Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2023-05-23 | textures: add BC1 and BC3 compressors and recompression setting | Liam | 1 | -2/+29 | |
2023-05-09 | Texture Cache: Fix ASTC textures | Fernando Sahmkow | 1 | -1/+1 | |
2023-05-06 | Log object names with debug renderer, add a GPU address to ImageViews | Kelebek1 | 1 | -4/+5 | |
2023-05-03 | GPU: implement missing ASTC | Fernando Sahmkow | 1 | -0/+3 | |
2023-04-29 | Texture Cache: Release stagging buffers on tick frame | Fernando Sahmkow | 1 | -7/+12 | |
2023-04-29 | TextureCache: refactor DMA downloads to allow multiple buffers. | Fernando Sahmkow | 1 | -18/+23 | |
2023-03-09 | OpenGL: Prefer glClientWaitSync for OGLSync objects | ameerj | 1 | -3/+1 | |
At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS. | |||||
2023-03-07 | Refactor AccelerateDMA code | ameerj | 1 | -7/+17 | |
2023-03-04 | Check all swizzle components for red, not just [0], pass float border color rather than int | Kelebek1 | 1 | -5/+8 | |
2023-02-23 | configuration: Add async ASTC decode setting | ameerj | 1 | -3/+14 | |
2023-02-11 | texture_cache: OpenGL: Implement MSAA uploads and copies | ameerj | 1 | -0/+8 | |
2022-11-14 | Add break for default cases | Kyle Kienapfel | 1 | -0/+2 | |
Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return | |||||
2022-08-25 | video_code: support rectangle texture | FengChen | 1 | -4/+5 | |
2022-06-14 | common: Change semantics of UNREACHABLE to unconditionally crash | Liam | 1 | -19/+19 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-04-14 | video_core: implement formats for N64 emulation | Fernando Sahmkow | 1 | -0/+26 | |
2022-04-07 | OpenGL: fix S8D24 to ABGR8 conversions | Liam | 1 | -2/+11 | |
2022-03-25 | GC: Address Feedback. | Fernando Sahmkow | 1 | -9/+5 | |
2022-03-25 | Garbage Collection: Final tuning. | Fernando Sahmkow | 1 | -2/+2 | |
2022-03-25 | Garbage Collection: Redesign the algorithm to do a better use of memory. | Fernando Sahmkow | 1 | -2/+12 | |
2021-12-24 | vk_texture_cache: Fix invalidated pointer access | ameerj | 1 | -1/+1 | |
The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized. To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself. | |||||
2021-11-20 | TextureCache: Refactor and fix linux compiling. | Fernando Sahmkow | 1 | -4/+2 | |
2021-11-20 | TextureCache: Implement buffer copies on Vulkan. | Fernando Sahmkow | 1 | -2/+2 | |
2021-11-18 | gl_texture_cache: Round format conversion PBO to next power of 2 | ameerj | 1 | -1/+5 | |
2021-11-17 | renderer_opengl: Implement S8_UINT stencil format | Morph | 1 | -4/+22 | |
2021-11-17 | Fix image update/download error when width too small | Feng Chen | 1 | -10/+17 | |
2021-11-17 | texture_cache: Use pixel format conversion when supported by the runtime | ameerj | 1 | -0/+6 | |
2021-11-17 | gl_texture_cache: Make FormatConversionPass more generic | ameerj | 1 | -7/+12 | |
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios. | |||||
2021-11-17 | gl_texture_cache: Rename BGRCopyPass to FormatConversionPass | ameerj | 1 | -13/+10 | |
2021-11-17 | TextureCache: OGL query device memory if possible. | FernandoS27 | 1 | -1/+11 | |
2021-11-17 | TextureCache: Fix OGL cleaning | Fernando Sahmkow | 1 | -0/+4 | |
2021-11-16 | TextureCache: Add automatic anisotropic filtering and refactor code. | Fernando Sahmkow | 1 | -7/+1 | |
2021-11-16 | TextureCache: Make a better Anisotropic setter. | Fernando Sahmkow | 1 | -1/+8 | |
