12-08VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner3-38/+5
2015-12-07VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner2-6/+6
2015-12-07OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner3-12/+11
2015-12-05OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner2-12/+11
2015-12-05OpenGL: Add support for glFrontFace in the state trackerYuri Kunde Schlesner2-0/+6
2015-12-01PICA: Properly emulate 1-stage delay in the combiner bufferYuri Kunde Schlesner1-7/+11
2015-11-26renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.bunnei2-6/+8
2015-11-25Use regular uniform locationPierre de La Morinerie3-15/+5
2015-11-19FragShader: Use an UBO instead of several individual uniformsSubv6-13/+67
2015-10-24OpenGL: Log GL_KHR_debug messages we receiveEmmanuel Gil Peyrot1-0/+57
2015-10-22gl_shader_gen: Use explicit locations for vertex shader attributes.bunnei2-15/+9
2015-10-22gl_shader_gen: Optimize code for AppendAlphaTestCondition.bunnei1-16/+11
2015-10-22gl_rasterizer: Define enum types for each vertex texcoord attribute.bunnei3-12/+14
2015-10-22gl_shader_gen: Various cleanups to shader generation.bunnei3-48/+52
2015-10-22gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei4-83/+63
2015-10-22gl_shader_gen: Require explicit uniform locations.bunnei3-56/+34
2015-10-22gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.bunnei1-11/+11
2015-10-22gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).bunnei1-1/+1
2015-10-22gl_shader_gen: Fix bug where TEV stage outputs should be clamped.bunnei1-3/+3
2015-10-22gl_rasterizer: Add documentation to ShaderCacheKey.bunnei1-0/+16
2015-10-22gl_shader_gen: Add additional function documentation.bunnei2-0/+18
2015-10-22gl_shader_util: Cleanup header file + add docstring.bunnei1-1/+7
2015-10-22gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.bunnei1-161/+170
2015-10-22renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei9-787/+507
2015-10-22gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei2-18/+46
2015-10-22gl_shader_util: Use vec3 constants for AppendColorCombiner.bunnei1-6/+6
2015-10-22gl_rasterizer: Fix typo in uploading TEV const color uniforms.bunnei1-5/+5
2015-10-22gl_shader_util: Fix precision bug with alpha testing.bunnei2-9/+9
2015-10-22Initial implementation of fragment shader generation with caching.Subv6-261/+564
2015-10-07Silence -Wsign-compare warnings.Rohit Nirmal1-3/+3
2015-09-29fix some xcode 7.0 warningsMartin Lindhe1-1/+0
2015-09-16general: Silence some warnings when using clangLioncash1-2/+2
2015-09-11video_core: Reorganize headersLioncash7-18/+17
2015-09-11video_core: Remove unnecessary includes from headersLioncash2-6/+3
2015-09-10renderer_opengl: Remove unimplemented function declarationLioncash1-3/+0
2015-09-10gl_rasterizer: Replace push_back calls with emplace_back in AddTriangleLioncash1-3/+3
2015-09-03OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner4-21/+76
2015-09-03OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner3-9/+9
2015-09-03OpenGL: Add support for Sampler Objects to state trackerYuri Kunde Schlesner3-4/+42
2015-08-30Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner10-2810/+11
2015-08-28gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei3-8/+18
2015-08-25Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2-0/+15
2015-08-24HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.Subv1-2/+9
2015-08-21HWRasterizer: Implemented stencil ops 6 and 7.Subv1-1/+3
2015-08-21HWRasterizer: Implemented stencil op 1 (GL_ZERO)Subv1-1/+1
2015-08-20GLRasterizer: Implemented stencil testing in the hw renderer.Subv4-2/+44
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei1-1/+1
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei2-8/+8
2015-08-06OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner4-0/+45
2015-08-06OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner4-26/+3
2015-07-28OpenGL: Add a profiler category measuring framebuffer readbackYuri Kunde Schlesner1-0/+7
2015-07-26OpenGL: Make OpenGL object resource wrappers fully inlineYuri Kunde Schlesner2-142/+79
2015-07-23Rasterizer/GL: Set the border color when binding a texture.Subv1-2/+9
2015-07-22GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) callsYuri Kunde Schlesner1-8/+5
2015-07-21GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.Subv2-3/+29
2015-07-19GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.Subv1-3/+7
2015-07-13Add CiTrace recording support.Tony Wasserka1-0/+6
2015-07-09Added GL_CLAMP_TO_BORDER supportLectem1-1/+1
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot2-0/+2
2015-06-28Core, VideoCore: Replace or fix exit() calls.Emmanuel Gil Peyrot1-6/+9
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot2-3/+9
2015-06-16VideoCore: Log the GL driver’s vendor and renderer.Emmanuel Gil Peyrot1-0/+2
2015-06-09Renderer formatting editstfarley2-26/+29
2015-06-09Render-to-texture flush, interval math fixtfarley1-1/+13
