Commit message (Collapse) | Author | Files | Lines | ||
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2020-06-30 | maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT | Morph | 1 | -0/+6 | |
Like MirrorOnceBorder, this requires the GL_EXT_texture_mirror_clamp extension. This extension is unfortunately not available on Intel's drivers (both Windows proprietary and Linux Mesa). Use GL_MIRROR_CLAMP_TO_EDGE as a fallback if the extension is unavailable. | |||||
2020-06-29 | maxwell_to_gl: Rename VertexType() to VertexFormat() | Morph | 1 | -2/+2 | |
2020-06-28 | maxwell_to_gl: Add 32 bit component sizes to (un)signed scaled formats | Morph | 1 | -30/+4 | |
Add 32 bit component sizes to (un)signed scaled formats and group (un)signed normalized, scaled, and integer formats together. | |||||
2020-06-18 | maxwell_to_gl: Miscellaneous changes | Morph | 1 | -48/+34 | |
maxwell_to_gl: Log unimplemented features under UNIMPLEMENTED_MSG instead of LOG_ERROR to bring into parity with maxwell_to_vk maxwell_to_gl: Deduplicate logging in VertexType(), merging them into one. maxwell_to_gl: Return GL_NEAREST instead of GL_LINEAR if an unknown texture filter mode is encountered. maxwell_to_gl: Log the mipmap filter mode if an unknown value is passed in. maxwell_to_gl: Reorder filtering modes to start with None, then Nearest, then Linear. | |||||
2020-05-04 | gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle | ReinUsesLisp | 1 | -0/+5 | |
2020-04-17 | video_code: Fix implicit switch fallthrough. | Markus Wick | 1 | -0/+2 | |
Since yesterday, this breaks the build on linux. So let's fix it. | |||||
2020-03-10 | gl_rasterizer: Implement polygon modes and fill rectangles | ReinUsesLisp | 1 | -0/+13 | |
2020-02-28 | maxwell_3d: Flatten cull and front face registers | ReinUsesLisp | 1 | -7/+7 | |
2020-02-24 | video_core: Implement more scaler attribute formats | ReinUsesLisp | 1 | -0/+24 | |
While changing this, fix assert in vk_shader_decompiler. We now know scaled formats are expected to be float in shaders attributes. | |||||
2020-02-05 | maxwell_to_gl: Implement R8G8_USCALED | ReinUsesLisp | 1 | -0/+8 | |
2020-02-05 | maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR | ReinUsesLisp | 1 | -8/+4 | |
2019-12-23 | maxwell_to_gl: Implement missing primitive topologies | ReinUsesLisp | 1 | -4/+18 | |
Many of these topologies are exclusively available in OpenGL. | |||||
2019-09-17 | maxwell_to_gl: Fix mipmap filtering | ReinUsesLisp | 1 | -2/+2 | |
OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter> but we were using them in the opposite way. | |||||
2019-05-30 | maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode | ReinUsesLisp | 1 | -5/+2 | |
2019-05-30 | gl_rasterizer: Use GL_QUADS to emulate quads rendering | ReinUsesLisp | 1 | -0/+2 | |
2019-05-18 | maxwell_to_gl: Add TriangleFan primitive topology | ReinUsesLisp | 1 | -0/+2 | |
2019-04-18 | video_core: Silent -Wswitch warnings | ReinUsesLisp | 1 | -27/+26 | |
2018-11-22 | maxwell_3d: Implement alternate blend equations. | bunnei | 1 | -0/+5 | |
- Used by Undertale. | |||||
2018-11-17 | add missing MirrorOnceBorder support where supported | Rodolfo Bogado | 1 | -0/+6 | |
2018-11-11 | Improve state management by splitting some of the states id separated function to avoid a full apply overhead | Rodolfo Bogado | 1 | -3/+2 | |
2018-11-11 | Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. | Rodolfo Bogado | 1 | -33/+30 | |
2018-10-29 | Fixed Block Resizing algorithm and Clang Format | FernandoS27 | 1 | -1/+0 | |
2018-10-29 | Implement Mip Filter | FernandoS27 | 1 | -5/+23 | |
2018-10-22 | Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT | FernandoS27 | 1 | -2/+14 | |
2018-10-06 | Implemented Depth Compare and Shadow Samplers | FernandoS27 | 1 | -0/+25 | |
