Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2016-09-21 | 1 | -4/+0 |
| | | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | ||||
* | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 2016-09-19 | 1 | -2/+5 |
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* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 1 | -8/+7 |
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* | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 2016-04-30 | 1 | -0/+3 |
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* | HWRasterizer: Texture forwarding | tfarley | 2016-04-21 | 1 | -18/+26 |
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* | Improve error report from Init() functions | LittleWhite | 2016-03-08 | 1 | -1/+1 |
| | | | | Add error popup when citra initialization failed | ||||
* | fix some xcode 7.0 warnings | Martin Lindhe | 2015-09-29 | 1 | -1/+0 |
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* | video_core: Remove unnecessary includes from headers | Lioncash | 2015-09-11 | 1 | -3/+0 |
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* | renderer_opengl: Remove unimplemented function declaration | Lioncash | 2015-09-10 | 1 | -3/+0 |
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* | Replace the previous OpenGL loader with a glad-generated 3.3 one | Yuri Kunde Schlesner | 2015-08-30 | 1 | -1/+1 |
| | | | | | | The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES. | ||||
* | OpenGL renderer | tfarley | 2015-05-23 | 1 | -6/+10 |
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* | Added LCD registers, and implementation for color filling in OGL code. | archshift | 2015-03-09 | 1 | -1/+4 |
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* | video_core: Implement the remaining framebuffer formats in the OpenGL renderer. | Emmanuel Gil Peyrot | 2015-02-15 | 1 | -0/+5 |
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* | License change | purpasmart96 | 2014-12-21 | 1 | -1/+1 |
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* | OpenGL Renderer: Cleanup viewport extent calculation. | Tony Wasserka | 2014-11-18 | 1 | -17/+7 |
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* | Viewport scaling and display density independence | Kevin Hartman | 2014-11-18 | 1 | -0/+15 |
| | | | | | The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly. | ||||
* | Add `override` keyword through the code. | Yuri Kunde Schlesner | 2014-10-26 | 1 | -4/+4 |
| | | | | This was automated using `clang-modernize`. | ||||
* | Rework OpenGL renderer. | Yuri Kunde Schlesner | 2014-10-12 | 1 | -46/+22 |
| | | | | | | | | | The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore. | ||||
* | OpenGL renderer: Shuffle initialization code around and rename functions. | Yuri Kunde Schlesner | 2014-10-12 | 1 | -8/+2 |
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* | Remove virtual inheritance from RendererOpenGL | Yuri Kunde Schlesner | 2014-10-12 | 1 | -2/+2 |
| | | | | Also make destructor virtual so that instances are properly destructed. | ||||
* | Moved common_types::Rect from common to Common namespace | archshift | 2014-09-09 | 1 | -1/+1 |
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* | Replace GLEW with a glLoadGen loader. | Yuri Kunde Schlesner | 2014-09-01 | 1 | -1/+1 |
| | | | | | | | | | This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows. | ||||
* | Downgrade GLSL version to 1.50 (compatible with GL 3.2) | Yuri Kunde Schlesner | 2014-08-28 | 1 | -0/+3 |
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* | VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size. | bunnei | 2014-08-26 | 1 | -0/+1 |
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* | Rewrite of OpenGL renderer, including OS X support | Kevin Hartman | 2014-08-26 | 1 | -27/+36 |
| | | | | | | Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk. | ||||
* | Renderer: Fix component order in bottom framebuffer. | Tony Wasserka | 2014-07-23 | 1 | -4/+3 |
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* | common_types: Changed BasicRect back to Rect, in the common namespace | archshift | 2014-05-20 | 1 | -1/+1 |
| | | | | Only Rect is in the namespace for now; the rest of common should be added in the future | ||||
* | Xcode complains that the class name is redundant. | archshift | 2014-04-28 | 1 | -1/+1 |
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* | Rect to BasicRect | archshift | 2014-04-28 | 1 | -1/+1 |
| | | | | Somewhere along the line an OSX header had already taken the name Rect. | ||||
* | removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable class | bunnei | 2014-04-28 | 1 | -1/+0 |
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* | fixed renderer to use correct framebuffer location | bunnei | 2014-04-27 | 1 | -2/+2 |
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* | fixed project includes to use new directory structure | bunnei | 2014-04-09 | 1 | -3/+3 |
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* | got rid of 'src' folders in each sub-project | bunnei | 2014-04-09 | 1 | -0/+91 |