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path: root/src/video_core/renderer_opengl/gl_state.cpp (follow)
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* Merge pull request #593 from bunnei/fix-swizzlebunnei2018-06-271-8/+3
|\ | | | | gl_state: Fix state management for texture swizzle.
| * gl_state: Fix state management for texture swizzle.bunnei2018-06-261-8/+3
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* | gl_state: Remove unused state management from 3DS.bunnei2018-06-261-66/+0
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* Merge pull request #554 from Subv/constbuffer_ubobunnei2018-06-261-1/+1
|\ | | | | Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
| * Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.Subv2018-06-101-1/+1
| | | | | | | | This should help a bit with GPU performance once we're GPU-bound.
* | Build: Fixed some MSVC warnings in various parts of the code.Subv2018-06-201-2/+2
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* GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.Subv2018-06-071-0/+13
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* common_funcs: Remove ARRAY_SIZE macroLioncash2018-04-201-2/+2
| | | | C++17 has non-member size() which we can just call where necessary.
* GPU: Allow configuring ssbos in the opengl state manager.Subv2018-04-151-0/+14
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* GL: Rename PicaTexture to MaxwellTexture.Subv2018-04-071-1/+1
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* gl_state: Sync latest version with Citra.bunnei2018-03-201-39/+86
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* Fixed type conversion ambiguityHuw Pascoe2017-09-301-2/+2
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* gl_rasterizer: add clipping plane z<=0 defined in PICAwwylele2017-08-211-0/+13
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* gl_rasterizer: use texture buffer for proctex LUTwwylele2017-07-011-25/+25
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* gl_rasterizer: use texture buffer for fog LUTwwylele2017-06-221-5/+5
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* gl_state: reset 1d textureswwylele2017-06-211-0/+14
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* gl_rasterizer: manage texture ids in one placewwylele2017-06-211-8/+8
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* gl_rasterizer/lighting: fix LUT interpolationwwylele2017-06-211-8/+4
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* gl_rasterizer: implement procedural texturewwylele2017-05-201-0/+36
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* OpenGL: Drop framebuffer completeness check.Markus Wick2016-12-071-13/+0
| | | | | | | This OpenGL call synchronize the worker thread of the nvidia blob. It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable. Those errors should not happen on tested drivers. It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
* RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1Subv2016-11-271-2/+2
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* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-3/+1
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-23/+26
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* OpenGL: Implement fogJannik Vogel2016-06-071-0/+8
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* OpenGL: Support blend equationJannik Vogel2016-05-121-0/+7
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* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-2/+5
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* HWRasterizer: Texture forwardingtfarley2016-04-211-22/+41
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* renderer_opengl: Initalise fragment shader LUT texturesMerryMage2016-02-261-0/+4
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* renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei2016-02-051-0/+8
| | | | | - Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
* OpenGL: Add support for glFrontFace in the state trackerYuri Kunde Schlesner2015-12-051-0/+5
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* FragShader: Use an UBO instead of several individual uniformsSubv2015-11-191-0/+8
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* video_core: Reorganize headersLioncash2015-09-111-1/+1
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* OpenGL: Add support for Sampler Objects to state trackerYuri Kunde Schlesner2015-09-031-4/+16
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* GLRasterizer: Implemented stencil testing in the hw renderer.Subv2015-08-201-0/+9
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* OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner2015-08-061-0/+32
| | | | | | | | | | | | If an OpenGL object is created, bound to a binding using the state tracker, and then destroyed, a newly created object can be assigned the same numeric handle by OpenGL. However, even though it is a new object, and thus needs to be bound to the binding again, the state tracker compared the current and previous handles and concluded that no change needed to be made, leading to failure to bind objects in certain cases. This manifested as broken text in VVVVVV, which this commit fixes along with similar texturing problems in other games.
* OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner2015-08-061-10/+2
| | | | | All uses of this field where it's false can just set the texture id to 0 instead.
* GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) callsYuri Kunde Schlesner2015-07-221-8/+5
| | | | | | | In OpenGL 3, texturing is always enabled, and this call is invalid. While it produced no effect in the rest of the execution, it wouldn't have the intended effect of disabling texturing for that unit. Instead bind a null texture to the unit.
* Renderer formatting editstfarley2015-06-091-14/+17
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* Implemented glColorMasktfarley2015-06-091-0/+13
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* Pica: Implement LogicOp function.bunnei2015-05-311-0/+11
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* Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot2015-05-291-1/+1
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* gl_state: Remove unnecessary const specifier on ApplyLioncash2015-05-231-1/+1
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* gl_state: Fix a condition typo in ApplyLioncash2015-05-231-1/+1
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* OpenGL renderertfarley2015-05-231-0/+160