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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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renderer_opengl
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Author
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2016-02-05
renderer_opengl: Implement HW fragment lighting distance attenuation.
bunnei
2
-17
/
+38
2016-02-05
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
3
-15
/
+66
2016-02-05
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
5
-5
/
+259
2016-02-03
hwrasterizer: Use proper cached fb addr/size
tfarley
2
-42
/
+34
2016-02-03
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
Yuri Kunde Schlesner
1
-2
/
+0
2016-01-21
hwrasterizer: Use depth offset
tfarley
3
-2
/
+24
2015-12-08
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
3
-38
/
+5
2015-12-07
VideoCore: Rename HWRasterizer methods to be less confusing
Yuri Kunde Schlesner
2
-6
/
+6
2015-12-07
OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
3
-12
/
+11
2015-12-05
OpenGL: Flip framebuffers during transfer rather than when rendering
Yuri Kunde Schlesner
2
-12
/
+11
2015-12-05
OpenGL: Add support for glFrontFace in the state tracker
Yuri Kunde Schlesner
2
-0
/
+6
2015-12-01
PICA: Properly emulate 1-stage delay in the combiner buffer
Yuri Kunde Schlesner
1
-7
/
+11
2015-11-26
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
bunnei
2
-6
/
+8
2015-11-25
Use regular uniform location
Pierre de La Morinerie
3
-15
/
+5
2015-11-19
FragShader: Use an UBO instead of several individual uniforms
Subv
6
-13
/
+67
2015-10-24
OpenGL: Log GL_KHR_debug messages we receive
Emmanuel Gil Peyrot
1
-0
/
+57
2015-10-22
gl_shader_gen: Use explicit locations for vertex shader attributes.
bunnei
2
-15
/
+9
2015-10-22
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
bunnei
1
-16
/
+11
2015-10-22
gl_rasterizer: Define enum types for each vertex texcoord attribute.
bunnei
3
-12
/
+14
2015-10-22
gl_shader_gen: Various cleanups to shader generation.
bunnei
3
-48
/
+52
2015-10-22
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
4
-83
/
+63
2015-10-22
gl_shader_gen: Require explicit uniform locations.
bunnei
3
-56
/
+34
2015-10-22
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
bunnei
1
-11
/
+11
2015-10-22
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
bunnei
1
-1
/
+1
2015-10-22
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
bunnei
1
-3
/
+3
2015-10-22
gl_rasterizer: Add documentation to ShaderCacheKey.
bunnei
1
-0
/
+16
2015-10-22
gl_shader_gen: Add additional function documentation.
bunnei
2
-0
/
+18
2015-10-22
gl_shader_util: Cleanup header file + add docstring.
bunnei
1
-1
/
+7
2015-10-22
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
bunnei
1
-161
/
+170
2015-10-22
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
9
-787
/
+507
2015-10-22
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
bunnei
2
-18
/
+46
2015-10-22
gl_shader_util: Use vec3 constants for AppendColorCombiner.
bunnei
1
-6
/
+6
2015-10-22
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
bunnei
1
-5
/
+5
2015-10-22
gl_shader_util: Fix precision bug with alpha testing.
bunnei
2
-9
/
+9
2015-10-22
Initial implementation of fragment shader generation with caching.
Subv
6
-261
/
+564
2015-10-07
Silence -Wsign-compare warnings.
Rohit Nirmal
1
-3
/
+3
2015-09-29
fix some xcode 7.0 warnings
Martin Lindhe
1
-1
/
+0
2015-09-16
general: Silence some warnings when using clang
Lioncash
1
-2
/
+2
2015-09-11
video_core: Reorganize headers
Lioncash
7
-18
/
+17
2015-09-11
video_core: Remove unnecessary includes from headers
Lioncash
2
-6
/
+3
2015-09-10
renderer_opengl: Remove unimplemented function declaration
Lioncash
1
-3
/
+0
2015-09-10
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
Lioncash
1
-3
/
+3
2015-09-03
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
4
-21
/
+76
2015-09-03
OpenGL: Remove ugly and endian-unsafe color pointer casts
Yuri Kunde Schlesner
3
-9
/
+9
2015-09-03
OpenGL: Add support for Sampler Objects to state tracker
Yuri Kunde Schlesner
3
-4
/
+42
2015-08-30
Replace the previous OpenGL loader with a glad-generated 3.3 one
Yuri Kunde Schlesner
10
-2810
/
+11
2015-08-28
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
bunnei
3
-8
/
+18
2015-08-25
Integrate the MicroProfile profiling library
Yuri Kunde Schlesner
2
-0
/
+15
2015-08-24
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
Subv
1
-2
/
+9
2015-08-21
HWRasterizer: Implemented stencil ops 6 and 7.
