summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/maxwell_to_gl.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2018-07-24maxwell_to_gl: Implement Texture::WrapMode::Border.bunnei1-0/+2
2018-07-24maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.bunnei1-0/+3
2018-07-05GPU: Allow using the old NV04 values for the depth test function.Subv1-0/+8
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5
2018-07-04GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.Subv1-0/+8
Both signed and unsigned variants.
2018-07-03Update clang formatJames Rowe1-3/+2
2018-07-03Rename logging macro back to LOG_*James Rowe1-13/+13
2018-07-02MaxwellToGL: Added conversion functions for depth test and cull mode.Subv1-0/+50
2018-06-07GPU: Support changing the texture swizzles for Maxwell textures.Subv1-0/+21
2018-06-06maxwell_to_gl: Implement WrapMode Mirror.bunnei1-0/+2
2018-04-29maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8.bunnei1-0/+12
2018-04-18renderer_opengl: Implement BlendEquation and BlendFunc.bunnei1-0/+64
2018-04-17MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).Subv1-0/+2
2018-04-17MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).Subv1-0/+5
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
2018-04-17gl_rendering: Use NGLOG* for changed code.bunnei1-7/+8
2018-04-17gl_rasterizer: Implement indexed vertex mode.bunnei1-1/+15
2018-04-14maxwell_to_gl: Add a few types, etc.bunnei1-0/+10
2018-04-07GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.Subv1-0/+23
2018-03-27gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.bunnei1-0/+10
2018-03-27maxwel_to_gl: Fix string formatting in log statements.bunnei1-2/+2
2018-03-27maxwell_to_gl: Add module and function for decoding VertexType.bunnei1-0/+40