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path: root/src/video_core/renderer_opengl/pica_to_gl.h (follow)
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* pica/rasterizer: implement/stub texture wrap mode 4-7wwylele2017-06-041-0/+13
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* VideoCore: Split regs.h inclusionsYuri Kunde Schlesner2017-02-091-1/+3
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* VideoCore: Move Regs to its own fileYuri Kunde Schlesner2017-02-041-1/+1
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* VideoCore: Split lighting regs from Regs structYuri Kunde Schlesner2017-02-041-1/+1
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* VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner2017-02-041-5/+5
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* VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner2017-02-041-2/+2
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-3/+0
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-6/+10
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-39/+33
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* OpenGL: Add scaled resolution support to scissorYuri Kunde Schlesner2016-06-281-0/+1
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* OpenGL: Support blend equationJannik Vogel2016-05-121-0/+20
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* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-0/+7
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* Avoid warnings by casting to size_t for ARRAY_SIZE() comparisonsJannik Vogel2016-04-011-6/+6
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* renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei2016-02-051-1/+4
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* renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei2016-02-051-0/+7
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* OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner2015-09-031-5/+5
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* Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner2015-08-301-2/+2
| | | | | | The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.
* HWRasterizer: Implemented stencil ops 6 and 7.Subv2015-08-211-1/+3
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* HWRasterizer: Implemented stencil op 1 (GL_ZERO)Subv2015-08-211-1/+1
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* GLRasterizer: Implemented stencil testing in the hw renderer.Subv2015-08-201-0/+21
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* GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.Subv2015-07-211-0/+27
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* Added GL_CLAMP_TO_BORDER supportLectem2015-07-091-1/+1
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* Pica: Implement LogicOp function.bunnei2015-05-311-0/+31
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* Pica: Create 'State' structure and move state memory there.bunnei2015-05-231-6/+6
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* OpenGL renderertfarley2015-05-231-0/+105