Commit message (Collapse) | Author | Age | Files | Lines | |
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* | glsl: Address more feedback. Implement indexed texture reads | ameerj | 2021-07-23 | 1 | -3/+3 |
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* | glsl: Rebase fixes | ameerj | 2021-07-23 | 1 | -2/+5 |
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* | gl_shader_util: Move shader utility code to a separate file | ReinUsesLisp | 2021-07-23 | 1 | -37/+80 |
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* | gl_shader_util: Use std::string_view instead of star pointer | ReinUsesLisp | 2020-08-24 | 1 | -4/+11 |
| | | | | | This allows us passing any type of string and hinting the length of the string to the OpenGL driver. | ||||
* | gl_shader_cache: Address review commentaries | ReinUsesLisp | 2019-07-15 | 1 | -3/+3 |
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* | gl_rasterizer: Implement compute shaders | ReinUsesLisp | 2019-07-15 | 1 | -8/+12 |
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* | video_core: fixed arithmetic overflow warnings & improved code style | Patrick Elsässer | 2018-09-09 | 1 | -1/+1 |
| | | | | | | | | - Fixed all warnings, for renderer_opengl items, which were indicating a possible incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. - Added constexpr where possible. | ||||
* | renderer_opengl: Namespace OpenGL code | Lioncash | 2018-08-22 | 1 | -2/+2 |
| | | | | | | | Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future. | ||||
* | Rename logging macro back to LOG_* | James Rowe | 2018-07-03 | 1 | -3/+3 |
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* | gl_shader_util: Grab latest upstream. | bunnei | 2018-04-14 | 1 | -142/+27 |
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* | renderer_opengl: Logging, etc. cleanup. | bunnei | 2018-03-27 | 1 | -10/+10 |
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* | gl_shader_util: Sync latest version with Citra. | bunnei | 2018-03-20 | 1 | -44/+110 |
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* | ASSERT that shader was linked successfully | Jannik Vogel | 2016-12-05 | 1 | -0/+2 |
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* | Print broken shader code to log | Jannik Vogel | 2016-12-05 | 1 | -3/+9 |
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* | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 2016-09-21 | 1 | -1/+1 |
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* | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2016-09-21 | 1 | -3/+1 |
| | | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | ||||
* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 1 | -1/+2 |
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* | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 2016-04-30 | 1 | -1/+2 |
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* | gl_shader_gen: Use explicit locations for vertex shader attributes. | bunnei | 2015-10-22 | 1 | -6/+0 |
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* | gl_rasterizer: Define enum types for each vertex texcoord attribute. | bunnei | 2015-10-22 | 1 | -3/+3 |
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* | gl_shader_gen: Various cleanups to shader generation. | bunnei | 2015-10-22 | 1 | -3/+3 |
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* | renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. | bunnei | 2015-10-22 | 1 | -345/+3 |
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* | gl_shader_util: Use vec3 constants for AppendColorCombiner. | bunnei | 2015-10-22 | 1 | -6/+6 |
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* | gl_shader_util: Fix precision bug with alpha testing. | bunnei | 2015-10-22 | 1 | -7/+7 |
| | | | | - Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer. | ||||
* | Initial implementation of fragment shader generation with caching. | Subv | 2015-10-22 | 1 | -0/+349 |
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* | video_core: Reorganize headers | Lioncash | 2015-09-11 | 1 | -4/+4 |
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* | Asserts: break/crash program, fit to style guide; log.h->assert.h | archshift | 2015-02-11 | 1 | -1/+1 |
| | | | | | | | Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft. | ||||
* | License change | purpasmart96 | 2014-12-21 | 1 | -1/+1 |
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* | Convert old logging calls to new logging macros | Yuri Kunde Schlesner | 2014-12-13 | 1 | -6/+18 |
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* | Change NULLs to nullptrs. | Rohit Nirmal | 2014-12-03 | 1 | -5/+5 |
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* | Only check OpenGL shader log if size is >1. | Yuri Kunde Schlesner | 2014-10-21 | 1 | -9/+6 |
| | | | | | | | | This prevents a crash when the buffer size returned by the driver is 0, in which case no space is allocated to store even the NULL byte and glGetShaderInfoLog errors out. Thanks to @Relys for the bug report. | ||||
* | Rewrite of OpenGL renderer, including OS X support | Kevin Hartman | 2014-08-26 | 1 | -0/+81 |
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk. |