index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
/
gl_state.h
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2020-02-26
renderer_opengl: Add OGLRenderbuffer to resource/state management.
bunnei
1
-0
/
+4
2020-02-04
gl_rasterizer: Implement GL_POINT_SPRITE
ReinUsesLisp
1
-0
/
+1
2020-01-18
gl_state: Use bool instead of GLboolean
ReinUsesLisp
1
-2
/
+2
2020-01-15
gl_state: Implement PROGRAM_POINT_SIZE
ReinUsesLisp
1
-1
/
+2
2019-12-18
gl_rasterizer: Implement RASTERIZE_ENABLE
ReinUsesLisp
1
-0
/
+4
2019-12-11
Maxwell3D: Implement Depth Mode.
Fernando Sahmkow
1
-0
/
+1
2019-11-23
gl_shader_decompiler: Normalize image bindings
ReinUsesLisp
1
-1
/
+2
2019-11-23
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
1
-2
/
+3
2019-11-07
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
ReinUsesLisp
1
-0
/
+5
2019-10-30
gl_state: Move dirty checks to individual apply calls instead of Apply
ReinUsesLisp
1
-25
/
+25
2019-10-30
gl_state: Remove ApplyDefaultState
ReinUsesLisp
1
-4
/
+1
2019-10-30
gl_state: Remove unused Citra TextureUnits
ReinUsesLisp
1
-23
/
+0
2019-10-30
gl_state: Move initializers from constructor to class declaration
ReinUsesLisp
1
-72
/
+74
2019-09-11
renderer_opengl: Fix sRGB blits
ReinUsesLisp
1
-10
/
+0
2019-09-06
gl_state: Split textures and samplers into two arrays
ReinUsesLisp
1
-16
/
+2
2019-09-06
gl_state: Add support for glBindImageTextures
ReinUsesLisp
1
-0
/
+3
2019-07-17
GL_State: Feedback and fixes
Fernando Sahmkow
1
-8
/
+8
2019-07-17
Maxwell3D: Address Feedback
Fernando Sahmkow
1
-1
/
+1
2019-07-17
GL_Rasterizer: Corrections to Clearing.
Fernando Sahmkow
1
-5
/
+1
2019-07-17
Maxwell3D: Implement State Dirty Flags.
Fernando Sahmkow
1
-1
/
+36
2019-05-30
gl_rasterizer: Move alpha testing to the OpenGL pipeline
ReinUsesLisp
1
-0
/
+7
2019-04-04
gl_state: Rework to enable individual applies
ReinUsesLisp
1
-22
/
+30
2019-01-30
gl_state: Remove texture target tracking
ReinUsesLisp
1
-2
/
+0
2019-01-30
gl_rasterizer_cache: Move swizzling to textures instead of state
ReinUsesLisp
1
-10
/
+0
2019-01-09
gl_rasterizer: Workaround Intel VAO DSA bug
ReinUsesLisp
1
-1
/
+3
2019-01-06
gl_rasterizer: Use DSA for vertex array objects
ReinUsesLisp
1
-4
/
+0
2019-01-06
gl_state: Drop uniform buffer state tracking
ReinUsesLisp
1
-1
/
+0
2018-11-27
Implement depth clamp
Rodolfo Bogado
1
-0
/
+6
2018-11-27
Add support for Clip Distance enabled register
Rodolfo Bogado
1
-1
/
+1
2018-11-27
GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
Marcos
1
-0
/
+10
2018-11-24
Add support for clear_flags register
Rodolfo Bogado
1
-4
/
+5
2018-11-18
drop support for non separate alpha as it seems to cause issues in some games
Rodolfo Bogado
1
-1
/
+0
2018-11-17
add AlphaToCoverage and AlphaToOne
Rodolfo Bogado
1
-0
/
+5
2018-11-17
add support for fragment_color_clamp
Rodolfo Bogado
1
-0
/
+4
2018-11-17
fix viewport and scissor behavior
Rodolfo Bogado
1
-10
/
+12
2018-11-13
gl_state: Amend compilation warnings
Lioncash
1
-1
/
+1
2018-11-11
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
Rodolfo Bogado
1
-0
/
+4
2018-11-05
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
Rodolfo Bogado
1
-3
/
+5
2018-11-05
Implement multi-target viewports and blending
Rodolfo Bogado
1
-21
/
+31
2018-10-31
Improve OpenGL state handling
Rodolfo Bogado
1
-1
/
+12
2018-10-28
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
Rodolfo Bogado
1
-1
/
+13
2018-10-26
gl_rasterizer: Implement primitive restart.
bunnei
1
-0
/
+5
2018-10-26
gl_rasterizer: Implement depth range.
bunnei
1
-3
/
+5
2018-09-28
video_core: Implement point_size and add point state sync
ReinUsesLisp
1
-0
/
+4
2018-09-28
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
1
-1
/
+2
2018-09-22
gl_state: Remove unused type alias
Lioncash
1
-4
/
+0
2018-09-08
gl_state: Keep track of texture target.
bunnei
1
-3
/
+5
2018-08-23
gl_state: Update to handle stencil front/back face separately.
bunnei
1
-8
/
+10
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
1
-0
/
+4
2018-08-21
GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.
