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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_texture_cache.cpp
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Author
Files
Lines
2020-02-28
gl_texture_cache: Remove blending disable on blits
ReinUsesLisp
1
-5
/
+0
2020-02-28
gl_state_tracker: Implement dirty flags for clip control
ReinUsesLisp
1
-2
/
+0
2020-02-28
gl_state_tracker: Implement dirty flags for sRGB
ReinUsesLisp
1
-0
/
+1
2020-02-28
gl_state_tracker: Implement dirty flags for rasterize enable
ReinUsesLisp
1
-0
/
+1
2020-02-28
gl_state_tracker: Implement dirty flags for blending
ReinUsesLisp
1
-0
/
+1
2020-02-28
gl_state_tracker: Implement dirty flags for scissors
ReinUsesLisp
1
-0
/
+1
2020-02-28
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
1
-2
/
+5
2020-02-28
gl_state: Remove completely
ReinUsesLisp
1
-1
/
+0
2020-02-28
gl_state: Remove framebuffer tracking
ReinUsesLisp
1
-12
/
+5
2020-02-28
gl_state: Remove image tracking
ReinUsesLisp
1
-10
/
+4
2020-02-28
gl_state: Remove blend state tracking
ReinUsesLisp
1
-0
/
+3
2020-02-28
gl_state: Remove clip control tracking
ReinUsesLisp
1
-0
/
+1
2020-02-28
gl_state: Remove rasterizer disable tracking
ReinUsesLisp
1
-0
/
+2
2020-02-28
gl_state: Remove scissor test tracking
ReinUsesLisp
1
-0
/
+1
2020-02-28
gl_state: Remove framebuffer sRGB tracking
ReinUsesLisp
1
-1
/
+7
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
1
-2
/
+0
2020-02-16
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
1
-8
/
+20
2020-02-16
surface_base: Implement texture buffer flushes
ReinUsesLisp
1
-0
/
+7
2020-02-15
texture: Implement R32I
ReinUsesLisp
1
-0
/
+1
2020-01-28
gl_texture_cache: Silence implicit sign cast warnings
ReinUsesLisp
1
-3
/
+6
2020-01-27
gl_texture_cache: Properly implement depth/stencil sampling
ReinUsesLisp
1
-4
/
+27
2020-01-14
gl_texture_cache: Use local variables to simplify DownloadTexture
ReinUsesLisp
1
-6
/
+4
2020-01-14
gl_texture_cache: Fix format for RGBX16F
ReinUsesLisp
1
-1
/
+1
2020-01-14
gl_texture_cache: Use Snorm internal format for RG8S
ReinUsesLisp
1
-1
/
+1
2020-01-14
gl_texture_cache: Use Snorm internal format for ABGR8S
ReinUsesLisp
1
-1
/
+1
2019-11-24
gl_texture_cache: Apply sRGB on blits
ReinUsesLisp
1
-0
/
+1
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
1
-103
/
+82
2019-10-27
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
Fernando Sahmkow
1
-0
/
+1
2019-10-09
Surfaces: Implement R4G4B4A4U format.
Fernando Sahmkow
1
-1
/
+2
2019-10-09
Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5
Fernando Sahmkow
1
-0
/
+10
2019-09-22
Fix clang-format
FearlessTobi
1
-1
/
+1
2019-09-22
video_core: Implement RGBX16F PixelFormat
FearlessTobi
1
-0
/
+1
2019-07-18
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Fernando Sahmkow
1
-1
/
+0
2019-07-18
gl_texture_cache: Do not set texture parameters to buffers
ReinUsesLisp
1
-0
/
+3
2019-07-18
gl_texture_cache: Add missing break in CreateTexture
ReinUsesLisp
1
-0
/
+1
2019-07-17
Maxwell3D: Implement State Dirty Flags.
Fernando Sahmkow
1
-1
/
+5
2019-07-14
GPU: Add a microprofile for macro interpreter
Fernando Sahmkow
1
-1
/
+2
2019-07-14
Gl_Texture_Cache: Measure Buffer Copy Times
Fernando Sahmkow
1
-0
/
+2
2019-07-05
texture_cache: Address Feedback
Fernando Sahmkow
1
-3
/
+3
2019-07-05
texture_cache: Correct Texture Buffer Uploading
Fernando Sahmkow
1
-2
/
+15
2019-06-29
texture_cache: Address feedback
ReinUsesLisp
1
-4
/
+1
2019-06-26
gl_texture_cache: Correct asserts
Fernando Sahmkow
1
-1
/
+1
2019-06-25
gl_texture_cache: Corrections and fixes
Fernando Sahmkow
1
-10
/
+6
2019-06-24
gl_texture_cache: Explicitly add indirect include
ReinUsesLisp
1
-0
/
+1
2019-06-21
gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
Fernando Sahmkow
1
-1
/
+1
2019-06-21
gl_texture_cache: Correct Image Blit
Fernando Sahmkow
1
-1
/
+1
2019-06-21
texture_cache: Use siblings textures on Rebuild and fix possible error on blitting
Fernando Sahmkow
1
-1
/
+1
2019-06-21
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
Fernando Sahmkow
1
-8
/
+5
2019-06-21
texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
Fernando Sahmkow
1
-3
/
+3
2019-06-21
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
1
-1
/
+91
2019-06-21
texture_cache uncompress-compress is untopological.
Fernando Sahmkow
1
-5
/
+5
2019-06-21
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
1
-30
/
+24
2019-06-21
texture_cache: General Fixes
Fernando Sahmkow
1
-3
/
+8
2019-06-21
gl_texture_cache: Make main views be proxy textures instead of a full view.
Fernando Sahmkow
1
-10
/
+18
2019-06-21
Reduce amount of size calculations.
Fernando Sahmkow
1
-1
/
+0
2019-06-21
Texture Cache: Implement Blitting and Fermi Copies
Fernando Sahmkow
1
-1
/
+69
2019-06-21
surface_view: Add constructor for ViewParams
ReinUsesLisp
1
-11
/
+4
2019-06-21
Correct Mipmaps View method in Texture Cache
Fernando Sahmkow
1
-21
/
+23
2019-06-21
Implement Texture Cache V2
Fernando Sahmkow
1
-183
/
+103
2019-06-21
texture_cache: Remove execution context copies from the texture cache
ReinUsesLisp
1
-6
/
+10
2019-06-21
texture_cache: Split texture cache into different files
ReinUsesLisp
1
-1
/
+1
2019-06-21
texture_cache: Move staging buffer into a generic implementation
ReinUsesLisp
1
-107
/
+7
2019-06-21
texture_cache: Flush 3D textures in the order they are drawn
ReinUsesLisp
1
-2
/
+3
2019-06-21
gl_texture_cache: Minor changes
ReinUsesLisp
1
-22
/
+28
2019-06-21
gl_texture_cache: Add copy from multiple overlaps into a single surface
ReinUsesLisp
1
-4
/
+50
2019-06-21
gl_texture_cache: Attach surface textures instead of views
ReinUsesLisp
1
-6
/
+21
2019-06-21
gl_texture_cache: Add fast copy path
ReinUsesLisp
1
-3
/
+48
2019-06-21
gl_texture_cache: Initial implementation
ReinUsesLisp
1
-0
/
+514