2021-11-16 | gl_resource_manager: Ensure non EXT_framebuffer objects are created | ameerj | 1 | -12/+2 | |
2021-11-16 | gl_texture_cache: Simplify scaling procedures | ameerj | 1 | -56/+27 | |
2021-11-16 | OpenGlTextureCache: Fix state invalidation on rescaling. | Fernando Sahmkow | 1 | -0/+11 | |
2021-11-16 | Texture Cache: fix memory managment and optimize scaled downloads, uploads. | Fernando Sahmkow | 1 | -5/+19 | |
2021-11-16 | Texture Cache: Fix downscaling and correct memory comsumption. | Fernando Sahmkow | 1 | -11/+32 | |
2021-11-16 | Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered. | Fernando Sahmkow | 1 | -2/+8 | |
2021-11-16 | video_core: Refactor resolution scale function | ameerj | 1 | -6/+2 | |
2021-11-16 | gl_texture_cache: Disable scissor test when scaling textures | ameerj | 1 | -0/+8 | |
Fixes a bug on BOTW where some objects were no longer being rendered after blitting | |||||
2021-11-16 | video_core: Misc resolution scaling related refactoring | ameerj | 1 | -19/+12 | |
2021-11-16 | gl_texture_cache: Fix BGR pbo size for scaled textures | ameerj | 1 | -11/+10 | |
2021-11-16 | gl_texture_cache: Fix scaling backup logic | ameerj | 1 | -19/+14 | |
2021-11-16 | vk_texture_cache: Use nearest neighbor scaling when available | ameerj | 1 | -27/+0 | |
2021-11-16 | gl_texture_cache: Fix depth and integer format scaling blits | ameerj | 1 | -14/+59 | |
2021-11-16 | gl_texture_cache/rescaling_pass: minor cleanup | ameerj | 1 | -3/+2 | |
2021-11-16 | gl_texture_cache: Simplify scaling | ameerj | 1 | -30/+37 | |
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down. Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers | |||||
2021-11-16 | gl_texture_cache: fix scaling on upload | ameerj | 1 | -0/+7 | |
2021-11-16 | gl_texture_cache: Fix scaling blits | ReinUsesLisp | 1 | -20/+12 | |
2021-11-16 | gl_texture_cache: Fix multi layered texture Scale | ameerj | 1 | -11/+15 | |
2021-11-16 | texture_cache: Simplify image view queries and blacklisting | ReinUsesLisp | 1 | -5/+5 | |
2021-11-16 | gl_texture_cache: Simplify rescaling | ameerj | 1 | -18/+13 | |
2021-11-16 | gl_texture_cache: Implement ScaleDown | ameerj | 1 | -25/+35 | |
2021-11-16 | gl_texture_cache: Rescale fixes for multi-layered textures | ameerj | 1 | -16/+31 | |
2021-11-16 | renderer_gl: Resolution scaling fixes | ameerj | 1 | -56/+80 | |
2021-11-16 | Texture Cache: More rescaling fixes. | Fernando Sahmkow | 1 | -2/+2 | |
2021-11-16 | gl_texture_cache: WIP texture rescale | ameerj | 1 | -3/+67 | |
2021-11-16 | Texture Cache: Implement Vulkan UpScaling & DownScaling | Fernando Sahmkow | 1 | -4/+6 | |
2021-11-16 | VideoCore: Initial Setup for the Resolution Scaler. | Fernando Sahmkow | 1 | -0/+16 | |
2021-10-03 | gpu: Migrate implementation to the cpp file | ameerj | 1 | -0/+1 | |
2021-09-17 | gl_texture_cache: Migrate BGRCopyPass from util_shaders | ameerj | 1 | -1/+34 | |
The BGR copies no longer use shaders. | |||||
2021-09-16 | util_shaders: Unify BGRA copy passes | ameerj | 1 | -1/+1 | |
2021-08-07 | texture_cache: Address ameerj's review | yzct12345 | 1 | -0/+1 | |
2021-08-05 | texture_cache: Don't change copyright year | yzct12345 | 1 | -1/+1 | |
2021-08-05 | texture_cache: Split templates out | yzct12345 | 1 | -4/+1 | |
2021-07-23 | gl_texture_cache: Create image storage views | ReinUsesLisp | 1 | -33/+99 | |
Fixes SULD.D tests. | |||||
2021-07-23 | shader: Initial OpenGL implementation | ReinUsesLisp | 1 | -179/+78 | |
