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path: root/src/video_core/renderer_opengl/gl_shader_manager.h (follow)
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* GPU: Don't use explicit binding points when uploading the constbuffers to opengl.Subv2018-04-151-0/+11
| | | | The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
* shaders: Expose hints about used const buffers.bunnei2018-04-151-13/+28
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* GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.Subv2018-04-151-4/+3
| | | | We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
* shaders: Add NumTextureSamplers const, remove unused #pragma.bunnei2018-04-151-0/+3
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* gl_shader_manager: Cleanup and consolidate uniform handling.bunnei2018-04-141-22/+9
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* renderer_opengl: Add gl_shader_manager class.bunnei2018-04-141-0/+161