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2015-10-22gl_shader_gen: Use explicit locations for vertex shader attributes.bunnei1-6/+0
2015-10-22gl_rasterizer: Define enum types for each vertex texcoord attribute.bunnei1-3/+3
2015-10-22gl_shader_gen: Various cleanups to shader generation.bunnei1-3/+3
2015-10-22renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei1-345/+3
2015-10-22gl_shader_util: Use vec3 constants for AppendColorCombiner.bunnei1-6/+6
2015-10-22gl_shader_util: Fix precision bug with alpha testing.bunnei1-7/+7
2015-10-22Initial implementation of fragment shader generation with caching.Subv1-0/+349
2015-09-11video_core: Reorganize headersLioncash1-4/+4
2015-02-11Asserts: break/crash program, fit to style guide; log.h->assert.harchshift1-1/+1
2014-12-21License changepurpasmart961-1/+1
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner1-6/+18
2014-12-03Change NULLs to nullptrs.Rohit Nirmal1-5/+5
2014-10-21Only check OpenGL shader log if size is >1.Yuri Kunde Schlesner1-9/+6
2014-08-26Rewrite of OpenGL renderer, including OS X supportKevin Hartman1-0/+81