2021-07-23 | shader: Interact texture buffers with buffer cache | ReinUsesLisp | 1 | -0/+4 | |
2021-07-03 | TextureCacheOGL: Implement Image Copies for 1D and 1D Array. | Fernando Sahmkow | 1 | -0/+26 | |
2021-06-28 | video_core: Silence signed/unsigned mismatch warnings | Morph | 1 | -1/+2 | |
2021-06-20 | Reaper: Guarantee correct deletion. | Fernando Sahmkow | 1 | -0/+2 | |
2021-06-16 | configure_graphics: Add Accelerate ASTC decoding setting | ameerj | 1 | -1/+5 | |
2021-05-08 | texture_cache: Handle out of bound texture blits | ameerj | 1 | -5/+4 | |
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture. | |||||
2021-03-25 | astc_decoder: Refactor for style and more efficient memory use | ameerj | 1 | -5/+6 | |
2021-03-13 | renderer_opengl: Accelerate ASTC texture decoding with a compute shader | ameerj | 1 | -1/+9 | |
ASTC texture decoding is currently handled by a CPU decoder for GPU's without native ASTC decoding support (most desktop GPUs). This is the cause for noticeable performance degradation in titles which use the format extensively. This commit adds support to accelerate ASTC decoding using a compute shader on OpenGL for GPUs without native support. | |||||
2021-03-04 | renderer_opengl: Swizzle BGR textures on copy | ameerj | 1 | -2/+18 | |
OpenGL does not natively support BGR internal formats, which causes many BGR textures to render incorrectly, with Red and Blue channels swapped. This commit aims to address this by swizzling the blue and red channels on texture copies when a BGR format is encountered. | |||||
2021-02-13 | gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats | ameerj | 1 | -0/+31 | |
This creates non-sRGB texture views for sRGB texture formats to allow for interfacing with these views in compute shaders using imageLoad and imageStore. Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> | |||||
2021-02-13 | vk_staging_buffer_pool: Add stream buffer for small uploads | ReinUsesLisp | 1 | -11/+10 | |
This uses a ring buffer similar to OpenGL's stream buffer for small uploads. This stops us from allocating several small buffers, reducing memory fragmentation and cache locality. It uses dedicated allocations when possible. | |||||
2021-02-13 | video_core: Reimplement the buffer cache | ReinUsesLisp | 1 | -9/+10 | |
Reimplement the buffer cache using cached bindings and page level granularity for modification tracking. This also drops the usage of shared pointers and virtual functions from the cache. - Bindings are cached, allowing to skip work when the game changes few bits between draws. - OpenGL Assembly shaders no longer copy when a region has been modified from the GPU to emulate constant buffers, instead GL_EXT_memory_object is used to alias sub-buffers within the same allocation. - OpenGL Assembly shaders stream constant buffer data using glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In theory this should save one hash table resolve inside the driver compared to glBufferSubData. - A new OpenGL stream buffer is implemented based on fences for drivers that are not Nvidia's proprietary, due to their low performance on partial glBufferSubData calls synchronized with 3D rendering (that some games use a lot). - Most optimizations are shared between APIs now, allowing Vulkan to cache more bindings than before, skipping unnecesarry work. This commit adds the necessary infrastructure to use Vulkan object from OpenGL. Overall, it improves performance and fixes some bugs present on the old cache. There are still some edge cases hit by some games that harm performance on some vendors, this are planned to be fixed in later commits. | |||||