Subv
1
-1
/
+4
2018-08-12
gl_state: Don't track constant buffer mappings.
Markus Wick
1
-8
/
+0
2018-08-12
gl_rasterizer: Use the stream buffer for constant buffers.
Markus Wick
1
-0
/
+2
2018-08-08
maxwell_3d: Use correct const buffer size and check bounds.
bunnei
1
-1
/
+5
2018-08-02
gl_state: Make texture_units a std::array
Lioncash
1
-2
/
+3
2018-06-26
gl_state: Fix state management for texture swizzle.
bunnei
1
-1
/
+14
2018-06-26
gl_state: Remove unused state management from 3DS.
bunnei
1
-28
/
+0
2018-06-07
GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
Subv
1
-0
/
+6
2018-04-15
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
Subv
1
-1
/
+1
2018-04-15
GPU: Allow configuring ssbos in the opengl state manager.
Subv
1
-0
/
+6
2018-04-07
GL: Rename PicaTexture to MaxwellTexture.
Subv
1
-1
/
+1
2018-03-27
gl_rasterizer: Use 32 texture units instead of 3.
bunnei
1
-1
/
+1
2018-03-20
gl_state: Sync latest version with Citra.
bunnei
1
-8
/
+25
2017-08-21
gl_rasterizer: add clipping plane z<=0 defined in PICA
wwylele
1
-0
/
+3
2017-07-01
gl_rasterizer: use texture buffer for proctex LUT
wwylele
1
-5
/
+5
2017-06-22
gl_rasterizer: use texture buffer for fog LUT
wwylele
1
-1
/
+1
2017-06-21
gl_rasterizer: manage texture ids in one place
wwylele
1
-0
/
+23
2017-06-21
gl_rasterizer/lighting: fix LUT interpolation
wwylele
1
-2
/
+2
2017-05-20
gl_rasterizer: implement procedural texture
wwylele
1
-0
/
+20
2016-12-07
OpenGL: Drop framebuffer completeness check.
Markus Wick
1
-3
/
+0
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-20
/
+20
2016-06-07
OpenGL: Implement fog
Jannik Vogel
1
-0
/
+4
2016-05-12
OpenGL: Support blend equation
Jannik Vogel
1
-0
/
+2
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
1
-1
/
+0
2016-04-21
HWRasterizer: Texture forwarding
tfarley
1
-11
/
+16
2016-02-05
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
1
-0
/
+4
2015-12-05
OpenGL: Add support for glFrontFace in the state tracker
Yuri Kunde Schlesner
1
-0
/
+1
2015-11-19
FragShader: Use an UBO instead of several individual uniforms
Subv
1
-0
/
+1
2015-10-22
Initial implementation of fragment shader generation with caching.
Subv
1
-0
/
+1
2015-09-03
OpenGL: Add support for Sampler Objects to state tracker
Yuri Kunde Schlesner
1
-0
/
+2
2015-08-30
Replace the previous OpenGL loader with a glad-generated 3.3 one
Yuri Kunde Schlesner
1
-1
/
+1
2015-08-20
GLRasterizer: Implemented stencil testing in the hw renderer.
Subv
1
-0
/
+3
2015-08-06
OpenGL: Fix state tracking in situations with reused object handles
Yuri Kunde Schlesner
1
-0
/
+6
2015-08-06
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
Yuri Kunde Schlesner
1
-1
/
+0
2015-06-09
Implemented glColorMask
tfarley
1
-0
/
+7
2015-05-31
Pica: Implement LogicOp function.
bunnei
1
-0
/
+2
2015-05-29
Remove every trailing whitespace from the project (but externals).
Emmanuel Gil Peyrot
1
-1
/
+1
2015-05-23
gl_state: Remove unnecessary const specifier on Apply
Lioncash
1
-1
/
+1
2015-05-23
OpenGL renderer
tfarley
1
-0
/
+70