| Commit message (Collapse) | Author | Files | Lines |
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Textures can have different components types in different orders. This
assert was completely inprecise and the effectiveness of such is better
handled by case and within the texture cache.
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This makes conflicts between non compress and compress textures to be
auto recycled. It also limits the amount of mipmaps a texture can have
if it goes above it's limit.
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This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
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Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
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This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
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