2021-01-04 | gl_texture_cache: Avoid format views on Intel and AMD | ReinUsesLisp | 1 | -0/+2 | |
Intel and AMD proprietary drivers are incapable of rendering to texture views of different formats than the original texture. Avoid creating these at a cache level. This will consume more memory, emulating them with copies. | |||||
2021-01-04 | gl_texture_cache: Create base images with sRGB | ReinUsesLisp | 1 | -98/+95 | |
This breaks accelerated decoders trying to imageStore into images with sRGB. The decoders are currently disabled so this won't cause issues at runtime. | |||||
2020-12-30 | video_core: Rewrite the texture cache | ReinUsesLisp | 1 | -553/+901 | |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. | |||||
2020-12-07 | video_core: Remove unnecessary enum class casting in logging messages | Lioncash | 1 | -2/+1 | |
fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more. Reduces the line noise a bit. | |||||
2020-12-05 | video_core: Resolve more variable shadowing scenarios pt.3 | Lioncash | 1 | -9/+9 | |
Cleans out the rest of the occurrences of variable shadowing and makes any further occurrences of shadowing compiler errors. | |||||
2020-12-04 | video_core: Resolve more variable shadowing scenarios | Lioncash | 1 | -10/+10 | |
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit. | |||||
2020-09-06 | video_core: Remove all Core::System references in renderer | ReinUsesLisp | 1 | -4/+6 | |
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend. | |||||
2020-08-24 | gl_texture_cache: Take std::string by reference in DecorateViewName() | Lioncash | 1 | -1/+1 | |
LabelGLObject takes a string_view, so we don't need to make copies of the std::string. | |||||
2020-07-13 | video_core: Rearrange pixel format names | ReinUsesLisp | 1 | -86/+87 | |
Normalizes pixel format names to match Vulkan names. Previous to this commit pixel formats had no convention, leading to confusion and potential bugs. | |||||
2020-07-13 | video_core: Fix DXT4 and RGB565 | ReinUsesLisp | 1 | -1/+3 | |
2020-07-13 | video_core: Fix B5G6R5_UNORM render target format | ReinUsesLisp | 1 | -0/+1 | |
2020-07-13 | video_core: Fix B5G6R5U | ReinUsesLisp | 1 | -1/+1 | |
2020-07-13 | video_core: Implement RGBA32_SINT render target | ReinUsesLisp | 1 | -58/+59 | |
2020-07-13 | video_core: Implement RGBA32_SINT render target | ReinUsesLisp | 1 | -0/+1 | |
2020-07-13 | video_core: Implement RGBA16_SINT render target | ReinUsesLisp | 1 | -0/+1 | |
2020-07-13 | video_core: Implement RGBA8_SINT render target | ReinUsesLisp | 1 | -0/+1 | |
2020-07-13 | video_core: Implement RG32_SINT render target | ReinUsesLisp | 1 | -0/+1 | |
2020-07-13 | video_core: Implement RG8_SINT render target and fix RG8_UINT | ReinUsesLisp | 1 | -1/+2 | |
2020-07-13 | video_core: Implement R8_SINT render target | ReinUsesLisp | 1 | -0/+1 | |
2020-07-13 | video_core: Implement R8_SNORM render target | ReinUsesLisp | 1 | -0/+1 | |
2020-06-08 | texture_cache: Handle 3D texture blits with one layer | ReinUsesLisp | 1 | -2/+2 | |
2020-06-08 | texture_cache: Implement rendering to 3D textures | ReinUsesLisp | 1 | -18/+31 | |
