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2018-03-27gl_rasterizer: Use 32 texture units instead of 3.bunnei1-1/+1
2018-03-20gl_state: Sync latest version with Citra.bunnei1-8/+25
2017-08-21gl_rasterizer: add clipping plane z<=0 defined in PICAwwylele1-0/+3
2017-07-01gl_rasterizer: use texture buffer for proctex LUTwwylele1-5/+5
2017-06-22gl_rasterizer: use texture buffer for fog LUTwwylele1-1/+1
2017-06-21gl_rasterizer: manage texture ids in one placewwylele1-0/+23
2017-06-21gl_rasterizer/lighting: fix LUT interpolationwwylele1-2/+2
2017-05-20gl_rasterizer: implement procedural texturewwylele1-0/+20
2016-12-07OpenGL: Drop framebuffer completeness check.Markus Wick1-3/+0
This OpenGL call synchronize the worker thread of the nvidia blob. It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable. Those errors should not happen on tested drivers. It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-20/+20
2016-06-07OpenGL: Implement fogJannik Vogel1-0/+4
2016-05-12OpenGL: Support blend equationJannik Vogel1-0/+2
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-1/+0
2016-04-21HWRasterizer: Texture forwardingtfarley1-11/+16
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei1-0/+4
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2015-12-05OpenGL: Add support for glFrontFace in the state trackerYuri Kunde Schlesner1-0/+1
2015-11-19FragShader: Use an UBO instead of several individual uniformsSubv1-0/+1
2015-10-22Initial implementation of fragment shader generation with caching.Subv1-0/+1
2015-09-03OpenGL: Add support for Sampler Objects to state trackerYuri Kunde Schlesner1-0/+2
2015-08-30Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner1-1/+1
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.
2015-08-20GLRasterizer: Implemented stencil testing in the hw renderer.Subv1-0/+3
2015-08-06OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner1-0/+6
If an OpenGL object is created, bound to a binding using the state tracker, and then destroyed, a newly created object can be assigned the same numeric handle by OpenGL. However, even though it is a new object, and thus needs to be bound to the binding again, the state tracker compared the current and previous handles and concluded that no change needed to be made, leading to failure to bind objects in certain cases. This manifested as broken text in VVVVVV, which this commit fixes along with similar texturing problems in other games.
2015-08-06OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner1-1/+0
All uses of this field where it's false can just set the texture id to 0 instead.
2015-06-09Implemented glColorMasktfarley1-0/+7
2015-05-31Pica: Implement LogicOp function.bunnei1-0/+2
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot1-1/+1
2015-05-23gl_state: Remove unnecessary const specifier on ApplyLioncash1-1/+1
2015-05-23OpenGL renderertfarley1-0/+70