2018-08-23 | gl_rasterizer: Implement stencil test. | bunnei | 1 | -0/+24 | |
- Used by Splatoon 2. | |||||
2018-08-22 | renderer_opengl: Namespace OpenGL code | Lioncash | 1 | -0/+3 | |
Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future. | |||||
2018-08-22 | maxwell_to_gl: Implement PrimitiveTopology::Lines | OatmealDome | 1 | -0/+2 | |
Used by Splatoon 2's debug menu. | |||||
2018-08-21 | GPU: Implemented the logic op functionality of the GPU. | Subv | 1 | -0/+40 | |
This will ASSERT if blending is enabled at the same time as logic ops. | |||||
2018-08-18 | Added WrapMode MirrorOnceClampToEdge | David Marcec | 1 | -0/+2 | |
Used by splatoon 2 | |||||
2018-08-15 | maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. | bunnei | 1 | -5/+20 | |
2018-08-13 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8. | bunnei | 1 | -0/+1 | |
- Used by Breath of the Wild. | |||||
2018-08-13 | maxwell_to_gl: Implement PrimitiveTopology::LineStrip. | bunnei | 1 | -0/+2 | |
- Used by Breath of the Wild. | |||||
2018-08-12 | GPU/Maxwell3D: Implemented an alternative set of blend factors. | Subv | 1 | -0/+19 | |
These are used by nouveau and some games like SMO. | |||||
2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | 1 | -0/+1 | |
- Used by Super Mario Odyssey. | |||||
2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32. | bunnei | 1 | -0/+2 | |
- Used by Super Mario Odyssey. | |||||
2018-08-09 | maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16. | bunnei | 1 | -0/+1 | |
- Used by Super Mario Odyssey (in game). | |||||
2018-08-09 | maxwell_to_gl: Implement PrimitiveTopology::Points. | bunnei | 1 | -0/+2 | |
- Used by Super Mario Odyssey (in game). | |||||
2018-08-08 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | 1 | -0/+1 | |
2018-07-24 | maxwell_to_gl: Implement Texture::WrapMode::Border. | bunnei | 1 | -0/+2 | |
2018-07-24 | maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. | bunnei | 1 | -0/+3 | |
2018-07-05 | GPU: Allow using the old NV04 values for the depth test function. | Subv | 1 | -0/+8 | |
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5 | |||||
2018-07-04 | GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types. | Subv | 1 | -0/+8 | |
Both signed and unsigned variants. | |||||
2018-07-03 | Update clang format | James Rowe | 1 | -3/+2 | |
2018-07-03 | Rename logging macro back to LOG_* | James Rowe | 1 | -13/+13 | |
2018-07-02 | MaxwellToGL: Added conversion functions for depth test and cull mode. | Subv | 1 | -0/+50 | |
2018-06-07 | GPU: Support changing the texture swizzles for Maxwell textures. | Subv | 1 | -0/+21 | |
2018-06-06 | maxwell_to_gl: Implement WrapMode Mirror. | bunnei | 1 | -0/+2 | |
2018-04-29 | maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. | bunnei | 1 | -0/+12 | |
2018-04-18 | renderer_opengl: Implement BlendEquation and BlendFunc. | bunnei | 1 | -0/+64 | |
2018-04-17 | MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). | Subv | 1 | -0/+2 | |
2018-04-17 | MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP). | Subv | 1 | -0/+5 | |
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader. | |||||
2018-04-17 | gl_rendering: Use NGLOG* for changed code. | bunnei | 1 | -7/+8 | |
2018-04-17 | gl_rasterizer: Implement indexed vertex mode. | bunnei | 1 | -1/+15 | |
2018-04-14 | maxwell_to_gl: Add a few types, etc. | bunnei | 1 | -0/+10 | |
2018-04-07 | GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL. | Subv | 1 | -0/+23 | |
2018-03-27 | gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL. | bunnei | 1 | -0/+10 | |
2018-03-27 | maxwel_to_gl: Fix string formatting in log statements. | bunnei | 1 | -2/+2 | |
2018-03-27 | maxwell_to_gl: Add module and function for decoding VertexType. | bunnei | 1 | -0/+40 | |