This allows rendering to 3D textures with more than one slice. Applications are allowed to render to more than one slice of a texture using gl_Layer from a VTG shader. This also requires reworking how 3D texture collisions are handled, for now, this commit allows rendering to slices but not to miplevels. When a render target attempts to write to a mipmap, we fallback to the previous implementation (copying or flushing as needed). - Fixes color correction 3D textures on UE4 games (rainbow effects). - Allows Xenoblade games to render to 3D textures directly. | |||||
2020-06-01 | gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC | ReinUsesLisp | 1 | -2/+1 | |
This avoids using Nvidia's ASTC decoder on OpenGL. The last time it was profiled, it was slower than yuzu's decoder. While we are at it, fix a bug in the texture cache when native ASTC is not supported. | |||||
2020-05-26 | gl_texture_cache: Implement small texture view cache for swizzles | ReinUsesLisp | 1 | -16/+26 | |
This fixes cases where the texture swizzle was applied twice on the same draw to a texture bound to two different slots. | |||||
2020-05-26 | texture_cache: Implement depth stencil texture swizzles | ReinUsesLisp | 1 | -11/+28 | |
Stop ignoring image swizzles on depth and stencil images. This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL texture changes swizzles twice before being used. A proper fix would be having a small texture view cache for this like we do on Vulkan. | |||||
2020-04-30 | texture: Implement R8G8UI | Morph | 1 | -0/+1 | |
- Used by The Walking Dead: The Final Season | |||||
2020-04-13 | gl_texture_cache: Fix layered texture attachment base level | ReinUsesLisp | 1 | -1/+1 | |
The base level is already included in the texture view. If we specify the base level in the texture again, this will end up in the incorrect level and potentially out of bounds. | |||||
2020-04-09 | gl_texture_cache: Attach view instead of base texture for layered attachments | ReinUsesLisp | 1 | -2/+2 | |
This way we are not ignoring the base layer of the current texture. | |||||
2020-04-01 | gl_texture_cache: Fix software ASTC fallback | ReinUsesLisp | 1 | -7/+12 | |
2020-04-01 | video_core: Use native ASTC when available | ReinUsesLisp | 1 | -99/+95 | |
2020-03-13 | video_core: Implement RGBA16_SNORM | ReinUsesLisp | 1 | -0/+1 | |
Implement RGBA16_SNORM with the current API. Nothing special here. | |||||
2020-02-28 | gl_texture_cache: Remove blending disable on blits | ReinUsesLisp | 1 | -5/+0 | |
Blending doesn't affect blits. Rasterizer discard does, update the commentaries. | |||||
2020-02-28 | gl_state_tracker: Implement dirty flags for clip control | ReinUsesLisp | 1 | -2/+0 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for sRGB | ReinUsesLisp | 1 | -0/+1 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for rasterize enable | ReinUsesLisp | 1 | -0/+1 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for blending | ReinUsesLisp | 1 | -0/+1 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for scissors | ReinUsesLisp | 1 | -0/+1 | |
2020-02-28 | renderer_opengl: Reintroduce dirty flags for render targets | ReinUsesLisp | 1 | -2/+5 | |
2020-02-28 | gl_state: Remove completely | ReinUsesLisp | 1 | -1/+0 | |
2020-02-28 | gl_state: Remove framebuffer tracking | ReinUsesLisp | 1 | -12/+5 | |
2020-02-28 | gl_state: Remove image tracking | ReinUsesLisp | 1 | -10/+4 | |
2020-02-28 | gl_state: Remove blend state tracking | ReinUsesLisp | 1 | -0/+3 | |
2020-02-28 | gl_state: Remove clip control tracking | ReinUsesLisp | 1 | -0/+1 | |