2015-06-09Liberal texture unbind (clout menu)tfarley2-4/+40
2015-06-09Depth format fix (crush3d intro/black screens)tfarley1-46/+46
2015-06-09Implemented glColorMasktfarley3-0/+24
2015-05-31Pica: Use zero for the SecondaryFragmentColor source.bunnei1-10/+14
2015-05-31Pica: Implement LogicOp function.bunnei5-0/+57
2015-05-30Move video_core/color.h to common/color.harchshift1-1/+2
2015-05-30Move video_core/math.h to common/vector_math.harchshift1-1/+1
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot5-12/+12
2015-05-23gl_state: Remove unnecessary const specifier on ApplyLioncash2-2/+2
2015-05-23Pica: Create 'State' structure and move state memory there.bunnei2-114/+132
2015-05-23gl_state: Fix a condition typo in ApplyLioncash1-1/+1
2015-05-23OpenGL renderertfarley12-20/+2069
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner1-1/+1
2015-05-09Memory: Add GetPhysicalPointer helper functionYuri Kunde Schlesner1-4/+4
2015-05-07Common: Remove common.hYuri Kunde Schlesner1-0/+1
2015-04-04Allow the user to set the background clear color during emulationarchshift1-1/+2
2015-03-09Added LCD registers, and implementation for color filling in OGL code.archshift2-11/+48
2015-03-07Set framebuffer layout from EmuWindow.bunnei1-39/+9
2015-03-02Add profiling infrastructure and widgetYuri Kunde Schlesner1-0/+12
2015-02-15video_core: Implement the remaining framebuffer formats in the OpenGL renderer.Emmanuel Gil Peyrot2-12/+67
2015-02-11Asserts: break/crash program, fit to style guide; log.h->assert.harchshift2-4/+4
2015-01-14GSP: Update framebuffer info on all interruptsYuri Kunde Schlesner1-3/+1
2015-01-08GSP: Toggle active framebuffer each framebunnei1-1/+4
2014-12-21License changepurpasmart965-5/+5
2014-12-20Clean up some warningsChin1-2/+2
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner2-12/+24
2014-12-03Change NULLs to nullptrs.Rohit Nirmal1-5/+5
2014-12-01Silence a few -Wsign-compare warnings.Rohit Nirmal1-1/+1
2014-11-30Fixed viewport error caused by roundingvaguilar1-2/+2
2014-11-19Remove tabs in all files except in skyeye imports and in generated GL codeEmmanuel Gil Peyrot1-1/+1
2014-11-18OpenGL Renderer: Cleanup viewport extent calculation.Tony Wasserka2-44/+29
2014-11-18Fixup EmuWindow interface and implementations thereof.Tony Wasserka1-3/+3
2014-11-18Viewport scaling and display density independenceKevin Hartman2-1/+50
2014-10-26Add `override` keyword through the code.Yuri Kunde Schlesner1-4/+4
2014-10-21Only check OpenGL shader log if size is >1.Yuri Kunde Schlesner1-9/+6
2014-10-12Rework OpenGL renderer.Yuri Kunde Schlesner3-233/+189
2014-10-12OpenGL renderer: Shuffle initialization code around and rename functions.Yuri Kunde Schlesner2-25/+18
2014-10-12Remove virtual inheritance from RendererOpenGLYuri Kunde Schlesner1-2/+2
2014-09-09Moved common_types::Rect from common to Common namespacearchshift2-3/+3
2014-09-07renderer_opengl.cpp: improved alignment for readabilityarchshift1-16/+16
2014-09-01Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner6-7/+2805
2014-08-28Downgrade GLSL version to 1.50 (compatible with GL 3.2)Yuri Kunde Schlesner3-10/+15
2014-08-26VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.bunnei2-4/+11
2014-08-26Rewrite of OpenGL renderer, including OS X supportKevin Hartman5-203/+315
2014-08-12Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.Tony Wasserka1-7/+7
2014-08-12Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka1-2/+2
2014-07-23Use uniform formatting when printing hexadecimal numbers.Tony Wasserka1-1/+1
2014-07-23RegisterSet: Simplify code by using structs for register definition instead of unions.Tony Wasserka1-9/+9
2014-07-23GPU: Make use of RegisterSet.Tony Wasserka1-26/+28
2014-07-23Renderer: Fix component order in bottom framebuffer.Tony Wasserka2-5/+4
2014-07-23Renderer: Respect the active_fb GPU register.Tony Wasserka1-2/+9
2014-07-23Renderer: Add a few TODOs.Tony Wasserka1-3/+10
2014-06-12Rename LCD to GPU.Tony Wasserka1-3/+3
2014-05-20common_types: Changed BasicRect back to Rect, in the common namespacearchshift2-3/+3
2014-05-08Update FlipFramebufferSethpaien1-7/+6
2014-05-01Reverse debugging changesarchshift1-2/+0
2014-05-01TGA dumps work, courtesy of @bunneiarchshift1-0/+2
2014-04-28Xcode complains that the class name is redundant.archshift1-1/+1
2014-04-28Rect to BasicRectarchshift2-3/+3
2014-04-28removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable classbunnei1-1/+0
2014-04-27fixed renderer to use correct framebuffer locationbunnei2-8/+7
2014-04-22fixed GL context acquire (applies to Qt GUI only)bunnei1-0/+2
2014-04-18renamed hw_lcd module to just lcdbunnei1-1/+1
2014-04-17fixed framebuffer color orderbunnei1-1/+1
2014-04-17removed hard-coded framebuffer addresses from renderer_opengl.cppbunnei1-2/+4
2014-04-09fixed project includes to use new directory structurebunnei2-6/+7
2014-04-09got rid of 'src' folders in each sub-projectbunnei2-0/+370