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2015-10-22gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei2-18/+46
2015-10-22gl_shader_util: Use vec3 constants for AppendColorCombiner.bunnei1-6/+6
2015-10-22gl_rasterizer: Fix typo in uploading TEV const color uniforms.bunnei1-5/+5
2015-10-22gl_shader_util: Fix precision bug with alpha testing.bunnei2-9/+9
2015-10-22Initial implementation of fragment shader generation with caching.Subv6-261/+564
2015-10-07Silence -Wsign-compare warnings.Rohit Nirmal1-3/+3
2015-09-29fix some xcode 7.0 warningsMartin Lindhe1-1/+0
2015-09-16general: Silence some warnings when using clangLioncash1-2/+2
2015-09-11video_core: Reorganize headersLioncash7-18/+17
2015-09-11video_core: Remove unnecessary includes from headersLioncash2-6/+3
2015-09-10renderer_opengl: Remove unimplemented function declarationLioncash1-3/+0
2015-09-10gl_rasterizer: Replace push_back calls with emplace_back in AddTriangleLioncash1-3/+3
2015-09-03OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner4-21/+76
2015-09-03OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner3-9/+9
2015-09-03OpenGL: Add support for Sampler Objects to state trackerYuri Kunde Schlesner3-4/+42
2015-08-30Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner10-2810/+11
2015-08-28gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei3-8/+18
2015-08-25Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2-0/+15
2015-08-24HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.Subv1-2/+9
2015-08-21HWRasterizer: Implemented stencil ops 6 and 7.Subv1-1/+3
2015-08-21HWRasterizer: Implemented stencil op 1 (GL_ZERO)Subv1-1/+1
2015-08-20GLRasterizer: Implemented stencil testing in the hw renderer.Subv4-2/+44
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei1-1/+1
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei2-8/+8
2015-08-06OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner4-0/+45
2015-08-06OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner4-26/+3
2015-07-28OpenGL: Add a profiler category measuring framebuffer readbackYuri Kunde Schlesner1-0/+7
2015-07-26OpenGL: Make OpenGL object resource wrappers fully inlineYuri Kunde Schlesner2-142/+79
2015-07-23Rasterizer/GL: Set the border color when binding a texture.Subv1-2/+9
2015-07-22GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) callsYuri Kunde Schlesner1-8/+5
2015-07-21GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.Subv2-3/+29
2015-07-19GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.Subv1-3/+7
2015-07-13Add CiTrace recording support.Tony Wasserka1-0/+6
2015-07-09Added GL_CLAMP_TO_BORDER supportLectem1-1/+1
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot2-0/+2
2015-06-28Core, VideoCore: Replace or fix exit() calls.Emmanuel Gil Peyrot1-6/+9
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot2-3/+9
2015-06-16VideoCore: Log the GL driver’s vendor and renderer.Emmanuel Gil Peyrot1-0/+2
2015-06-09Renderer formatting editstfarley2-26/+29
2015-06-09Render-to-texture flush, interval math fixtfarley1-1/+13
2015-06-09Liberal texture unbind (clout menu)tfarley2-4/+40
2015-06-09Depth format fix (crush3d intro/black screens)tfarley1-46/+46
2015-06-09Implemented glColorMasktfarley3-0/+24
2015-05-31Pica: Use zero for the SecondaryFragmentColor source.bunnei1-10/+14
2015-05-31Pica: Implement LogicOp function.bunnei5-0/+57
2015-05-30Move video_core/color.h to common/color.harchshift1-1/+2
2015-05-30Move video_core/math.h to common/vector_math.harchshift1-1/+1
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot5-12/+12
2015-05-23gl_state: Remove unnecessary const specifier on ApplyLioncash2-2/+2
2015-05-23Pica: Create 'State' structure and move state memory there.bunnei2-114/+132
2015-05-23gl_state: Fix a condition typo in ApplyLioncash1-1/+1
2015-05-23OpenGL renderertfarley12-20/+2069
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner1-1/+1
2015-05-09Memory: Add GetPhysicalPointer helper functionYuri Kunde Schlesner1-4/+4