2020-02-28 | gl_state: Remove rasterizer disable tracking | ReinUsesLisp | 1 | -0/+2 | |
2020-02-28 | gl_state: Remove scissor test tracking | ReinUsesLisp | 1 | -0/+1 | |
2020-02-28 | gl_state: Remove framebuffer sRGB tracking | ReinUsesLisp | 1 | -1/+7 | |
2020-02-28 | gl_rasterizer: Remove dirty flags | ReinUsesLisp | 1 | -2/+0 | |
2020-02-16 | texture_cache: Implement layered framebuffer attachments | ReinUsesLisp | 1 | -8/+20 | |
Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer. | |||||
2020-02-16 | surface_base: Implement texture buffer flushes | ReinUsesLisp | 1 | -0/+7 | |
Implement downloads to guest memory from texture buffers on the generic cache and OpenGL. | |||||
2020-02-15 | texture: Implement R32I | ReinUsesLisp | 1 | -0/+1 | |
2020-01-28 | gl_texture_cache: Silence implicit sign cast warnings | ReinUsesLisp | 1 | -3/+6 | |
2020-01-27 | gl_texture_cache: Properly implement depth/stencil sampling | ReinUsesLisp | 1 | -4/+27 | |
This addresses the long standing issue of compatibility vs. core profiles on OpenGL, properly implementing depth vs. stencil sampling depending on the texture swizzle. | |||||
2020-01-14 | gl_texture_cache: Use local variables to simplify DownloadTexture | ReinUsesLisp | 1 | -6/+4 | |
2020-01-14 | gl_texture_cache: Fix format for RGBX16F | ReinUsesLisp | 1 | -1/+1 | |
2020-01-14 | gl_texture_cache: Use Snorm internal format for RG8S | ReinUsesLisp | 1 | -1/+1 | |
2020-01-14 | gl_texture_cache: Use Snorm internal format for ABGR8S | ReinUsesLisp | 1 | -1/+1 | |
2019-11-24 | gl_texture_cache: Apply sRGB on blits | ReinUsesLisp | 1 | -0/+1 | |
glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this depending on the target surface pixel format. | |||||
2019-11-14 | texture_cache: Drop abstracted ComponentType | ReinUsesLisp | 1 | -103/+82 | |
Abstracted ComponentType was not being used in a meaningful way. This commit drops its usage. There is one place where it was being used to test compatibility between two cached surfaces, but this one is implied in the pixel format. Removing the component type test doesn't change the behaviour. | |||||
2019-10-27 | Video_Core: Implement texture format E5B9G9R9_SHAREDEXP. | Fernando Sahmkow | 1 | -0/+1 | |
This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend. | |||||
2019-10-09 | Surfaces: Implement R4G4B4A4U format. | Fernando Sahmkow | 1 | -1/+2 | |
2019-10-09 | Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5 | Fernando Sahmkow | 1 | -0/+10 | |
2019-09-22 | Fix clang-format | FearlessTobi | 1 | -1/+1 | |
2019-09-22 | video_core: Implement RGBX16F PixelFormat | FearlessTobi | 1 | -0/+1 | |
2019-07-18 | Gl_Texture_Cache: Remove assert on component type in GetFormatTuple | Fernando Sahmkow | 1 | -1/+0 | |
Textures can have different components types in different orders. This assert was completely inprecise and the effectiveness of such is better handled by case and within the texture cache. | |||||
2019-07-18 | gl_texture_cache: Do not set texture parameters to buffers | ReinUsesLisp | 1 | -0/+3 | |
2019-07-18 | gl_texture_cache: Add missing break in CreateTexture | ReinUsesLisp | 1 | -0/+1 | |
2019-07-17 | Maxwell3D: Implement State Dirty Flags. | Fernando Sahmkow | 1 | -1/+5 | |
2019-07-14 | GPU: Add a microprofile for macro interpreter | Fernando Sahmkow | 1 | -1/+2 | |
2019-07-14 | Gl_Texture_Cache: Measure Buffer Copy Times | Fernando Sahmkow | 1 | -0/+2 | |