Subv
1
-1
/
+3
2015-08-21
HWRasterizer: Implemented stencil op 1 (GL_ZERO)
Subv
1
-1
/
+1
2015-08-20
GLRasterizer: Implemented stencil testing in the hw renderer.
Subv
4
-2
/
+44
2015-08-15
Shader: Move shader code to its own subdirectory, "shader".
bunnei
1
-1
/
+1
2015-08-15
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
2
-8
/
+8
2015-08-06
OpenGL: Fix state tracking in situations with reused object handles
Yuri Kunde Schlesner
4
-0
/
+45
2015-08-06
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
Yuri Kunde Schlesner
4
-26
/
+3
2015-07-28
OpenGL: Add a profiler category measuring framebuffer readback
Yuri Kunde Schlesner
1
-0
/
+7
2015-07-26
OpenGL: Make OpenGL object resource wrappers fully inline
Yuri Kunde Schlesner
2
-142
/
+79
2015-07-23
Rasterizer/GL: Set the border color when binding a texture.
Subv
1
-2
/
+9
2015-07-22
GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
Yuri Kunde Schlesner
1
-8
/
+5
2015-07-21
GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.
Subv
2
-3
/
+29
2015-07-19
GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
Subv
1
-3
/
+7
2015-07-13
Add CiTrace recording support.
Tony Wasserka
1
-0
/
+6
2015-07-09
Added GL_CLAMP_TO_BORDER support
Lectem
1
-1
/
+1
2015-06-28
Core: Cleanup hw includes.
Emmanuel Gil Peyrot
2
-0
/
+2
2015-06-28
Core, VideoCore: Replace or fix exit() calls.
Emmanuel Gil Peyrot
1
-6
/
+9
2015-06-28
Common: Cleanup key_map includes.
Emmanuel Gil Peyrot
2
-3
/
+9
2015-06-16
VideoCore: Log the GL driver’s vendor and renderer.
Emmanuel Gil Peyrot
1
-0
/
+2
2015-06-09
Renderer formatting edits
tfarley
2
-26
/
+29
2015-06-09
Render-to-texture flush, interval math fix
tfarley
1
-1
/
+13
2015-06-09
Liberal texture unbind (clout menu)
tfarley
2
-4
/
+40
2015-06-09
Depth format fix (crush3d intro/black screens)
tfarley
1
-46
/
+46
2015-06-09
Implemented glColorMask
tfarley
3
-0
/
+24
2015-05-31
Pica: Use zero for the SecondaryFragmentColor source.
bunnei
1
-10
/
+14
2015-05-31
Pica: Implement LogicOp function.
bunnei
5
-0
/
+57
2015-05-30
Move video_core/color.h to common/color.h
archshift
1
-1
/
+2
2015-05-30
Move video_core/math.h to common/vector_math.h
archshift
1
-1
/
+1
2015-05-29
Remove every trailing whitespace from the project (but externals).
Emmanuel Gil Peyrot
5
-12
/
+12
2015-05-23
gl_state: Remove unnecessary const specifier on Apply
Lioncash
2
-2
/
+2
2015-05-23
Pica: Create 'State' structure and move state memory there.
bunnei
2
-114
/
+132
2015-05-23
gl_state: Fix a condition typo in Apply
Lioncash
1
-1
/
+1
2015-05-23
OpenGL renderer
tfarley
12
-20
/
+2069
2015-05-15
Memmap: Re-organize memory function in two files
Yuri Kunde Schlesner
1
-1
/
+1
2015-05-09
Memory: Add GetPhysicalPointer helper function
Yuri Kunde Schlesner
1
-4
/
+4
2015-05-07
Common: Remove common.h
Yuri Kunde Schlesner
1
-0
/
+1
2015-04-04
Allow the user to set the background clear color during emulation
archshift
1
-1
/
+2
2015-03-09
Added LCD registers, and implementation for color filling in OGL code.
archshift
2
-11
/
+48
2015-03-07
Set framebuffer layout from EmuWindow.
bunnei
1
-39
/
+9
2015-03-02
Add profiling infrastructure and widget
Yuri Kunde Schlesner
1
-0
/
+12
2015-02-15
video_core: Implement the remaining framebuffer formats in the OpenGL renderer.
Emmanuel Gil Peyrot
2
-12
/
+67
2015-02-11
Asserts: break/crash program, fit to style guide; log.h->assert.h
archshift
2
-4
/
+4
2015-01-14
GSP: Update framebuffer info on all interrupts
Yuri Kunde Schlesner
1
-3
/
+1
2015-01-08
GSP: Toggle active framebuffer each frame
bunnei
1
-1
/
+4
2014-12-21
License change
purpasmart96
5
-5
/
+5
2014-12-20
Clean up some warnings
Chin
1
-2
/
+2
2014-12-13
Convert old logging calls to new logging macros
Yuri Kunde Schlesner
2
-12
/
+24
2014-12-03
Change NULLs to nullptrs.