2015-05-07Common: Remove common.hYuri Kunde Schlesner1-0/+1
2015-04-04Allow the user to set the background clear color during emulationarchshift1-1/+2
2015-03-09Added LCD registers, and implementation for color filling in OGL code.archshift2-11/+48
2015-03-07Set framebuffer layout from EmuWindow.bunnei1-39/+9
2015-03-02Add profiling infrastructure and widgetYuri Kunde Schlesner1-0/+12
2015-02-15video_core: Implement the remaining framebuffer formats in the OpenGL renderer.Emmanuel Gil Peyrot2-12/+67
2015-02-11Asserts: break/crash program, fit to style guide; log.h->assert.harchshift2-4/+4
2015-01-14GSP: Update framebuffer info on all interruptsYuri Kunde Schlesner1-3/+1
2015-01-08GSP: Toggle active framebuffer each framebunnei1-1/+4
2014-12-21License changepurpasmart965-5/+5
2014-12-20Clean up some warningsChin1-2/+2
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner2-12/+24
2014-12-03Change NULLs to nullptrs.Rohit Nirmal1-5/+5
2014-12-01Silence a few -Wsign-compare warnings.Rohit Nirmal1-1/+1
2014-11-30Fixed viewport error caused by roundingvaguilar1-2/+2
2014-11-19Remove tabs in all files except in skyeye imports and in generated GL codeEmmanuel Gil Peyrot1-1/+1
2014-11-18OpenGL Renderer: Cleanup viewport extent calculation.Tony Wasserka2-44/+29
2014-11-18Fixup EmuWindow interface and implementations thereof.Tony Wasserka1-3/+3
2014-11-18Viewport scaling and display density independenceKevin Hartman2-1/+50
2014-10-26Add `override` keyword through the code.Yuri Kunde Schlesner1-4/+4
2014-10-21Only check OpenGL shader log if size is >1.Yuri Kunde Schlesner1-9/+6
2014-10-12Rework OpenGL renderer.Yuri Kunde Schlesner3-233/+189
2014-10-12OpenGL renderer: Shuffle initialization code around and rename functions.Yuri Kunde Schlesner2-25/+18
2014-10-12Remove virtual inheritance from RendererOpenGLYuri Kunde Schlesner1-2/+2
2014-09-09Moved common_types::Rect from common to Common namespacearchshift2-3/+3
2014-09-07renderer_opengl.cpp: improved alignment for readabilityarchshift1-16/+16
2014-09-01Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner6-7/+2805
2014-08-28Downgrade GLSL version to 1.50 (compatible with GL 3.2)Yuri Kunde Schlesner3-10/+15
2014-08-26VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.bunnei2-4/+11
2014-08-26Rewrite of OpenGL renderer, including OS X supportKevin Hartman5-203/+315
2014-08-12Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.Tony Wasserka1-7/+7
2014-08-12Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka1-2/+2
2014-07-23Use uniform formatting when printing hexadecimal numbers.Tony Wasserka1-1/+1
2014-07-23RegisterSet: Simplify code by using structs for register definition instead of unions.Tony Wasserka1-9/+9
2014-07-23GPU: Make use of RegisterSet.Tony Wasserka1-26/+28
2014-07-23Renderer: Fix component order in bottom framebuffer.Tony Wasserka2-5/+4
2014-07-23Renderer: Respect the active_fb GPU register.Tony Wasserka1-2/+9
2014-07-23Renderer: Add a few TODOs.Tony Wasserka1-3/+10
2014-06-12Rename LCD to GPU.Tony Wasserka1-3/+3
2014-05-20common_types: Changed BasicRect back to Rect, in the common namespacearchshift2-3/+3
2014-05-08Update FlipFramebufferSethpaien1-7/+6
2014-05-01Reverse debugging changesarchshift1-2/+0
2014-05-01TGA dumps work, courtesy of @bunneiarchshift1-0/+2
2014-04-28Xcode complains that the class name is redundant.archshift1-1/+1
2014-04-28Rect to BasicRectarchshift2-3/+3
2014-04-28removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable classbunnei1-1/+0
2014-04-27fixed renderer to use correct framebuffer locationbunnei2-8/+7
2014-04-22fixed GL context acquire (applies to Qt GUI only)bunnei1-0/+2
2014-04-18renamed hw_lcd module to just lcdbunnei1-1/+1
2014-04-17fixed framebuffer color orderbunnei1-1/+1
2014-04-17removed hard-coded framebuffer addresses from renderer_opengl.cppbunnei1-2/+4
2014-04-09fixed project includes to use new directory structurebunnei2-6/+7
2014-04-09got rid of 'src' folders in each sub-projectbunnei2-0/+370