2019-07-05 | texture_cache: Address Feedback | Fernando Sahmkow | 1 | -3/+3 | |
2019-07-05 | texture_cache: Correct Texture Buffer Uploading | Fernando Sahmkow | 1 | -2/+15 | |
2019-06-29 | texture_cache: Address feedback | ReinUsesLisp | 1 | -4/+1 | |
2019-06-26 | gl_texture_cache: Correct asserts | Fernando Sahmkow | 1 | -1/+1 | |
2019-06-25 | gl_texture_cache: Corrections and fixes | Fernando Sahmkow | 1 | -10/+6 | |
2019-06-24 | gl_texture_cache: Explicitly add indirect include | ReinUsesLisp | 1 | -0/+1 | |
2019-06-21 | gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies. | Fernando Sahmkow | 1 | -1/+1 | |
2019-06-21 | gl_texture_cache: Correct Image Blit | Fernando Sahmkow | 1 | -1/+1 | |
2019-06-21 | texture_cache: Use siblings textures on Rebuild and fix possible error on blitting | Fernando Sahmkow | 1 | -1/+1 | |
2019-06-21 | texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability. | Fernando Sahmkow | 1 | -8/+5 | |
2019-06-21 | texture_cache: Optimize GetSurface and use references on functions that don't change a surface. | Fernando Sahmkow | 1 | -3/+3 | |
2019-06-21 | texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies | Fernando Sahmkow | 1 | -1/+91 | |
2019-06-21 | texture_cache uncompress-compress is untopological. | Fernando Sahmkow | 1 | -5/+5 | |
This makes conflicts between non compress and compress textures to be auto recycled. It also limits the amount of mipmaps a texture can have if it goes above it's limit. | |||||
2019-06-21 | texture_cache: Fermi2D reform and implement View Mirage | Fernando Sahmkow | 1 | -30/+24 | |
This also does some fixes on compressed textures reinterpret and on the Fermi2D engine in general. | |||||
2019-06-21 | texture_cache: General Fixes | Fernando Sahmkow | 1 | -3/+8 | |
Fixed ASTC mipmaps loading Fixed alignment on openGL upload/download Fixed Block Height Calculation Removed unalign_height | |||||
2019-06-21 | gl_texture_cache: Make main views be proxy textures instead of a full view. | Fernando Sahmkow | 1 | -10/+18 | |
2019-06-21 | Reduce amount of size calculations. | Fernando Sahmkow | 1 | -1/+0 | |
2019-06-21 | Texture Cache: Implement Blitting and Fermi Copies | Fernando Sahmkow | 1 | -1/+69 | |
2019-06-21 | surface_view: Add constructor for ViewParams | ReinUsesLisp | 1 | -11/+4 | |
2019-06-21 | Correct Mipmaps View method in Texture Cache | Fernando Sahmkow | 1 | -21/+23 | |
2019-06-21 | Implement Texture Cache V2 | Fernando Sahmkow | 1 | -183/+103 | |
2019-06-21 | texture_cache: Remove execution context copies from the texture cache | ReinUsesLisp | 1 | -6/+10 | |
This is done to simplify the OpenGL implementation, it is needed for Vulkan. | |||||
2019-06-21 | texture_cache: Split texture cache into different files | ReinUsesLisp | 1 | -1/+1 | |
2019-06-21 | texture_cache: Move staging buffer into a generic implementation | ReinUsesLisp | 1 | -107/+7 | |
2019-06-21 | texture_cache: Flush 3D textures in the order they are drawn | ReinUsesLisp | 1 | -2/+3 | |
2019-06-21 | gl_texture_cache: Minor changes | ReinUsesLisp | 1 | -22/+28 | |
2019-06-21 | gl_texture_cache: Add copy from multiple overlaps into a single surface | ReinUsesLisp | 1 | -4/+50 | |
2019-06-21 | gl_texture_cache: Attach surface textures instead of views | ReinUsesLisp | 1 | -6/+21 | |
2019-06-21 | gl_texture_cache: Add fast copy path | ReinUsesLisp | 1 | -3/+48 | |
2019-06-21 | gl_texture_cache: Initial implementation | ReinUsesLisp | 1 | -0/+514 | |