Rohit Nirmal
1
-5
/
+5
2014-12-01
Silence a few -Wsign-compare warnings.
Rohit Nirmal
1
-1
/
+1
2014-11-30
Fixed viewport error caused by rounding
vaguilar
1
-2
/
+2
2014-11-19
Remove tabs in all files except in skyeye imports and in generated GL code
Emmanuel Gil Peyrot
1
-1
/
+1
2014-11-18
OpenGL Renderer: Cleanup viewport extent calculation.
Tony Wasserka
2
-44
/
+29
2014-11-18
Fixup EmuWindow interface and implementations thereof.
Tony Wasserka
1
-3
/
+3
2014-11-18
Viewport scaling and display density independence
Kevin Hartman
2
-1
/
+50
2014-10-26
Add `override` keyword through the code.
Yuri Kunde Schlesner
1
-4
/
+4
2014-10-21
Only check OpenGL shader log if size is >1.
Yuri Kunde Schlesner
1
-9
/
+6
2014-10-12
Rework OpenGL renderer.
Yuri Kunde Schlesner
3
-233
/
+189
2014-10-12
OpenGL renderer: Shuffle initialization code around and rename functions.
Yuri Kunde Schlesner
2
-25
/
+18
2014-10-12
Remove virtual inheritance from RendererOpenGL
Yuri Kunde Schlesner
1
-2
/
+2
2014-09-09
Moved common_types::Rect from common to Common namespace
archshift
2
-3
/
+3
2014-09-07
renderer_opengl.cpp: improved alignment for readability
archshift
1
-16
/
+16
2014-09-01
Replace GLEW with a glLoadGen loader.
Yuri Kunde Schlesner
6
-7
/
+2805
2014-08-28
Downgrade GLSL version to 1.50 (compatible with GL 3.2)
Yuri Kunde Schlesner
3
-10
/
+15
2014-08-26
VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.
bunnei
2
-4
/
+11
2014-08-26
Rewrite of OpenGL renderer, including OS X support
Kevin Hartman
5
-203
/
+315
2014-08-12
Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.
Tony Wasserka
1
-7
/
+7
2014-08-12
Remove the fancy RegisterSet class introduced in 4c2bff61e.
Tony Wasserka
1
-2
/
+2
2014-07-23
Use uniform formatting when printing hexadecimal numbers.
Tony Wasserka
1
-1
/
+1
2014-07-23
RegisterSet: Simplify code by using structs for register definition instead of unions.
Tony Wasserka
1
-9
/
+9
2014-07-23
GPU: Make use of RegisterSet.
Tony Wasserka
1
-26
/
+28
2014-07-23
Renderer: Fix component order in bottom framebuffer.
Tony Wasserka
2
-5
/
+4
2014-07-23
Renderer: Respect the active_fb GPU register.
Tony Wasserka
1
-2
/
+9
2014-07-23
Renderer: Add a few TODOs.
Tony Wasserka
1
-3
/
+10
2014-06-12
Rename LCD to GPU.
Tony Wasserka
1
-3
/
+3
2014-05-20
common_types: Changed BasicRect back to Rect, in the common namespace
archshift
2
-3
/
+3
2014-05-08
Update FlipFramebuffer
Sethpaien
1
-7
/
+6
2014-05-01
Reverse debugging changes
archshift
1
-2
/
+0
2014-05-01
TGA dumps work, courtesy of @bunnei
archshift
1
-0
/
+2
2014-04-28
Xcode complains that the class name is redundant.
archshift
1
-1
/
+1
2014-04-28
Rect to BasicRect
archshift
2
-3
/
+3
2014-04-28
removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable class
bunnei
1
-1
/
+0
2014-04-27
fixed renderer to use correct framebuffer location
bunnei
2
-8
/
+7
2014-04-22
fixed GL context acquire (applies to Qt GUI only)
bunnei
1
-0
/
+2
2014-04-18
renamed hw_lcd module to just lcd
bunnei
1
-1
/
+1
2014-04-17
fixed framebuffer color order
bunnei
1
-1
/
+1
2014-04-17
removed hard-coded framebuffer addresses from renderer_opengl.cpp
bunnei
1
-2
/
+4
2014-04-09
fixed project includes to use new directory structure
bunnei
2
-6
/
+7
2014-04-09
got rid of 'src' folders in each sub-project
bunnei
2
-0
/
+370